Sun Leaks 6-core Intel Xeon, Nehalem Details
February 25, 2008 3:11 AM
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An document consistent with Intel roadmaps details the company's upcoming 6-core processor
The same slide deck details side-by-side projections of Nehalem with other AMD and Intel processors
George Out estimates the floating point point and integer performance by extrapolating datapoints on the slid
Sun confirms what Intel has been dying to tell us, at least off the record
Late last month in Austria, Intel presented Sun with roadmaps discussing details of its upcoming server platforms, including the fairly secret Xeon
architectures. Unfortunately for some, this presentation ended up on Sun's public web server over the weekend.
, Intel's 45nm six-core Xeon processor from the
family, will succeed the Xeon
is essentially two 65nm Core 2 Duo processors fused on one package,
will be Intel's first Core 2 Duo processor with three dual-core banks.
includes 16MB of L3 cache shared by all six processors. Each pair of cores can also access 3MB of local L2 cache. The end result is a design very similar to the AMD Barcelona quad-core processor; however, each
core contains 512KB L2 cache, whereas
cores share L2 cache in pairs.
To sweeten the deal, all
processors will be pin-compatible with
, and work with the existing
chipset. Intel's slide claims this processor will launch in the second half of 2008 -- a figure consistent with previous roadmaps from the company.
The leaked slide deck also includes more information about Intel's
is -- 45nm, SSE4, quad-core -- and then some. For starters, Intel will abandon the front-side bus model in favor of QuickPath Interconnect; a serial bus similar to HyperTransport.
Perhaps the most ambitious aspect of Nehalem? For the first time in 18 years Intel will pair its processors cores up with on-die memory controllers. AMD
made the switch to on-die memory controllers in 2003
. For the next three years its processors were almost unmatched by Intel's offerings. The on-die memory controller can't come a moment too soon. Intel will also roll out tri-channel DDR3 with the
, and all that extra bandwidth can only be put to use if there are no bottlenecks.
As noted by
blogger George Ou,
the slides contain some rudimentry benchmarks
and other publicly available processors. From this slide deck, Ou estimates Nehalem's SPEC*fp_rate_base2006 at 163 and the SPEC*int_rate_base2006 at 176. By contrast, Intel's fastest
Xeon X5482 pulls a measly 80 and 122 SPEC fp and int rate_base2006.
processor more than doubles the floating point performance of its current
-family processors. Ou adds, "We’ll most likely know by the end of this year what the actual scores are, but I doubt they will be more than 5% to 10% off from these estimated projections."
It's important to note that these estimates are not actual benchmarks. Intel's document states, "Projections based on *SPECcpu2006 using dual socket Intel Xeon 5160 Processor performance as the baseline." As discussed on
offer little substance in favor of the real deal.
As of February 2008,
the company plans to launch
in Q4 2008
Sun has since removed the slide deck from its website.
This article is over a month old, voting and posting comments is disabled
2/25/2008 9:01:07 AM
You are ALL making one BIG assumption, that Intel's primary competitor is AMD...
You will see in less than 5 years that Intel's primary competitor is nVidia. CPU vs GPU. The battlefield is shifting and nVidia's purchase of Ageia is evidence of this. Intel is hoping for a CPU-intensive future (adding cores, IMC, on-CPU graphics), while nVidia is hoping for a GPU-intensive future (adding physics).
Crytek stupidly put their proprietary physics engine on the CPU, that's why no system can run it. If they had put it on the GPU, then 8xxx+ nVidia owners (which I am not yet) could run physics on their GPUs after the nVidia software update that gives physics to all 8xxx+ cards.
2/27/2008 8:01:50 AM
fine bump me down, but you'll see in 5 years...
2/27/2008 11:44:35 AM
An interesting point of view. I'd really like to see some supporting documentation/links. If true, it may be time to really increase my holdings in Nvidia.
I have always wondered what sort of systems Crytek used to manufacture Crysis. If the highest-end rigs current can't run it with the types of FPS numbers that one can get running, say, CoD4 with it's proprietary engine, how did Crytek know that Crysis would look "fantastic". Don't get me wrong, it does, but if the devs had to run it with all the setting turned down during various builds, how did they know? What did they use, a Cray?
"Let's face it, we're not changing the world. We're building a product that helps people buy more crap - and watch porn." -- Seagate CEO Bill Watkins
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