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In-game XMB accesses

PS3 game Trophies
2.40 firmware bricks some PS3 consoles

Many rejoiced late last night when Sony posted the 2.40 firmware update for the Playstation 3. The 2.40 brought a number of improvements to the platform including in-game XMB accesses, a new Trophy system similar in concept to Xbox 360 Achievements, and the ability for gamers to use music playlists within games (provided that the game developers provides a patch to support the feature).

Shortly after the update went live, many users began reporting problems with the update. A thread over at the official Playstation 3 forums is currently up to 61-pages and is filled with a number of irate owners.

According to Kotaku, the update is causing some controllers to malfunction, and in many cases, it bricks the system altogether. All Playstation 3 systems -- 20GB, 40GB, 60GB, and 80GB -- have an equal chance in having problems with the update, so no one is safe.

There are currently numerous theories and workarounds being proposed by forum-goers, but no one fix has been found to fix everyone's 2.40 firmware woes.

Because of the widespread problems, Sony decided to pull firmware update. In a statement released this afternoon, the company said, "In order to further assess the issue, we have temporarily taken the firmware offline for further testing. We are working diligently to isolate the problem for those few consumers and to identify a solution before we put the firmware back up."

No other details were provided on when the "fixed" 2.40 firmware will be uploaded or if a 2.41 firmware will simply be issued to address the problems at hand.

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RE: This blows!
By StevoLincolnite on 7/4/2008 9:28:36 AM , Rating: 3
The Xbox used a modified Windows 2000 Operating System, and it was perfectly fine.

The NES, Snes and N64, heck even the Sega Master System, Sega Dreamcast, Sega Saturn, Sega Mega drive, Xbox 1, PSX, PS2, Gameboy, Gameboy Pocket, Gameboy Colour, Gameboy Advanced never exhibited these flaws.

Several of those listed have an "Operating System" - Which do not have any of the sort of issues currently shown in this generation of consoles, which throws your theory out of the window.

Cartridges were fine before the advent of Full 3D Acceleration, and non-portable devices, where the storage space was not a requirement.

Heck at least I know if one of the kids grabbed the cartridge, and left it lying on the floor that it would still work again, try that with a CD/DVD and see how long it lasts.

Also the older consoles didn't need an operating system, for the simple fact that programming directly for the hardware provided more performance allowing more processing headroom, these days because games are so complex, that middle-ware is required in order to provide acceptable game-production time, with little overhead.
Although, Game Producers are still able to some extent program directly for the hardware, it's still not performed very often.

PC's have gotten MORE and MORE powerful, yet the hardware/software stability issues have not increased (Remember the Blue screen of Death on the Win95 and 98 platforms? - That out-weighs most issues these days.)

So That is probably another reason that throws that particular theory out of the window.

"We don't know how to make a $500 computer that's not a piece of junk." -- Apple CEO Steve Jobs

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