Zune owners rejoice, the games are coming!
Since the launch of the original 30GB Zune in 2006 users have posted on blogs, forums and comment boards requesting the Zune be opened to third party developers. The Zune not only features 4-80GB of storage space for audio and video, but also features hardware that may support development beyond the current uses of the portable audio/video players.
With the Freescale MX31L processor inside the Zune its possible for developers to design applications such as personal assistant applications or communication tools. Currently, the Zune is just an ordinary audio and video player with no other features to set itself apart from the rest of the portable media devices out there.
For Microsoft to compete in this market, it will have to update the Zune to support additional features found in devices like the iPod Touch like personal organization tools such as a calendar, to-do list, and possibly a communication tool. However, the sweet spot would be gaming.
Recently, Microsoft announced the preview version of XNA Game Studio 3.0 which offers a number of updates to the previous XNA Game Studio 2.0 game development suite. XNA is a framework based on the .NET Framework 2.0 which allows developers to create games that can be played on Windows XP/Vista as well as the XBOX360 platform because they are written to run on the runtime instead of a specific hardware platform.
As far as Microsoft's portable media player is concerned, version 3.0 of Microsoft's XNA framework will allow developers to extend the use of their code on the Zune, converting it into the platform it was meant to be. According to an XNA FAQ, XNA Game Studio 3.0 is planned to support all Zune models include the 4/8GB and 30/80GB SKUs. At this time the XNA GS 3.0 preview does not support sharing CCGame files among other users but this is a feature planned for the final release.
As far as the wireless connectivity is concerned, multiplayer support can be included in games if the developer chooses, however, sharing of games through the Zune's wireless connection will not be supported with the final release.
Another limitation from a hardware perspective is that XNA game developers are limited to 16MB for game code and content including sounds/music and video. Though the Zune devices include storage capacities between 4 and 80GB, its not clear if that space will be available to store extra content not in use.
For now the XNA Game Studio 3.0 will allow developers to create mini games for use on the device, however, the future may bring a long line of applications and "widgets" that can be used by a wider audience such as personal organization software.
"Paying an extra $500 for a computer in this environment -- same piece of hardware -- paying $500 more to get a logo on it? I think that's a more challenging proposition for the average person than it used to be." -- Steve Ballmer
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