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The pair will investigate the use of Radeon GPUs for physics processing

Physics processing has promised to bring more realism into the world of PC games since AGEIA first announced its PhysX card. To date, physics processing in most video games hasn’t become the big draw that many hoped it would.

AMD and Havok announced this week that they plan to optimize physics processing for AMD hardware. Havok already has a well defined user base with over 100 developers using its Havok Physics engine and it says that 300 leading game titles currently use its Havok engine.

AMD says that Havok’s physics engine will scale well across the entire AMD line. This includes its processors and its ATI Radeon video cards. AMD says that it and Havok will investigate the use of the Radeon GPU to manage aspects of in-game physics.

AMD isn’t alone in looking to the GPU to process physics. Rival NVIDIA purchased physics hardware and software maker AGEIA. NVIDIA announced that it was purchasing AGEIA in February 2008. The purchase virtually ensures that physics processing makes it to NVIDIA graphics cards in force.

Intel purchased Havok in September 2007 and at the time Intel said that Havok would become a key element in its visual computing and graphics efforts. Despite the proclamation at the time the purchase was announced by Intel, physics has not been seen as a key component in Intel’s product strategy yet.



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By kilkennycat on 6/14/2008 4:17:54 PM , Rating: 2
Exactly which game-developer is going to use physics-tools specifically optimized for AMD graphics hardware, when nVidia dominates the accelerated graphics market? Unless the game-developers want to shoot themselves in the foot. Anyway there is nothing in neither the current ATi GPU hardware nor the current nVidia offerings that is uniquely suited for physics processing, so it is unclear what leverage Havok gives AMD. Havok FX was targeted for both families of GPU anyway. And since the 2nd-gen Dx10.x hardware from nVidia likely to be introduced early next year is expected to cohesively meld GPU and GPGPU functionality, it would be very unwise game-developers indeed that would restrict themselves to physics software that could not take advantage of this new graphics/GPGPU combo. Yet another fool-the-investors announcement from AMD ( with Intel connivance ).




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