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NVIDIA's D9M makes its first appearance on corporate roadmaps

NVIDIA's newest mid-range processor, codenamed D9M, will make its official debut as the GeForce 9600 GT.

Corporate guidance from NVIDIA lists the initial GeForce 9600 GT shipments come stock with a 650 MHz core clock and a 1625 MHz unified shader clock.  Unlike the G84 core found on GeForce 8600 GT, D9M will feature a 256-bit memory bus interface.  Coupled with a 900 MHz memory clock, NVIDIA calculates the memory bandwidth at 57.6 GB/s. 

The texture fill rate is estimated at 20.8 billion pixels per second.  The company would not indicate how many shaders or stream processors reside on the D9M core. 

Late last year, NVIDIA confirmed the D9 family will use TSMC's 65nm process node.  The company introduced its first 65nm processor shrink in November 2007: the G92

Other details of the D9M family have already surfaced.  ChileHardware published slides yesterday claiming the GeForce 9600 requires a 400W power supply that requires 26A on the 12V rail.  Unlike previous mid-range GeForce cards, the D9M will require a 6-pin supplementary power connector.

NVIDIA publicly confirmed other details of D9M: DirectX 10.1 support, Shader Model 4.0, OpenGL 2.1 and PCIe 2.0 support just to name a few. 

Further documentation from NVIDIA claims the 9600 GT will also support the Quantum Effects physics processing engine. 

Like all NVIDIA processors, the GeForce 9600 is also HDCP compatible, though final support still depends on vendor implementation. 

NVIDIA declined to comment on expected price of GeForce 9600.   A representative for NVIDIA would comment that the performance increase between GeForce 9600 and GeForce 8600 is "almost double."

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RE: Wha T Evarrrr
By MBlueD on 1/9/2008 5:21:47 AM , Rating: 1
While it does seem that you're a troll on a mission, I think it would be fun to participate :)

My point is that there is no "average" gamer. Either you get fluid motion in a game or you do not.

Another poster mentioned a valid point - 'fluid motion' by itself is an ambiguous term. I can't get 'fluid motion' running Crysis on my 1680x1050 22" LCD on high settings. That is true. But I can get very fluid motion running Pro Evolution Soccer 2008 with all high. Pro Evo also runs with fluid motion on the same LCD on a medium-range card. So if I only care to play Pro Evolution a medium range card is probably going to serve me well, especially considering the price difference relative to a high end card. See? here's a use for midrange cards.
Now to the definition of 'average gamer'. A gamer who only cares to play Pro Evo for example can be described as average gamer. I for example want to play every (good) RPG or FPS that comes out. I don't consider myself an 'average' gamer so when I buy a card, I don't consider midrange unless the price of high end cards is beyond my reach. Average gamers are defined by how much they care about gaming and the quality of their gaming experience. There probably are people willing to play Crysis at all-low settings at a resolution lower than their native LCD resolutions - these are 'average' gamers (or enthusiast gamers without a budget).

It basically means you will get a slide show of the game you thought you were going to play

If you want to buy a card to play a particular game, it is your responsibility to do some research on what CAN run that game. If you go and buy the first box that says 'High performance gaming' and expect it to play your game, it's your problem. As much as I do hate marketing terms, it's not their responsibility if you 'mis-interpret' their claims; I'm pretty sure thay can find an old game where their card will run at very high fps. They will call that 'high performance gaming' and prove their claim true. Even if they claimed you could play Crysis at high frame rates, once challenged, they would run it on (e.g.) 640x480 with all settings lowest possible.

My point is not to defend marketing claims - it's just that it's our responsibility as consumers to do our homework.

My solution is to implement "minimum experience ratings" which where suggested many years ago as a way to gauge a card's performance. I still think that is the way to go.

That'd be great!

And I do think cars are stagnant, I mean combustion engines? come on... The technology is so old that the paper the patent was written on turned to dust already if that helps your small monkey mind.

Innovation is not something that comes when one wants it. When Innovation comes, it comes. Also, please not that car manufacturers (and graphic card manufacturers) are not research companies - they are business companies, and thus business (profit) is top of the their list. You can't demand innovation from someone - unless you are rich enough to fund an RnD operation for the development of an alternative technology for something you are tired with, and even then you have a significant risk of spending ALL your money and still coming out with nothing useful.
A technology does not only need to pay for itself - it also needs to pay for failed attempts. Again, these companies are there to make a profit for themselves first and foremost.

I do think Graphic Cards changed greatly in the last five years. Please take into consideration that the absence of 'visible' innovations doesn't mean no innovations happened at all. You make it sound like you really expected a jump to quantum processing technology for the GPUs, and perhaps anti-gravity for air and land craft, all in 5 years!

"The Space Elevator will be built about 50 years after everyone stops laughing" -- Sir Arthur C. Clarke
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