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Intel says CUDA will be nothing but a footnote in computer history

Intel and NVIDIA compete in many different ways. The most notable place we see competition between the two companies is in chipset manufacturing. Intel and NVIDIA also compete in the integrated graphics market where Intel’s integrated graphics chips lead the market.

NVIDIA started competing with Intel in the data processing arena with the CUDA programming language. Intel’s Pat Gelsinger, co-general manager of Intel’s Digital Enterprise Group, told Custom PC that NVIDIA’s CUDA programming model would be nothing more than an interesting footnote in the annals of computing history.

According to Gelsinger, programmers simply don’t have enough time to learn how to program for new architectures like CUDA. Gelsinger told Custom PC, “The problem that we’ve seen over and over and over again in the computing industry is that there’s a cool new idea, and it promises a 10x or 20x performance improvements, but you’ve just got to go through this little orifice called a new programming model. Those orifices have always been insurmountable as long as the general purpose computing models evolve into the future.”

The Sony Cell architecture illustrates the point according to Gelsinger. The Cell architecture promised huge performance gains compared to normal architectures, but the architecture still isn’t supported widely by developers.

Intel’s Larrabee graphics chip will be entirely based on Intel Architecture x86 cores says Gelsinger. The reason for this is so that developers can program for the graphics processor without having to learn a new language. Larrabee will have full support for APIs like DX and OpenGL.

NVIDIA’s CUDA architecture is what makes it possible to process complex physics calculations on the GPU, enabling PhysX on the GPU rather than CPU.



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Hmm..
By Clauzii on 7/2/2008 3:39:50 PM , Rating: 2
"The Sony Cell architecture illustrates the point according to Gelsinger. The Cell architecture promised huge performance gains compared to normal architectures, but the architecture still isn’t supported widely by developers."

So all the PS3 games out there are pure air?? Come on Mr. Gelsinger, just because You like x86 doesn't mean that new techniques and programming models will not emerge and be used. It takes time, Yes, but it's probably worth the work. Else I'd still be on C64 :-/




RE: Hmm..
By kilkennycat on 7/2/2008 4:19:12 PM , Rating: 5
quote:
Come on Mr. Gelsinger, just because You like x86...


Tied to it by his company's business-model umbilical cord. He has no choice.


RE: Hmm..
By PJMODOS on 7/2/2008 4:21:09 PM , Rating: 3
And every game programmer I talked to hates the cell cpu in PS3 with passion.


RE: Hmm..
By CBone on 7/2/2008 6:46:11 PM , Rating: 4
quote:
So all the PS3 games out there are pure air??


Obviously he wasn't talking about game developers at all. Duh. PS3 is only the most public use of Cell, not the only intended one.


RE: Hmm..
By Clauzii on 7/3/2008 5:14:30 PM , Rating: 2
It was only to show that there ARE different approaches to accomplish a task. I'm not here to bash one tech over the other. But when something excites me, like the CBE, I want to drop a word or two.


RE: Hmm..
By dwalton on 7/16/2008 4:09:00 PM , Rating: 2
I think his statement revolves around general computing not gaming software and even then most of the early dev and art content takes place on x86 hardware.


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