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PC version of Madden 09 benched

Franchises will be the name of the games through at least summer. Gran Turismo, Grand Theft Auto, Metal Gear Solid and Ninja Gaiden are just some of the blockbusters expected soon, but few franchises capitalize on mass market popularity the way Madden NFL does.

Like some other popular EA properties, Madden NFL games are typically released on every platform possible. That won’t be the case for this upcoming year’s entry for the world’s most popular (American) football game, however, as Madden NFL 09 will not be appearing on the PC.

Suspiciously left out from the original announcement of Madden NFL 09, which will hit Xbox 360, PS2, PS3, Wii, Nintendo DS and PSP, the PC version is now confirmed by EA Sports president Peter Moore as non-existent.

“We knew that our decision to not develop this year’s Madden for the PC would be an unpopular decision in some circles,” Moore wrote on his corporate blog. “We are committed to shipping a limited number of our games on the PC this year, but we’ve also had to cut a few of our games from the platform.”

Moore added that the shift of gaming from PC to console is one of the reasons behind Madden’s couch-only experience for its 2009 iteration. “The PC presents some very serious business challenges to us in the sports category, particularly because so many of you all are playing your favorite sports games on the PS3, Xbox 360 and Wii,” said Moore.

“We do have ideas for how to revitalize the PC for sports games and the types of games that are best suited to the platform, and we’ll continue to explore those,” added the EA Sports president.

There is no word yet on whether or not EA Sports’ other franchises, particularly those that are far less popular than Madden, will hit the PC for the 09 series.

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RE: USB controllers ftw
By rupaniii on 4/4/2008 11:29:39 AM , Rating: 2
well, i think they will soon be making games Dual Core only Minimum.
There is a certain method you have to do your programming model on the new systems that will just work alot worse on a single processor than on a dual core processor. It is very difficult to maintain the main code pipe for single processor and multiprocessor, particularly when you have code being called that specifically handles the multicore advantages and issues.

The XB360 is the 'frame' model where it's tricore lets you run some things in multiprocessor mode and some in single processor mode. That model is typically 'broken out' for the PS3 where you have similar code pipelines but different functions on the Cell where your single processor stuff can best be done on the main core and you can choose how much power your other functions get by processor group locking different cells out of the 7. Some things are inherantly faster this way, and steadier, and some things are the same or alot more difficult. IF the XB360 weren't a frame target, some more advances can me made with the ps3, and some companies engines are flexible enough that they can schedule across either the tricore, the cell, or the dual or quad core X86 processors (always wishing they could run in 64bit mode).

At least with the dual core minimum, you can split some single core tasks across the two cores, running some tasks on one and some tasks on the other, and spread multithreadding functions out on both and keep a model that can 'breakout' properly, at least partially.

BTW, dual core Celeron isn't aweful, is my new recommendation for entry level notebooks, hope to see it soon. Second coming of the Celeron 366, IMHO, lol.

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