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When will consumers strike back?

Software piracy is a big issue nowadays, and as a result we are now in age where DRM techniques like product activation are a reality. For some categories of software – most of Microsoft’s high-end software line, as well as most big-ticket programs – product activation is an accepted, necessary evil, and has been the status quo for some time. What was the most recent version of Photoshop, for example, to not feature some sort of activation? 6?

In other markets, customers aren’t as used to such heavy-handed DRM. Look at the videogame industry: the PC versions of BioShock, Mass Effect, and most recently Spore, raised quite a stir over their well-known use of DRM. In some cases, consumer outrage resulted in a lawsuit; in others, ill-fated calls for a boycott.

With the biggest barrier to consumer product activation – customers’ fluctuating levels of internet connectivity – effectively solved, software publishers now seem apt to make product activation as commonplace today as the CD-key and disc check of yesterday.

But while publishers’ biggest headaches are solved, consumers’ individual problems are not: Once activated, a program is generally tied to the customer, usually by identifying something that makes the customer unique. (Products like Windows XP and Vista, and games like BioShock and Red Alert 3, link product activations to the customer’s computer, and usually allow installation on a handful of machines. Other publishers, like Valve and their Steam platform, tie activations to a given customer account and may or may not have a more liberal policy on individual installations and ownership transfers.)

There are problems with both of these approaches, however, and they are associated with the fact that publishers – not their customers – control when and how their software is used. In many ways, these problems are reflective of the problems with DRM in general.

What happens if we want to exercise our fair-use rights to make personal copies? What if, ten years from now, we need to apply a hack to get the game running again? What happens if the publisher goes out of business or decides to shut off their DRM servers? Some  companies have contingency plans – but many do not.

Another one: what happens when activated software is resold and the new owner can’t activate it?

As product activation trickles down from expensive software suites to comparatively cheap products like videogames, this question will arise more often. Legally, it’s a no-man’s land: while U.S. courts generally interpret the purchase of the software license to carry the same rights as the purchase of a CD or book – regardless of what the EULA says – the U.S. federal court system can’t seem to make up its collective mind.

The main legal concept governing this is what is called the doctrine of First Sale, which states that copyright owners (software publishers, in this case) have no right to control the distribution of their works beyond the initial purchase, or “first sale”. Some cases, like Data Systems, Inc v. Wyse Technology, found that publishers design EULAs to preempt that first-sale right, by forcing consumers to call the software purchase a “license agreement,” or permit to use the software without granting ownership. There are opposing (and confusing) decisions, however, that contradict these rulings – like Blizzard Entertainment v. BNETDwhich affirm an EULA’s strength to stop reverse-engineering (frequently prohibited by the EULA), especially when used in conjunction with the DMCA.

I’m no lawyer, and it doesn’t take a legal genius to see that we’re headed down a collision course. Now that the EULAs we blindly agree to sport teeth – via DRM – it’s only a matter of time before fed-up consumers push back. To that end, I have a personal story to tell – which, unfortunately, will have to wait to some other time in the interest of space – and I am sure that many of you do too.

With the advent of digital distribution, consumers will run into EULAs’ limits more often. Then, they’ll ask why – they purchased the program; who do publishers think they are to tell them they can’t sell it?

These questions need to be answered, and soon. We live in a resale society: thrift shops and pawn shops are everywhere. We are accustomed to posting our unused stuff on eBay, hawking it in swap meets, and displaying it in garage sales. Other industries have no choice but to accept the fact that their products will be resold; indeed, many industries have embraced this. Do IP holders really think they are an exception to the rule?

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By jay401 on 11/14/2008 10:11:57 AM , Rating: 2
There are problems with both of these approaches, however, and they are associated with the fact that publishers – not their customers – control when and how their software is used. In many ways, these problems are reflective of the problems with DRM in general. What happens if we want to exercise our fair-use rights to make personal copies? What if, ten years from now, we need to apply a hack to get the game running again? What happens if the publisher goes out of business or decides to shut off their DRM servers? Some companies have contingency plans – but many do not. Another one: what happens when activated software is resold and the new owner can’t activate it?

Exactly. These are the complaints we have been voicing all along. But a mass of stupid people who don't care has of course muffled the concerns.

RE: yes
By jay401 on 11/14/2008 10:14:28 AM , Rating: 2
And Big Content has been more than happy to help keep concerns stifled.

RE: yes
By mmntech on 11/14/2008 3:45:08 PM , Rating: 3
Look at the mess that happened when Yahoo! Music went bust and shut down their DRM servers. That's the perfect example of why DRM is faulty as an anti-piracy scheme.

Another one: what happens when activated software is resold and the new owner can’t activate it?

This is all part of the larger game plan of publishers to shut down the lucrative used game market. When games are sold used, the publisher doesn't get a cut. To them, it is a form of piracy, even though common sense dictates that it is not. They want to force people to only buy new products, at the higher price of course. This is all part of my argument that DRM actually has little to do with preventing piracy, but is rather about taking away the end user's control of the product. Unfortunately for us, this kills the retro gaming market entirely by inserting planned obsolescence into products. The final phase of this plan is replacing disc media in favour of digital distribution. This will effectively eliminate fair use by giving publishers total control over how their products are used, and by whom. This is why I still like disc media. I still own something tangible, even if I don't own what's on it.

RE: yes
By GaryJohnson on 11/15/2008 12:58:47 AM , Rating: 2
The thing we need to fight is intellectual property and not DRM. Using:
something tangible, even if I don't own what's on it.

is still against the rules of our society.

RE: yes
By Motoman on 11/16/2008 1:20:25 PM , Rating: 2
DT readers are, at best, 1% of the market. In actuality, considerably less.

The other 99% are braindead, utterly and completely computer un-savvy, apathetic and credulous consumers. They can't be bothered to notice that the "raincoat" the TV told them to buy is made of's a "raincoat" and it says so on the label and the TV told me so, therefore it is good for me.

RE: yes
By MadDogMorgan on 11/17/2008 11:09:14 PM , Rating: 2
re: "mass of stupid people"
You've hit the nail on the head. As long as there are enough people willing to pay for something shoddy, they will continue to make it.

Related: I wish game developer studios would start making the switch to Linux so we could at least start the process of having a choice in PC operating systems for gaming.

Just finished a fun weekend of Windows XP activations, re-installing on 2 systems. One uses my original copy of XP so all my internet activations are long gone. Something to do for fun, if you activate XP, then install your video card drivers, you get to activate AGAIN. But you only get 3 days this time because something "significant" changed. tsk, tsk. Naughty user, we'll show you. You get ANOTHER 15 minutes on hold.

RE: yes
By murphyslabrat on 11/19/2008 12:21:44 AM , Rating: 2
never had an issue with that. Possibly because, like any smart user, use XP corp....

By iFX on 11/18/2008 9:36:36 AM , Rating: 3
I wasn't aware there was a pretty side to product activation.

RE: What?
By noirsoft on 11/18/2008 12:51:24 PM , Rating: 2
I call not needing to keep original media and printed type-in codes a pretty big plus. Once we move to download options for all software, some form of DRM is needed.

I think putting up with the occasional "I reinstalled the OS on my PC and need to spend an extra few minutes setting up each app" is a great savings over "I need to find the CD every time I play this game" -- Anyone remember when big, commercial apps had periodic CD/floppy checks?

We aren't at a perfect state yet, but we are a LOT better off than we were before.

RE: What?
By iFX on 11/19/2008 9:36:52 AM , Rating: 2
You assume everyone wants to download all of their software which is not the case.

People like me prefer to keep a hard copy. We have these things in our homes called desks which the hard copy will sit in. I have never lost a CD key in my life. I can only imagine a complete screw up would.

RE: What?
By CrazyBernie on 11/19/2008 3:11:41 PM , Rating: 2
So just because I've had to move about 5 times in the last 10 years means I'm a complete screw up? Thanks a bunch.

RE: What?
By iFX on 11/19/2008 11:35:42 PM , Rating: 2
So you blame moving for your errors? It's not your fault right?

Consequently I have moved every 1.5 years since 2003 and I haven't lost anything.

Again, I don't see how this supports your argument. Just because YOU don't want a hard copy of your software doesn't mean that is what others want. Most people want a hard copy of their software which is why most software sold comes on a CD or DVD and isn't downloaded.

There is no "M"
By paulpod on 11/14/2008 1:27:21 PM , Rating: 2
As alluded to in other posts, the problem with DRM on low end software is that there is no "M"! There is typically no way for the user to manage their usage rights.

Any DRM coming with a piece of software should be manageable through a web interface to the DRM server. Such out-of-band management would cover cases where a PC died.

When I installed Bioshock and later uninstalled and installed on a different PC, there was NO WAY for me to query whether the DRM server properly deregistered the first computer. So now I don't not know how many remaining moves I have. This is just one example of how poor DRM diminishes my rights as an owner.

Nobody with legally purchased software would mind if it periodically checked with a license server as long as they know they can query the server and tell it when a change is being made. If a product is sold, all operation could be disabled and a hash could be generated to give to the new owner, allowing them to re-register.

Strict, yet manageable, DRM should be the mantra.

This yet another case where lack of government (or industy backed) agencies that assure consumers get what they are paying for has hurt BOTH consumers AND business. Such an agency would have required manageable DRM from day one. User experience would be far better and game vendors could author for the PC without suffering rampant piracy.

Funny that businesses are the ones who lobby to have a zero regulation, no-holds-barred, wild west style environment and they are ending up losing to pirates.

RE: There is no "M"
By TomCorelis on 11/15/2008 8:53:38 PM , Rating: 3
The specific problem I am having, however, indicates that users aren't necessarily apt to deactivate their copies.

I purchased a copy of Native Instruments' Komplete 5 via an eBay consignment shop. It arrived earlier this week. The original owner didn't deactivate his copy and activations are tied to each person's NI account -- so attempts to activate are met with "this key is already in use". The consignment shop has, thus far, been unresponsive and a prior email conversation with NI says they won't budge. We'll see.....

RE: There is no "M"
By TomCorelis on 11/15/2008 8:54:47 PM , Rating: 2
I forgot to mention that Native Instruments does, in fact, give their users the ability to manage their licenses -- but they don't make software for the mainstream so that sort of thing is expected.

RE: There is no "M"
By bldckstark on 11/17/2008 12:49:43 PM , Rating: 2
In my opinion there is plenty of "M" in DRM, it is just at the wrong end of the equation. The IP holder is the one managing your digital rights, not you. That is their purpose. To allow the company that created the content to manage your digital rights. They have no concern over whether you can manage them or not.

If they let you manage them, then the next thing you know the Fair Use act will actually carry weight again, and they can't have that happening for obvious commercial reasons.

By NubWobble on 11/14/2008 4:12:17 AM , Rating: 2
Live in China, they haven't even heard of DRM there and rightfully so.

By FITCamaro on 11/15/2008 9:06:40 PM , Rating: 2
They haven't heard of the word "rights" much less digital rights management.

By NubWobble on 11/18/2008 6:41:33 AM , Rating: 1
The West doesn't know the word rights either so I don't see a difference. If bombing a country and locking people up is within human rights then so will the wiping out of the West be within those same rights.

By CrazyBernie on 11/19/2008 3:14:00 PM , Rating: 2
War. War never changes.

When Will Consumers Strike Back......
By chizow on 11/13/2008 7:48:53 PM , Rating: 1
The subtitle suggests a need to fight back. While I'm sure there's plenty of people who have had the DRM doggie eat their software and poop all over their PC, there's plenty more who have not had any problems whatsoever and don't even notice DRM has been installed.

I'm one of those people who haven't had any issues with DRM and I've purchased just about every big PC title over the last 3 years (around 30) and dozens more before DRM was even an issue. I own and have reinstalled many of the titles mentioned in the article, Bioshock, Mass Effect, Crysis+Warhead and no issues at all, even on reinstalls.

By kellehair on 11/14/2008 12:40:01 PM , Rating: 2
It's easy to say it's no big deal... until it happens to you.

I bought the Ultimate Matrix Collection on BD a few weeks ago. It comes with a digital copy of the first movie in 2 sizes, 1 of which was made for portable media players. I thought that was pretty cool and I wanted to put it on my Zune. Turns out, the DRM won't let the video transfer onto unsanctioned devices or some bull crap. So off to TPB I went to get what I wanted. Content owners need to wake up.

By MrBungle123 on 11/14/2008 4:49:34 PM , Rating: 2
I used to think the same way until, FarCry 2's secuROM "protection" falsely detected daemon tools or Alcohol 120% and wouldn't let me run the game... It took me 3 days of emailing and tech support to be able to use a piece of software that I had purchased boxed from a retail store and in that time span the hackers had come up with a no CD crack for the game.

In the end their DRM did nothing to stop the game from being hacked and the only people being stopped from using the software were paying customers like myself.

But EA haves used games
By amuryo on 11/13/2008 10:23:49 PM , Rating: 2
Those activation and DRM gives them control to force customer to NOT sell their used games

RE: But EA haves used games
By amuryo on 11/13/2008 10:24:53 PM , Rating: 2
Duh it hates not haves (stupid auto correction plugin duh)

By Screwballl on 11/14/2008 3:38:58 PM , Rating: 2
Support Stardock and their "Gamers bill of rights". If you want updates and patches, you register it online. Otherwise no DRM on the media itself. Plus the EULA has provisions for fair-use policies such as making a copy for personal use.

RE: stardock
By jtesoro on 11/15/2008 12:57:22 AM , Rating: 2
How does it do in the area of re-selling games?

Forget activation
By HaZaRd2K6 on 11/13/2008 8:10:05 PM , Rating: 2
I bought the Call of Duty: World At War Limited Edition on release day, brought it home, unwrapped it, installed it and then tried to take advantage of my "Day 1 Multiplayer Edge" and "Week of Double Experience" only to realize that two things had gone horribly wrong:

1. I was given the insert for the Xbox 360 version of the game, when the product I bought was for the PC!
2. There was nothing in the white box supposed to contain my keycode to activate the specials.

Needless to say, I was extremely annoyed, so I went to see if there was anything on their official forum, only to login and then be told I needed to login to do anything! An extremely frustrating experience, to say the least. Now I'm waiting back on an e-mail from Activision, but it's already been over 24 hours so at this point I'm not expecting any help.

Thanks, product activation! I just shelled out an extra $15 for some features you won't let me use!


Activation not a problem, except...
By BikeDude on 11/14/2008 10:42:29 AM , Rating: 2
If only one software package in the world used activation, then that is fine.

Last year I helped a friend who had a bunch of special software on one computer, but needed to get them all up and running on her new computer. Figuring out the licenses and get them all re-activated would take much time and it would have been a major hassle.

A little registry spell-lunking later, and she had most of her legally purchased software up and running again.

If this had been limited to only a single software package, she would have been fine, but in a situation like this, the user is facing an avalanche of reactivation.

In some situations, some components of the old computer might start to fail, prompting replacement. Then the user finally figures out that it is better to replace the whole thing, which triggers at least two rounds of reactivation in some cases.

As a software developer, I have learned that the best question to ask is "what happens if everyone else use the same brilliant approach I just conjured?". If the answer is "chaos" then a better approach need to be researched.

Ugly side of product activation?
By someguy123 on 11/14/2008 6:01:46 PM , Rating: 2

Pirates crack these games weeks before release and NEVER have to deal with product activation. it 100% only affects legitimate buyers, as pirates nowadays just repack the game without any security/with a crack.

online activation? just delete from game, repack and share.
securerom? same deal.
latest example is fallout 3, which was leaked months before release and was cracked in about the same amount of time, completely removing all signs of DRM and securerom. the illegal version of fallout actually runs better due to this.

want to force pirates to buy your games? add some type of multiplayer, it is the only possibly way to force people to buy your game over just pirating it. any type of online check is easily removed. unless someone creates an absolutely unhackable encryption method there is absolutely no DRM scheme that will ever work for games.

legit vs pirate
By wordsworm on 11/14/2008 8:16:47 PM , Rating: 2
You know, awhile ago I bought Windows Millennium, and from the get go it was as if I'd been seized by a virus. 6 months later, maybe less, I gave up on it and got myself a pirated version of XP. I couldn't get any help from MS, because it was OEM. From the pirate community, I got lots of help and service. From then until I trusted an airport with my computer (which, when I got it back it looked like they took a hammer to the exterior, followed by a screwdriver to my hard drives to pry them out).

Fast forward to today, I have Vista 64. A hard drive died on me on the way to Indonesia from Korea, and unfortunately it was my boot drive. Trying to update Vista from a terrible Internet service is a nightmare/impossible. Now I'm considering seeing how well I can do with a pirated copy of Vista 64 with SP 1. With over 1GB in updates, in developing countries with poor Internet infrastructure, it's nearly impossible to set it up properly, and some of those updates that I can't quite get are necessary in order for my machine to operate - ie, the morons at MS made the 64 bit version unable to deal with 4GB. One of the best reasons about going to 64 bit was that one could have more memory on it than a 32 bit variant. MS is a nightmare, which is why I am seriously considering switching over to Linux (no, I refuse to join the Appleites). Now, Ubuntu 64 has no problem with memory. Throw as much at it as you want.

What is the point to my story? At least in the case of the OS from MS, free or illegal software works better and gets better service. I would love to see MS spend more time paying engineers to get their OS out right the first time rather than paying a ton of lawyers to make sure that everyone pays.

Furthermore, I believe there was executive from MS years back who said that if people will pirate, then they need to pirate MS. I think the idea was that if half the world gets it for free, the other half pays, then they have a monopoly. Also, there's the chance that should someone develop skills at using MS apps or OS, then they might eventually pay for it. Well, those days of preVista are clearly over, and Linux and Apple are gobbling up market share at increasing rates.

MS has been, and still is, dominant. But so was Apple once upon a time. Their days, if they continue like this, are numbered.

However, I can also say the same thing about games. If you get a game, pay for it at a legitimate store, getting service from the company is nearly impossible. I think that the emails I sent requesting technical support all go into a big black hole. Living abroad and trying to keep my hands on good technology has been a nightmare since leaving my home and native land. In effect, pirated and free software, in many circumstances, seems to offer less hassle and better service. Yet, I am in this habit of buying the software legally first, and then resorting to pirated copies of the same software later. Go figure.

By joeld on 11/15/2008 3:10:02 PM , Rating: 2
I haven't given it too much thought over the past 4 years, but one of the biggest reasons I'm no longer a gamer comes from this topic. Valve eliminated my steam account for attempting to sell it on ebay. Their EULA states that there is no transfer of accounts, so once you buy a game and activate it on steam. I was not officially out of gaming then -- I just wanted to cash out and I planned to keep playing CS:S and other games. Once they deactivated my account, I was so disgusted that I just said screw it never went back.

All DRM is counterproductive.
By Motoman on 11/16/2008 1:34:08 PM , Rating: 2
Any and all DRM attempts by producers of software, movies, music, whatever, are totally counterproductive to increasing sales of their product and reducing piracy. In ALL cases, they reduce sales while increasing piracy. This is an incontrovertible truth. It has always been this way, and will always be this is not possible, in any universe, that it could be any different.

Publishers take note - there is only one surefire way to guarantee lower sales and higher piracy rates - put DRM on your product. Note also, that there is only one surefire way to guarantee higher sales and lower piracy rates...publish your products without DRM.

This is a very simple equation...let's take a look, shall we?

When a product has DRM, it causes aggravation to the legitimate buyer. Because of this, legitimate buyers may have to resort to hacks or outright piracy to use the product they legally paid for. Also because of this, the legitimate buyer is likely to inform others about his travails, and they will be less likely to purchase said product, and instead use pirated copies which are easier for them to use.

No DRM scheme has ever stopped piracy. None ever will. The more aggravation a DRM scheme causes to legitimate buyers, the less legitimate buyers you will have...and the more pirated copies that will be in use. It's a perfectly correlated DRM becomes more intrusive, piracy goes up. The flipside is a perfectly correlated relationship as DRM becomes more intrusive, sales go down.

If publishers want to get the most sales of a product, the best bet is to release it with no DRM whatsoever. That action will mazimize sales while minimizing piracy...a marketer's wet dream.

If you want to have registration and such, that's fine by me. Put a code on the CD case and have it validate it at install. Require the CD to be in the PC to play. If it's an online game, you have account controls already. That's all you need...and even one iota of additional "anti-piracy" measures instantly will cause you to lose sales and increase piracy.

Your shareholders expect you to maximize the value of your company. That means maximizing revenue while minimizing costs. All dollars spent on DRM provide a double-whammy to your income statement, becuase the more DRM you put out, the less product you sell. Shareholders, if they had brains, would insist that publishers not spend money on DRM...not only to save that utterly futile expense, but to ensure that they avoid the lower sales that are guaranteed by the presence of DRM on the product.

This is me...not buying your DRMd products. Ever. When piracy becomes the *best* option to the lose.

Software reselling
By wallijonn on 11/17/2008 11:40:04 AM , Rating: 2
Do IP holders really think they are an exception to the rule?

Yes, they do. Which is why some game companies tried to push through legislation which would have made it illegal to buy used software or Polaroid trying to create DVDs which would only play 5 times, then becoming trash for the landfill. Supposedly, MS is trying to "rent" their OS as opposed to having the end user actually own it outright (ala Valve's "Steam" service.) Without activation XP will only work for some 30 days, much like demo software. Then there was the XBox 360 Live! fiasco...

Anyone who has ever bought downloaded software, didn't back it up and had an HD fail knows all too well the problems of activation. The same has happened to people who bought on-line music, didn't back up their licenses and music and had an HD crash on them.

Imagine a downloadable service being boycotted by the entire populace - they are very likely to go out of business immediately. Imagine economic necessity forcing a cut back of on-line purchases and an increase of swapping legally purchased music, movies, games. Now imagine an increase of identity theft due to the increased trafficking of personal information due to the increase in license transfer transactions over an unsecured Internet connection and phishing.

In the even of an economic downturn people may cut back on Internet access speeds (downgrade to slower speeds), if not completely disconnect the service. There are plenty of people who pay $100, $150, $200, $250 a month on their cable/internet/phone bills and ShowTime/HBO subscriptions. When times get tough one can save hundreds monthly by turning off their Internet service, cable and cell phone services. And with the demise of their Internet connection will go their software ownership rights.

By 2bdetermine on 11/18/2008 3:27:27 AM , Rating: 2
No wonder people chose 2 pirate, just in case game sucks. Since retail can't be return or trade in.

So why would I buy it?
By robinthakur on 11/20/2008 8:18:10 AM , Rating: 2
"I have never been afflicted by product activation, never had my windows revert to a 30 days reduced functionality mode and have played everygame I wanted, with music and movies downloaded to my desktop days if not weeks before their release. My versions of the OS and productivity software are always bang up to date because when a new version comes out I download it. The best part is that its all free"

This sums up the attitude of a pirate and morality aside why would you want to be inconvenienced by
1)Paying for a the product to begin with.
2) Not owning it once you have purchased it.
3) Having your resale rights trampled.
4) Having to call the company to plead innocence if you either lose the serial key or use up your activations allowance?
5) Dealing with DRM which might damage your computer or refuse to work with certain application you legally have installed, or just plain be an inconvenience.

When you look at it this way, the industry is in big trouble because you have a generation who've grown up with the internet and never paid for anything. Most people I know have never bought any music since 1997, and the same will become the case with games/apps when piracy is the cheaper and easier option! Morality is very rarely considered in these cases and you have whole nations such as China where maybe a handful of people in the country purchased a piece of software, yet it is used by millions.

Whilst I am the first to agree that something needs to be done about it, I'm at a loss to suggest what. Unless manufacturers come up with a mandated hardware 'protected path' used in all software and hardware for content a la the already cracked HDCP using some more sophisticated encryption which periodically changes, or make pirating more inconvenient than actually paying for the software (e.g. using lots of online-only features, though actually not everybody plays games online) you won't change people's minds. Either that, or abandon DRM completely and depend on education of the populace from a very young age that piracy is wrong and have stiffer penalties for offenders. DRM is a dead end unless there is one extremely secure system to manage it worldwide. iTunes is the only DRM which i use daily, and it seems to be transparent and forgiving to actual customers to be bearable (as long as they are apple customers).

Either way you have a situation currently where unlike actual paying customers, pirates have no idea about any copy protection or its impact, because they never even see it, and that is the real crime here!!

By KaiserCSS on 11/13/2008 8:05:29 PM , Rating: 5
"PLAYSTATION THREE", do you enjoy being the village idiot of DailyTech?

By HaZaRd2K6 on 11/13/2008 8:11:40 PM , Rating: 2
Why do you insist on encouraging this troll? He/she/it is obviously on here just to grab people like you =P

I just ignore him/her/it and hope that eventually him/her/it will just go away of his/her/its own accord.

And yes, that's a lot of "he/she/it"s ;-)

By MrBungle123 on 11/14/2008 4:53:33 PM , Rating: 2
The webmaster/webdesigner(s) at DailyTech should allow this guys posts to be rated lower than -1.

By GaryJohnson on 11/15/2008 3:11:18 AM , Rating: 2
I think your posts should start at the rating that your average post rating is closest to.

By xsilver on 11/19/2008 8:07:06 PM , Rating: 2
They should rename "-1" to "PLAYSTATION THREE"

"When an individual makes a copy of a song for himself, I suppose we can say he stole a song." -- Sony BMG attorney Jennifer Pariser

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