As a true testament of the potential of the PC gaming mass
market, Blizzard today announced another amazing milestone in the continuing
popularity of the company’s insanely popular massively multiplayer online
role-playing game. World of Warcraft
now has more than 10 million subscribers worldwide – more than 2 million
subscribers in Europe, more than 2.5 million in North America, and
approximately 5.5 million in Asia.
"It's very gratifying to see gamers around the world
continuing to show such enthusiasm and support for World of Warcraft," said Mike Morhaime, CEO and cofounder of
Blizzard Entertainment. "We're always pleased to welcome new players to
the game, and we're looking forward to sharing the next major content update
with the entire community in the months ahead."
Aside from World of
Warcraft’s apparent competence at delivering the MMO experience, part of
its success stems from its worldwide availability. World of Warcraft is currently supported in North America, Europe, China,
Korea, Australia, New Zealand, Singapore, Thailand, Malaysia, Taiwan, Hong Kong
and Macau. Furthermore, the game is currently available in seven languages,
with a Russian version in development and scheduled for release later this
year.
Even though World of
Warcraft has been on the market since 2004, it shows little signs of
slowing down. Blizzard is currently working on the game’s second expansion, Wrath of the Lich King.