backtop


Print 46 comment(s) - last by Icelight.. on Jun 17 at 10:25 AM

The pair will investigate the use of Radeon GPUs for physics processing

Physics processing has promised to bring more realism into the world of PC games since AGEIA first announced its PhysX card. To date, physics processing in most video games hasn’t become the big draw that many hoped it would.

AMD and Havok announced this week that they plan to optimize physics processing for AMD hardware. Havok already has a well defined user base with over 100 developers using its Havok Physics engine and it says that 300 leading game titles currently use its Havok engine.

AMD says that Havok’s physics engine will scale well across the entire AMD line. This includes its processors and its ATI Radeon video cards. AMD says that it and Havok will investigate the use of the Radeon GPU to manage aspects of in-game physics.

AMD isn’t alone in looking to the GPU to process physics. Rival NVIDIA purchased physics hardware and software maker AGEIA. NVIDIA announced that it was purchasing AGEIA in February 2008. The purchase virtually ensures that physics processing makes it to NVIDIA graphics cards in force.

Intel purchased Havok in September 2007 and at the time Intel said that Havok would become a key element in its visual computing and graphics efforts. Despite the proclamation at the time the purchase was announced by Intel, physics has not been seen as a key component in Intel’s product strategy yet.



Comments     Threshold


This article is over a month old, voting and posting comments is disabled

To: "Huh?" thread
By BruceLeet on 6/14/2008 9:46:38 AM , Rating: 2
You guys are overreacting.




"What would I do? I'd shut it down and give the money back to the shareholders." -- Michael Dell, after being asked what to do with Apple Computer in 1997

Related Articles
Update: NVIDIA to Acquire AGEIA
February 4, 2008, 5:31 PM













botimage
Copyright 2014 DailyTech LLC. - RSS Feed | Advertise | About Us | Ethics | FAQ | Terms, Conditions & Privacy Information | Kristopher Kubicki