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Necessary sacrifice or cash grab?

Shacknews reports that Blizzard has chosen to release the much anticipated Starcraft 2 as a trilogy of separate games with each release focusing on one of the 3 factions. The first game in the trilogy will consist of the Terran campaign, and will be called "Terrans: Wings of Liberty." The second campaign will focus on the Zerg and will be called "Zerg: Heart of the Swarm," The third campaign will be focused on the Protoss and will be called "Protoss: Legacy of the Void."

Blizzard’s Rob Pardo stated, "The second and third games will be like expansion packs, but we really want them to feel like standalone products." He also justified the decision mentioning it was necessary to maintain the quality of the product, the alternatives either being a long delay of the game, or a scaling back of the campaigns.

According to the Shacknews article, each of the campaigns will have different play styles with the Zerg campaign implementing RPG elements, the Protoss campaign will implement diplomacy elements, and the Terran campaign will implement a Protoss mini-campaign.

The very important multiplayer component will be unchanged despite the separation of the campaigns. Some units will be specific to the each campaign and will not be available in multiplayer.

It remains to be seen if the separation of the campaigns is a necessary sacrifice to provide the best possible gaming experience to the customer. Each game will now feature more in-game cinematics and story content. Whether the decision was an unnecessary cash grab or not will become clear after the game is released.



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Half Life 2?
By NaughtyGeek on 10/13/2008 11:02:32 AM , Rating: 2
Valve set the trend and now others will follow. It's a double edged sword however. Some gamers will feel like they're being bilked for their hard earned dough while others will see it as a way to solidify game content and play. I personally like the episodic content model as things don't get rushed out the door. Plenty of you are well aware of what a rushed game feels like. I'd rather a developer takes this route than continue rushing titles out like EA tends to do.




RE: Half Life 2?
By Master Kenobi (blog) on 10/13/2008 2:20:53 PM , Rating: 3
Right lets but look at the Valve comparison.

Half-Life 2
-Comes with CS: Source
-Source Engine for Multiplayer
-Tons of Community Mods
-Singleplayer

Half-Life 2 EP 1
-Single Player Only

Half-Life 2 EP 2
-Single Player Only

I'm going to ignore Portal, TF2, and the other little extras because they can be purchased separately and do not require EP1, or EP2 to run. The multiplayer required only the initial investment, anything else multiplayer was a stand alone game and could be purchased as such. Mods continue to work as our Source Engine is updated for free through Steam.

Starcraft 2 - Terran
-Terran Campaign
-Multiplayer

Starcraft 2 - Zerg
-Zerg Campaign
-Additions to multiplayer, preventing you from playing with people who also do not have the Zerg expansion online.

Starcraft 2 - Protoss
-Protoss Campaign
-Additions to multiplayer preventing you from playing with people who also do not have the Zerg AND Protoss expansion online.

You can bet that user created maps will have to be updated with each release(Like in Brood War), thus invalidating their use in the original Terran or Terran/Zerg if its updated for Protoss. I would also bet good money that these expansions must be installed in order and you couldn't per se skip the Zerg campaign and just buy the Terran/Protoss.

If that isn't shaftage I don't know what is. It reeks of something EA would pull, but the constant revenue stream model from WoW must have finally gone to their heads and they are trying to replicate that model as well as they can in the RTS and likely RPG areas as well.


RE: Half Life 2?
By on 10/13/08, Rating: 0
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