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NVIDIA's D9M makes its first appearance on corporate roadmaps

NVIDIA's newest mid-range processor, codenamed D9M, will make its official debut as the GeForce 9600 GT.

Corporate guidance from NVIDIA lists the initial GeForce 9600 GT shipments come stock with a 650 MHz core clock and a 1625 MHz unified shader clock.  Unlike the G84 core found on GeForce 8600 GT, D9M will feature a 256-bit memory bus interface.  Coupled with a 900 MHz memory clock, NVIDIA calculates the memory bandwidth at 57.6 GB/s. 

The texture fill rate is estimated at 20.8 billion pixels per second.  The company would not indicate how many shaders or stream processors reside on the D9M core. 

Late last year, NVIDIA confirmed the D9 family will use TSMC's 65nm process node.  The company introduced its first 65nm processor shrink in November 2007: the G92

Other details of the D9M family have already surfaced.  ChileHardware published slides yesterday claiming the GeForce 9600 requires a 400W power supply that requires 26A on the 12V rail.  Unlike previous mid-range GeForce cards, the D9M will require a 6-pin supplementary power connector.

NVIDIA publicly confirmed other details of D9M: DirectX 10.1 support, Shader Model 4.0, OpenGL 2.1 and PCIe 2.0 support just to name a few. 

Further documentation from NVIDIA claims the 9600 GT will also support the Quantum Effects physics processing engine. 

Like all NVIDIA processors, the GeForce 9600 is also HDCP compatible, though final support still depends on vendor implementation. 

NVIDIA declined to comment on expected price of GeForce 9600.   A representative for NVIDIA would comment that the performance increase between GeForce 9600 and GeForce 8600 is "almost double."


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RE: Wha T Evarrrr
By Volrath06660 on 1/3/2008 10:13:43 PM , Rating: 0
No innovation? Dude, then you obviously are so old that you can not read. There was a fairly substantial bit of innovation that occured when the Geforce 8 series cards came out. Previous cards (ie Radeon X1K series and Geforce 7 series) were more focused on the number of pixel pipelines they could cram on a piece of silicon, whereas the Geforce 8 series cards moved to emphasize the number of pixel shaders that their cards had. That is a pretty big paradigm shift in the industry.

And dude, you remind me of a guy I went to college with. He would buy five year old technology, try to run the latest stuff, fail, and then bitch and moan because it should have worked. I was running an already somewhat dated X800 XT and playing FEAR, and the gpu that he picked up was a 9600 Pro that year. Suffice to say, like you, he somehow expected a piece of silicon that was four or five years old to run the newest game to the market when my current gen card couldnt run it flat out.

Five year old technology ran stuff real well.....five years ago. Modern software writers don't design for current hardware, they design for future hardware. So even though modern hardware is powerful, software is pushing it to get more powerful. And modern hardware makers try to make stuff that is better than the stuff they were releasing 5 years ago. Actually, a classic case in point IS the Geforce 6 series. I picked up a Radeon 9800 Pro when it came out and owned the Geforce FX series in the face. But, two years later, one of my buddies picked up a Geforce 6600 GT, and suddenly it was owning my card. You know, stuff gets outdated......and in the electronics field, that happens FAST.

So now, go bitch and moan about how you have just purchased something that was great 5 years ago (and for some reason won't run today's stuff flat out) and play your mechwarrior game on your old DOS machine and cuddle up real close to it.....because believe me.....it is probably the only thing that loves you. So seriously dude.....go get yourself laid by a Mac....maybe it will give you whatever virus of idiocy that they have and you might become a bit more intelligent.


RE: Wha T Evarrrr
By roadrun777 on 1/4/08, Rating: -1
"If you mod me down, I will become more insightful than you can possibly imagine." -- Slashdot

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