In one of the biggest years ever in gaming, Electronic Arts posted a $454 million net loss in its fiscal 2008. That may come as a bit of a surprise, given that 27 of EA’s titles this year sold more than 1 million units, and 15 that sold more than 2 million.
In fiscal 2007, EA had 24 titles that surpassed the million mark, but managed a net income of $76 million. That’s not to say that EA just finished a bad year – far from it, as the games maker reported a net revenue of $3.665 billion in fiscal year ended March 31, 2008, up 19 percent as compared with $3.091 billion for the prior year.
In fact, the past fourth quarter was a record setting one, with sales up 84 percent to an impressive $1.13 billion. The record period was driven by PlayStation 3 and Xbox 360 cross-platform titles Burnout Paradise, Army of Two and Rock Band. Despite that, net loss for the quarter was $94 million as compared with a net loss of $25 million for the prior year.
The cause for the loss can be partly attributed to the acquisition of game development studios BioWare Corp. and Pandemic Studios in a deal worth $860 million. Though not exactly of the same acquisition type, EA managed to lure former top Microsoft executive Peter Moore away from the Xbox business to helm EA Sports.
It’s clear that EA’s not finished in growing its family just yet. The massive game publisher recently borrowed $1 billion from Morgan Stanley and other lenders to help finance a possible acquisition of Take-Two Interactive.
EA also had other victories during the year, including it claiming itself the number one publisher across all platforms in North America with 19 percent share and in Europe with 20 percent share. The Sims franchise surpassed the 100 million copies sold milestone, with plenty more on the way. EA also secured exclusive rights from Hasbro to create games based upon intellectual properties including Monopoly, Scrabble, Yahtzee, Nerf, Tonka and Littlest Pet Shop.
EA CEO John Riccitiello earlier this year said publically that it’s his aim to improve the management of work environment of the company’s developers and other employees. In the recent financial report, EA revealed that a December 2007 employee satisfaction survey showed significant improvement over the last appraisal in 2004. Results included a double-digit gain in employee engagement.
"A year ago, we committed to an aggressive change agenda at EA. Our employees stepped up to the challenge and we finished fiscal year 2008 with non-GAAP revenue up 30% to $4 billion – a record for any third-party publisher. Our operating margins were flat to our prior year. On balance, we're very pleased with our revenue growth, but not yet happy with our profit margins," said Riccitiello. "In fiscal 2009, we expect to deliver another $1 billion in revenue growth and to double our operating profit on the strength of our slate of titles."
quote: heavy-handed control of internal studios
quote: DESCENT III is certainly better graphics than Crysis
quote: why would I pay $280ish for a 9800GTX when I can either get an 8800GTS 512MB for $180-200 and have the same performance
quote: Christ, do you work for EA
quote: DESCENT III couldn't even run at medium settings with the graphics cards available in 1998
quote: how come you couldn't even play the game at medium settings with the best graphics card available at that time? Explain to me why it's a decade ago graphics with that?
quote: Just because a game was made a decade ago, doesn't make the graphics suck
quote: When I did speak of good graphics, sucky gameplay, I spoke of the industry as a whole
quote: DESCENT III is certainly better graphics than Crysis. Crysis is pretty easy going on the graphics. You can't tell me that's the best you can get in graphics.
quote: I don't play games anymore
quote: 16 stream processors more, 500mhz more Memory clock, and 170mhz more core clock surely justifies the $160 more price
quote: Some of us rather pay the price for an 8800GT over the whopping $349 9800GTX
quote: in-game advertising that intrudes on your personal information and horrendous rights-limiting DRM