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World of Warcraft surpasses 10 million players worldwide

As a true testament of the potential of the PC gaming mass market, Blizzard today announced another amazing milestone in the continuing popularity of the company’s insanely popular massively multiplayer online role-playing game. World of Warcraft now has more than 10 million subscribers worldwide – more than 2 million subscribers in Europe, more than 2.5 million in North America, and approximately 5.5 million in Asia.

"It's very gratifying to see gamers around the world continuing to show such enthusiasm and support for World of Warcraft," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We're always pleased to welcome new players to the game, and we're looking forward to sharing the next major content update with the entire community in the months ahead."

Aside from World of Warcraft’s apparent competence at delivering the MMO experience, part of its success stems from its worldwide availability. World of Warcraft is currently supported in North America, Europe, China, Korea, Australia, New Zealand, Singapore, Thailand, Malaysia, Taiwan, Hong Kong and Macau. Furthermore, the game is currently available in seven languages, with a Russian version in development and scheduled for release later this year.

Even though World of Warcraft has been on the market since 2004, it shows little signs of slowing down. Blizzard is currently working on the game’s second expansion, Wrath of the Lich King.





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