The Orange Box released earlier this week, giving PC
faithful and Xbox 360 gamers the best effort from Valve Software yet. Those who
own only PlayStation 3s, however, will have to sit by the sidelines to watch
other games rave over the innovations introduced in Portal, the fun of Team
Fortress 2 and the sheer brilliance of Episode 2.If Valve Software could have had its way, the PlayStation 3
version of The Orange Box would be on stores shelves right now – but the
version of the game for Sony’s console is actually in the hands the title’s
publisher, Electronic Arts.While Valve Software handled the development and porting of
The Orange Box to the Xbox 360, the games developer specifically chose not to
handle the PlayStation 3 version.When Gabe Newell, one of Valve’s founders, was asked by Edge magazine whether or not he still
had any issue with the PlayStation 3’s design architecture, he
replied, “Absolutely. I think [PS3 is] a waste of everybody’s time.
Investing in the Cell, investing in the SPE gives you no long-term benefits.
There’s nothing there that you’re going to apply to anything else. You’re not
going to gain anything except a hatred of the architecture they’ve created. I
don’t think they’re going to make money off their box. I don’t think it’s a
good solution.”Newell also pointed out that porting the PC game to the Xbox
360 wasn’t an effortless experience either, but that Microsoft’s system was far
more receptive to the developer’s technologies. “We’ve learned that you can
create a framework where all you need to do is recompile for each of those
three platforms. You know, that’s a sort of abstraction of our goal. With The
Orange Box we could do that, so getting Left 4 Dead up on the 360 was like a
day’s worth of work. It requires a big technology investment to be able to do
that. I was pretty skeptical that we would; I thought there was going to be
more work than that.”Although the PlayStation 3 version of The Orange Box won’t
be handled by Valve, the developer likely would prefer to port all versions of
its game in-house. “I think in the longer term we’ll have the PS3 as well, but,
to be honest, the biggest hole for us right now is the Wii,” Newell added.
quote: Gabe Newell on how "Xbox 360 Makes My Life Worse"http://news.teamxbox.com/xbox/9103/Gabe-Newell-Xbo...Newell on "Half-Life 2 on Xbox Was a Disappointment"http://biz.gamedaily.com/industry/feature/?id=1224...Gabe Newell "Explains Why Valve Hates The Mac"http://kotaku.com/gaming/player-hater/gabe-newell-...Gabe Newell on how "DirectX 10 for Vista was a mistake"http://www.heise.de/english/newsticker/news/94869
quote: It's amazing how many people think PC gaming is dying off just because they don't see any of the games sitting on the shelves of their local GameStop.
quote: While the numbers you posted are real, now that Vista is out I predict a nose dive in PC game revenues this time next year solely because fewer people wish to buy a whole new PC to play the half dozen good or great games coming to the PC.
quote: Of all the 66 games listed on GameInformer as coming out this month, the PC accounted for 11, 50% of which were on PC and the console. If this is any indication then PC games will account for about 20% of all games produced. Everybody else will be able to chose from 5 times as many games.
quote: to be honest, the biggest hole for us right now is the Wii,” Newell added.
quote: Carmack concedes that the PS3 is a more powerful platform saying "the PS3 has more peak performance on there and that’s what Sony was looking for." However he believes that Sony made a mistake with the Cell architecture in the difficulty there is with programming for it as opposed to the 360.
quote: i admit to not liking HL
quote: As for working with software companies to broaden the game base, that is not really relevant to the proprietary hardware they make, its a band-aid for it.
quote: And if you exclude U.S. sales where are those numbers Kenobi?
quote: PS3 worldwide sales are at 4.5 million now. With the $399.00 PS3 coming soon Sony estimates they will be at 14.5 million by March of 2008.