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Print 31 comment(s) - last by NoCashBob.. on May 8 at 2:33 PM

Nintendo DLC now pirate booty

Even the current generation of consoles is not immune to piracy. The Wii especially is a big target for pirates, thanks to a large user base.

Just months after the launch of the Wii in November 2006, crafty developers had created a modchip that allows the console to run bootleg game copies. Nintendo responded by making its hardware more difficult to interface with modifications, though not impossible.

Up to this point, however, most piracy occurred on the physical media level. Pirates would create near-duplicates of retail discs.

The latest development is now in digital downloads. Last month, the console hacking community successfully extracted Wii Virtual Console titles. Through the use of a special WAD packer that would make the Virtual Console download installable on a Wii that did not originally purchase the title.

The ability to rip and install Virtual Console titles led to the latest effort this month to bring WiiWare titles onto unauthorized Wiis. Thus far, only a couple of WiiWare titles from Japan (a ping pong game and Pokemon game) have been ripped and released on the Internet.

With the use of a patching tool, the Japanese WiiWare titles are made playable on North American Wii consoles.

While it’s safe to say that most of the recent Wii hacking will lead to piracy of paid downloads, a segment of console modders will put their efforts towards homebrew applications. In fact, modders have posted a YouTube video showing off an early version of a homebrew channel that could run applications such as ScummVM.



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My Views on 'piracy'
By NoCashBob on 5/8/2008 2:33:32 PM , Rating: 2
Here are my views on software piracy. These are my own views and should be taken as my opinion, not as any sort of fact to be stated as false.; It's simply my viewpoint.

First off, software piracy is not theft. There is no material loss.

If I were to take each and every instance of the source code from the developers, where they were left only with the route of re-developing the software, that would be material loss, and therefor theft.

Now monetary loss is a mixed area. An example: If a person has the means, and would purchase a game in stores if it were not available from other sources that is monetary loss. If that same person does not have the means to purchase, then that is not monetary loss, as they wouldn't be spending that money either way. I'm not condoning this idea, nor trying to say all people of lesser means are exempt from the implications of 'piracy', I'm simply stating what does or does not constitute monetary loss.

One very extreme analogy is this: Consider I have a water fountain (the software). Now I charge $5.00 per drink anyone who is thirsty, payable on honour system via payment box (idealogical representation of the piracy situation). Now say a person comes by who cannot afford $5.00, or will not pay because he thinks $5.00 is unfair; This person takes a drink and keeps on walking.

Is that monetary loss? No. He did not drink earths supply of water dry, depriving materially the water vendor. Neither did this man break open the payment box and take out the money. I could pander on about how 'if he had paid I'd have an additional $5.00! I've lost that money!', well no, I haven't lost anything. The water is still flowing without loss of any kind, and the monies in the payment box are still what they were before the man came by.

Is the man wrong for not paying? Yes. Barring the extreme case that he was dying of dehydration, yes. What everyone mis-labels as 'piracy' is wrong absolutely, but it is not in any way, shape or form theft.

The one thing that companies can do to stop losses is to reasonably price software. Now don't take this as blaming the software publishers, that's not what I'm saying at all. What I am saying is that many of those out there simply cannot afford the exorbitant prices of software/games, and given the convienience of downloading will take that route rather that eat noodles for two weeks or more. If software is within the reasonable reach of more people, more will pay for it.

'piracy' is stil wrong, but people are not so well-defined as all that. I believe that most will do the right thing if they can, but a great many will not if they have no reasonable means to aquire software without resorting to downloading.

So 'piracy' (boy that word is getting old, a new one maybe?) is wrong, plain and simply. Software publishers could stem the tide by changing their view on fair pricing, but in the end they are doing no wrong. Software is not essential to survival, so they may charge whatever they wish. However 'piracy' is NOT theft, and does NOT impose a monetary loss.

NoCashBob.




"The Space Elevator will be built about 50 years after everyone stops laughing" -- Sir Arthur C. Clarke

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