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The pair will investigate the use of Radeon GPUs for physics processing

Physics processing has promised to bring more realism into the world of PC games since AGEIA first announced its PhysX card. To date, physics processing in most video games hasn’t become the big draw that many hoped it would.

AMD and Havok announced this week that they plan to optimize physics processing for AMD hardware. Havok already has a well defined user base with over 100 developers using its Havok Physics engine and it says that 300 leading game titles currently use its Havok engine.

AMD says that Havok’s physics engine will scale well across the entire AMD line. This includes its processors and its ATI Radeon video cards. AMD says that it and Havok will investigate the use of the Radeon GPU to manage aspects of in-game physics.

AMD isn’t alone in looking to the GPU to process physics. Rival NVIDIA purchased physics hardware and software maker AGEIA. NVIDIA announced that it was purchasing AGEIA in February 2008. The purchase virtually ensures that physics processing makes it to NVIDIA graphics cards in force.

Intel purchased Havok in September 2007 and at the time Intel said that Havok would become a key element in its visual computing and graphics efforts. Despite the proclamation at the time the purchase was announced by Intel, physics has not been seen as a key component in Intel’s product strategy yet.



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RE: Huh?
By MonkeyPaw on 6/13/2008 7:14:57 PM , Rating: 2
There could be many reasons that this is happening. One might be because AMD/ATI have open sourced the driver code and show much good will towards using their GPUs for other things. The HD line of cards have lots of power for certain parallel code, like FAH for example. Also consider that just because company A owns company B doesn't mean the 2 agree and collaborate on everything. I know of a few situations where the above scenario holds true. Intel may own Havok because they see potential in the concept and wish to keep it going, merely to capitalize on it later. If no software makers adopt this physics engine, then Intel will never be able to take advantage of it down the road. Intel certainly wants parallelism to grow, and using ATI's balanced HD architecture should help that cause because it's free and available now. nVidia chooses to keep thier technology closer to the hip, so they get left behind, at least for the moment.


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