backtop


Print 4 comment(s) - last by inperfectdarkn.. on Mar 6 at 4:22 AM

The final launch of "Project Spark" is expected later this year

Microsoft is bringing a beta version of "Project Spark" to the Xbox One console, allowing gamers to create custom games that cross multiple platforms. 

According to Xbox Wire, "Project Spark" will be made available starting today in beta. It's open to both developers and interested gamers. 

"Project Spark" allows users to create a game within a game, which can be any genre from third-person shooters, to 2D platforms, to tower-defense games and even action games. Users create all aspects of gameplay, including characters, missions and worlds. 

"Project Spark" was originally in test form for Windows 8.1 in December 2013, but now, Xbox One gamers will be able to create and play their games on Microsoft's latest console. 

If the user has been working on a game in "Project Spark" using a Windows 8.1-powered PC, the controls from a mouse and keyboard are automatically converted to the Xbox One controller (and vice versa). 
 
Microsoft used its Kodu platform and SmartGlass integration to allow users to play their games on tablets as well. 

If you want to get in on the action via Xbox One, you have to sign up for access (unless you're already using the Windows 8.1 version, which automatically gives you access to the Xbox One version). 

The final launch of "Project Spark" is expected later this year.

Check out this video for more info and a peek at user gameplay: 
 

Source: Xbox Wire



Comments     Threshold


This article is over a month old, voting and posting comments is disabled

By atechfan on 3/4/2014 3:42:47 PM , Rating: 3
It is one amazingly fun little gem. While Titanfall is getting the hype, this is the game that truly might get me to buy an Xbox One. I'm interested to see what the community does with Kinect.




Cool!
By CaedenV on 3/4/2014 3:57:43 PM , Rating: 2
I have been playing with Spark on the PC over the past month. It is a lot of fun, and offers way more capabilities than I can use at my level. While it may be a bit too late for me, this can be a great cheap way to introduce kids to programming logic and game design. Not sure if xBox will be a useful enough platform (keys and mice certainly make for better input devices for this kind of thing), but it is certainly going to be a great thing for people to play with.




Sweet!
By Aikouka on 3/4/2014 6:59:37 PM , Rating: 2
I signed up for the beta back when I was trying Windows 8, and I eventually got in... after I ran with my proverbial tail between my legs back to Windows 7. So, I haven't been able to try it out, but the invitation e-mail said that we'd get invites to the XBOX One beta as well. So, I'm hoping Microsoft sends me a code soon, as I've been tempted to toy with this!




By inperfectdarkness on 3/6/2014 4:22:41 AM , Rating: 2
This was what make UT2K4 such a fantastic game--giving the consumers & fans a chance to develop their own stuff. It's also the reason why I dislike console FPS, because my total UT2K4 file size was about 6x larger than the fresh install size--all due to mods, maps, conversions and add-ons.

We may be approaching a day where that kind of versatility finally makes its way to consoles, but we're not there yet. And even when we get there, I still will prefer the PC interface.




"And boy have we patented it!" -- Steve Jobs, Macworld 2007











botimage
Copyright 2014 DailyTech LLC. - RSS Feed | Advertise | About Us | Ethics | FAQ | Terms, Conditions & Privacy Information | Kristopher Kubicki