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27 EA games last year went platinum, 15 went double platinum

In one of the biggest years ever in gaming, Electronic Arts posted a $454 million net loss in its fiscal 2008. That may come as a bit of a surprise, given that 27 of EA’s titles this year sold more than 1 million units, and 15 that sold more than 2 million.

In fiscal 2007, EA had 24 titles that surpassed the million mark, but managed a net income of $76 million. That’s not to say that EA just finished a bad year – far from it, as the games maker reported a net revenue of $3.665 billion in fiscal year ended March 31, 2008, up 19 percent as compared with $3.091 billion for the prior year.

In fact, the past fourth quarter was a record setting one, with sales up 84 percent to an impressive $1.13 billion. The record period was driven by PlayStation 3 and Xbox 360 cross-platform titles Burnout Paradise, Army of Two and Rock Band. Despite that, net loss for the quarter was $94 million as compared with a net loss of $25 million for the prior year.

The cause for the loss can be partly attributed to the acquisition of game development studios BioWare Corp. and Pandemic Studios in a deal worth $860 million. Though not exactly of the same acquisition type, EA managed to lure former top Microsoft executive Peter Moore away from the Xbox business to helm EA Sports.

It’s clear that EA’s not finished in growing its family just yet. The massive game publisher recently borrowed $1 billion from Morgan Stanley and other lenders to help finance a possible acquisition of Take-Two Interactive.

EA also had other victories during the year, including it claiming itself the number one publisher across all platforms in North America with 19 percent share and in Europe with 20 percent share. The Sims franchise surpassed the 100 million copies sold milestone, with plenty more on the way. EA also secured exclusive rights from Hasbro to create games based upon intellectual properties including Monopoly, Scrabble, Yahtzee, Nerf, Tonka and Littlest Pet Shop.

EA CEO John Riccitiello earlier this year said publically that it’s his aim to improve the management of work environment of the company’s developers and other employees. In the recent financial report, EA revealed that a December 2007 employee satisfaction survey showed significant improvement over the last appraisal in 2004. Results included a double-digit gain in employee engagement.

"A year ago, we committed to an aggressive change agenda at EA. Our employees stepped up to the challenge and we finished fiscal year 2008 with non-GAAP revenue up 30% to $4 billion – a record for any third-party publisher. Our operating margins were flat to our prior year. On balance, we're very pleased with our revenue growth, but not yet happy with our profit margins," said Riccitiello. "In fiscal 2009, we expect to deliver another $1 billion in revenue growth and to double our operating profit on the strength of our slate of titles."



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RE: DRM
By JonnyDough on 5/15/2008 12:19:42 PM , Rating: 2
It stopped ME from pirating their games. Ok, ok. So it wasn't the DRM that stopped me. I don't even do the piracy thing. I'm against piracy, and I buy all my software legit - even music.

You can relax though, I'm not a narc and I won't turn you in to the RIAA.

I am willing to sit idly by, paying increasingly high amounts for the decent computer games I buy while others steal theirs.

I am even willing to watch the computer gaming industry DIE. Yes, that's right. DIE!

Heck, I should be working or spending time with someone rather than wasting away in an office chair anyway.

I hope you know that I'm kidding. I just want to pwn some baddies in a dark dungeon, or get scared out of my sweatpants and ketchup-stained t-shirt while kicking it in Alone in the Dark 3.

If I really think about it though, I'm not a fan of DRM either so we can blame it all on that if you'd like.

Either way honest guys like me lose out on quality entertainment to those that choose to steal theirs.

Screw DRM, pirates, AND EA.

I just want some easily installable, back-upable, quality games that I can become obsessed with to the point of ruining any chance at a relationship with a woman while I gain weight every night after work until my heart gives out from all the HotPockets™ and lack of excercise.

Really, is it too much to ask?


"I mean, if you wanna break down someone's door, why don't you start with AT&T, for God sakes? They make your amazing phone unusable as a phone!" -- Jon Stewart on Apple and the iPhone














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