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NVIDIA's D9M makes its first appearance on corporate roadmaps

NVIDIA's newest mid-range processor, codenamed D9M, will make its official debut as the GeForce 9600 GT.

Corporate guidance from NVIDIA lists the initial GeForce 9600 GT shipments come stock with a 650 MHz core clock and a 1625 MHz unified shader clock.  Unlike the G84 core found on GeForce 8600 GT, D9M will feature a 256-bit memory bus interface.  Coupled with a 900 MHz memory clock, NVIDIA calculates the memory bandwidth at 57.6 GB/s. 

The texture fill rate is estimated at 20.8 billion pixels per second.  The company would not indicate how many shaders or stream processors reside on the D9M core. 

Late last year, NVIDIA confirmed the D9 family will use TSMC's 65nm process node.  The company introduced its first 65nm processor shrink in November 2007: the G92

Other details of the D9M family have already surfaced.  ChileHardware published slides yesterday claiming the GeForce 9600 requires a 400W power supply that requires 26A on the 12V rail.  Unlike previous mid-range GeForce cards, the D9M will require a 6-pin supplementary power connector.

NVIDIA publicly confirmed other details of D9M: DirectX 10.1 support, Shader Model 4.0, OpenGL 2.1 and PCIe 2.0 support just to name a few. 

Further documentation from NVIDIA claims the 9600 GT will also support the Quantum Effects physics processing engine. 

Like all NVIDIA processors, the GeForce 9600 is also HDCP compatible, though final support still depends on vendor implementation. 

NVIDIA declined to comment on expected price of GeForce 9600.   A representative for NVIDIA would comment that the performance increase between GeForce 9600 and GeForce 8600 is "almost double."

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RE: Wha T Evarrrr
By Lightnix on 1/3/2008 10:20:49 PM , Rating: 2
Wow, I read this and signed up for an account.

This post is ridiculous.

You will be able to play most games, including Crysis at minimum settings at most panel resolutions with this card... But that's not my point. There is such a thing as a casual gamer, a person willing to turn down the eye candy for an hour or two of gameplay every now and then just for fun. They don't have to turn up all settings to maximum, it's just a bit of a jolly. Maybe somebody who was told Portal was an awesome game by their friends so they thought they'd try it.

Some people even have these funny old monitors called 'CRTs' in which reducing the resolution is barely noticable. If you want to play at bigger, badder resolutions with all the eye candy turned up because you think a 5 year old LCD monitor is the best way to do it, then you're gonna have to shell out a bit for a higher end card.

As for the console resolution thing I saw somewhere else on this comment section, the two consoles with comparably current generation hardware (PS3 and Xbox 360) can render games at up to 1080P, or correctly stated: 1920x1080. They can also do 720P, 1280x720. And even bog standard TV resolution (differs depending on whether you're an American or an anyone else). Before anyone says it, yes the 360 can do 1080P when games are coded for it, and yes, the newer models do in fact have real HDMI ports.

By the way, a card that is roughly 5 years old, for example the Radeon 9800... Well the GeForce 6600 GT was about twice as fast as that. The 7600 GT more than twice the speed of that. The 8600 GT was a bit of a disappointment and only matched the 7600 GT, and the 9600 GT has specs that make it roughly twice as powerful as the 8600 GTS.

That's all.

"The whole principle [of censorship] is wrong. It's like demanding that grown men live on skim milk because the baby can't have steak." -- Robert Heinlein
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