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NEC CRVD-42DWX+ curved display  (Source: NEC)
NEC and Alienware seem to be pulling form the same playbook

At CES 2008 last week Alienware announced a curved computer display geared for gamers and making people more productive through more screen space while working on a computer.

NEC must feel that the market for long, curved displays is a up and coming category as it announced its own curved display called the NEC CRVD-42DWX+. The NEC display has a screen resolution of 2880 x 900 with a response time of under 0.02 milliseconds. The NTSC color gamut the display is capable of is 170% and the dynamic range is 12-bit. In all the display can reproduce 68.7 billion colors.

NEC spokeswomen emphasized that the Alienware prototype and the NEC CRVD-42DWX+ "have nothing to do with each other."

While NEC claims the two displays share no common manufacturer, both displays are built with the same bezel and housing. Both displays use two LED-backlit DLP images to "stitch" the 2880 pixel-wide image across the curved display as well.  The likelihood that these two displays are not made in the same place would be an unusually odd coincidence.

The display has a typical brightness of 350 nits with a contrast ratio greater than 10,000:1. The screen has an aspect ratio of 3.2:1 and weighs 25 pounds without a stand. The overall dimensions of the screen are 40.4-inches wide x 12.6-inches high.

NEC declined to comment on pricing or availability of the display at this time.  However, given the high-markup nature of Alienware proprietary technology, NEC could be sitting on a goldmine if it markets the CRVD-42DWX+ just right. 

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RE: Cool screen BUT...
By MrBlastman on 1/15/2008 9:48:27 AM , Rating: 2
Interesting, I remember reading about these a while back and I'm curious how they have progressed. Have you ever seen one?

The most important thing to note about Depth Fused Displays is they are run by a RGBZ signal - i.e. the Z signal controls the depth of each pixel/image. This means software would have to be customized to supply this information - OR - hardware such as your graphics accelerator would have to interpret from the geometry data the position of each pixel in space and supply this information via the Z signal.

Since our graphics accelerators already handle geometry data, I'd simply require a revision of hardware spec to supply this additional information. Either way, I don't think someone could simply hook up a DFD display to their existing PC and play.

Fresnels require no hardware or software modifications at all, you just hook them up and you're ready to go.

How does it handle depth of field? With a collimator such as a Fresnel, if you sit 2 feet from your monitor screen, your eyes do not focus on an object 2 feet away, but instead focus on something much farther back.

If you removed the fresnel you'd focus 2 feet away. This is one of the primary reasons why fresnels work so well - they trick the mind into thinking the image is much further away, rather infinitely away versus right in front of you. I'm curious how much depth they can create on a DFD.

Interesting technology regardless - as long as we move away from 2d images we're making progress :)

"Young lady, in this house we obey the laws of thermodynamics!" -- Homer Simpson

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