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Necessary sacrifice or cash grab?

Shacknews reports that Blizzard has chosen to release the much anticipated Starcraft 2 as a trilogy of separate games with each release focusing on one of the 3 factions. The first game in the trilogy will consist of the Terran campaign, and will be called "Terrans: Wings of Liberty." The second campaign will focus on the Zerg and will be called "Zerg: Heart of the Swarm," The third campaign will be focused on the Protoss and will be called "Protoss: Legacy of the Void."

Blizzard’s Rob Pardo stated, "The second and third games will be like expansion packs, but we really want them to feel like standalone products." He also justified the decision mentioning it was necessary to maintain the quality of the product, the alternatives either being a long delay of the game, or a scaling back of the campaigns.

According to the Shacknews article, each of the campaigns will have different play styles with the Zerg campaign implementing RPG elements, the Protoss campaign will implement diplomacy elements, and the Terran campaign will implement a Protoss mini-campaign.

The very important multiplayer component will be unchanged despite the separation of the campaigns. Some units will be specific to the each campaign and will not be available in multiplayer.

It remains to be seen if the separation of the campaigns is a necessary sacrifice to provide the best possible gaming experience to the customer. Each game will now feature more in-game cinematics and story content. Whether the decision was an unnecessary cash grab or not will become clear after the game is released.

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RE: Blizzard is getting greedy.
By The0ne on 10/13/2008 10:38:42 AM , Rating: 1
yea lol so bad seeing misspellings from many users. :) But then again this is the web and I hardly pay attention to my own hahaha

RE: Blizzard is getting greedy.
By pugz3d on 10/14/2008 12:41:58 AM , Rating: 1
You already caved and stuck with 3 races instead of growing a pair and giving us some Xel'Naga or something else new.

I wonder why PC gaming has a lingering rep of decay...
Blockbuster, rock-solid, beloved game comes out, and it takes 10, 11, 12 years for a follow up?!?!!?!

I don't want constant sequels, but Blizzard could use some of the BILLIONS of dollars that the WoW suckers have given them, to repay their real original base, the RTS PEOPLE!

I'm sure it'll be 60 then 50 then 40 bucks for the first game over 6-12 months. Then an expansion after another 6-12 for another 40 then 30 then 20, etc, etc. They won't be standalones, don't dare call them that, and if they are, it'll be the most epic PC gaming disaster OF ALL TIME.

I WILL NOT PAY $130 for a game I've been forced to wait a DECADE FOR. They should pay ME for still singing the praises of the original, and checking the website every couple weeks to see if there's any news.

If they release the first game next week, I'll bite when it hits 40, otherwise, I'll give up on it until you can get all 3 for less than 50 in 2 or 3 years (by which time many people will have already moved on and the online community will be a sad effigy of what it could/should be). If they release them at anything more than 60, 30, 30, I'll swear off Blizzard forever.

I can appreciate a bit of the bind they find themselves in, but as I said, the WoWtards have made them filthy stinking rich, how bad am I supposed to feel? They do put out quality stuff, but at this point they've reached a simple conclusion. Release it in stages or risk releasing an outdated game in 5 years when the fans of the original will all be too old to care anymore, and OpenGL4/DX11 games will make it look dated.

Cinematics = I watch two or three, Elaborate Storylines that are usually a Frankenstein of a hundred other sci-fi plots = save it for the RPG nerds, Balanced, Innovative multiplayer system/gameplay = a game I'll play for a very long time.

I'll pay $20 a year for if it includes ALL Blizzard titles, but $15 a month for one sucker game is baffling idiocy. MS at least gives you, what, a 1000+ games online for 50-60 bucks a year. Ideally they'll keep it free so the community isn't stifled.

They haven't lost me yet, but it's hard to hype a non-existent game to your friends to get them interested in playing, and even harder to sell them a non-existent 1/3 of a game...

"If a man really wants to make a million dollars, the best way would be to start his own religion." -- Scientology founder L. Ron. Hubbard

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