I spent the better part of last evening watching Final Fantasy: The Spirits Within movie
on Blu-ray Disc, which I grabbed from Amazon.com several weeks ago for $15. As
much of a fan I am for the Final Fantasy series, there really is no argument
that the CG movie was a disappointment. (FF
VII: Advent Childen, on the other hand, was totally kick ass.)
Nevertheless, nearly seven years after release, FF: TSW still feels like a remarkable
achievement. Only now are high-quality CG getting to the level set by
Square Picture in 2001.
FF:TSW is
incomparable to any of Pixar’s work, because the Disney-owned studio takes a
specific artistic direction that is unique in every movie. Square Pictures went
the other way by trying to replicate the look of a big-budget, live action
sci-fi movie – and that was part of its failing.
Even without taking the “kiddy-appeal” factor into
consideration, Pixar’s movies are instantly more alluring because they all deal
with subjects that couldn’t otherwise be accomplished with live actors. FF:TSW could have worked nearly as well
with the voice actors (the likes of Ming-Na, Alec Baldwin, Ving Rhames, Steve
Buscemi, Donald Sutherland, James Woods, et al), but then in the end it would
have ended up as an incoherent sci-fi picture.
As it is, FF:TSW’s
only real saving grace is its technical accomplishment in animation. The
failure of Square Pictures was that it tackled too large of a risky project far
too early. If it had started with animated shorts (like the way Pixar did),
then the studio could have gone through its growing pains on less critical and
expensive endeavours. Even though it came after FF:TSW, the Animatrix
short Final Flight of the Osiris
demonstrates exactly what Square Pictures should have been doing in the
beginning rather than a feature.
Viewing it for only the third time, but first in stunning 1080p, the
animation and attention to character detail is still in a class of its own.
Sadly, losses of over $124 million from FF:TSW
sunk Square Pictures, leaving us only to imagine what the studio could do it if
existed today.