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The truth comes out about User Account Control

Microsoft's Windows Vista operating system has been lambasted ever since it was launched for consumers in January 2007. Diehard Windows users balked at the steep system requirements, sometimes sluggish performance, inadequate driver support, and varying products SKUs at multiple price points.

One feature that has caused quite a bit of controversy with consumers has been the User Account Control (UAC) that is included in Windows Vista. UAC prompts nag users for simple operations such as going to device manager, emptying the recycle bin, or installing/uninstalling an application.

David Cross, a product manager responsible for designing UAC, gave the real reason for UAC at the RSA 2008 conference in San Francisco yesterday. "The reason we put UAC into the platform was to annoy users. I'm serious," remarked Cross.

Cross added that Microsoft's unorthodox method to stop users from wreaking havoc with their systems and to stop software makers from making applications that delved too far into the Windows subsystem was a necessary move.

"We needed to change the ecosystem, and we needed a heavy hammer to do it," Cross added. Cross went on to say that although UAC may be seen as an annoyance to some, but its lasting implications are far more beneficial to Vista users. "Most users, on a daily basis, actually have zero UAC prompts."

Many would say that many users have zero UAC prompts on a daily basis because they have already disabled UAC -- not so says Microsoft. According to Cross, 88% of Vista users have UAC enabled and 66% of Windows sessions do not encounter UAC prompts.

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RE: Sluggish Performance
By lco45 on 4/14/2008 4:12:13 AM , Rating: 2
As a programmer myself I see a lot of poorly written code, but I think people can be too fussy about making code perfect.

When I see a ROM for donkey kong that has a whole game written in 3000 bytes I have take my hat off to the guy who thought that out, but what most people don't realise is that code is not supposed to be masterpiece everytime.

When you're give 3 weeks to write a program, and you get it done in 3 weeks and it's fast enough for the users, you have done a good thing. It doesn't matter if that code is 10 times slower than it needs to be, so long as it is fit for purpose, and you can get on with your next job.

The other thing to remember is that there's a helluva lot off code to be written out there, and there's not that many really good programmers. For every programmer who knows how to allocate memory and use integers rather than doubles for their short loops there's 10 programmers who are barely stopping their brains from exploding as they gaze at the requirements doc...

SO IN SUMMARY! The human body isn't perfect, but it's good enough to cap out a couple of children and raise them before it gives out, and crappy code is usually good enough to do the trick, and will be replaced in a couple of years anyway...

"If you can find a PS3 anywhere in North America that's been on shelves for more than five minutes, I'll give you 1,200 bucks for it." -- SCEA President Jack Tretton

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