Print 100 comment(s) - last by SiliconJon.. on Apr 6 at 2:41 PM

The DualShock 3 is the PlayStation 3 controller of the future

Force feedback vibration controllers are nearly within the grasp of North American PlayStation 3 gamers. Announced at last year’s Tokyo Games Show, the DualShock 3 released November 11 in Japan. Gamers elsewhere resorted to import solutions in order to experience the good vibrations not felt since the PlayStation 2 days.

The DualShock 3 will hit U.S. retail on April 15, near the release of Gran Turismo 5 Prologue, which supports rumble feedback. SCEA announced in February that the DualShock 3 will retail at $54.99, or $5 more than the current SIXAXIS controller.

Although Sony appears to have little problem maintaining multiple different SKUs for its consoles, it has no intention of keeping two controller models on the market. Speaking to MTV, a Sony representative said, “Sixaxis will no longer be offered after it’s completely sold through at retail (likely by the summer timeframe).”

One interesting thing to take away from the Sony statement is that a new 40GB PS3 console package will be on its way perhaps as soon as summer. As the current 40GB model includes a SIXAXIS controller, Sony will have to at the very least revise its current bundle to incorporate the newer DualShock 3.

The DualShock 3 controller will be officially a part of new consoles this June, with the introduction of the Metal Gear Solid 4 package which will include the game, 80GB PlayStation 3 and controller.

4/3/08 Update: Gamers are reporting that that local retailers, such as GameStop and Best Buy, have begun receiving early shipments of DualShock 3 controllers and are permitted to sell immediately.

Comments     Threshold

This article is over a month old, voting and posting comments is disabled

By Tilmitt on 4/3/2008 11:33:40 AM , Rating: 3
I'm glad I got a SIXAXIS while I could, the last thing I want is a much heavier controller with a "feature" that annoys me. I'm very surprised how people can find a vibrating controller as adding to immersion. For me it just reminds me that I'm playing a game. In fact I would go as far as to say it's ridiculous, a huge explosion goes off on screen and this controller starts chimping out in your hands sending an unpleasant sensation up your arms and generally distracting you from all the cool stuff in the game.

However in saying that since you can turn off vibration, this wouldn't be an issue for me except that adding this "feature" makes the controller way heavier. Thankfully I have a SIXAXIS and this won't affect me when playing my own PS3. Still I sigh at the world continuing down the path of bloated products, be they software or hardware or anything really. Bloatware wins again today. Why must we cripple ourselves with "features"?

RE: bloat
By aos007 on 4/3/2008 1:49:48 PM , Rating: 3
Agreed. Rumble is less than a useless feature to me as well, in fact it is a undesirable feature. I can see it useful for a handful of games (e.g. driving) but for action games it is VERY annoying and perhaps even not healthy. I had to drop my Xbox controller in GRAW(2) every time the character gets into the truck as it was impossible to keep holding onto horrendously shaking thing (I was starting to feel sick to my stomach) and that's just one example.

Not to mention, Sony lost the patent war, they should've just sticked to not using rumble at all instead of wasting tens of millions on licensing the tech after already losing over 100 million on fines. Don't they have any pride?

“And I don't know why [Apple is] acting like it’s superior. I don't even get it. What are they trying to say?” -- Bill Gates on the Mac ads
Related Articles

Copyright 2016 DailyTech LLC. - RSS Feed | Advertise | About Us | Ethics | FAQ | Terms, Conditions & Privacy Information | Kristopher Kubicki