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Sony's going about Gran Turismo 5 Prologue all wrong

It may not fully be what PlayStation 3 car enthusiasts were hoping for nearly a year and half after the launch of the current generation console, an early public tasting of the next Gran Turismo game is almost upon North American gamers.

On April 17, Gran Turismo 5 Prologue will hit North America store shelves, Sony confirmed once again this week. The game will feature six tracks, over 60 cars (see full list here) and a split screen multiplayer mode – far less than what is promised for the final version.

The “Prologue” version is just as it sounds – it’s just an appetizer for the full Gran Turismo 5 game that is still in development at Polyphony Digital. At $39.99, it’s not priced like a full-featured game, but then again, it’s not all that far removed from free demo territory.

Unable to play the waiting game, and just because I was there, I picked up the Japanese version of Gran Turismo 5 Concept when I as in Tokyo last year. After conversion, it was around $40, and I felt that I got my money’s worth since I was able to play an import that was otherwise unavailable in my home country (kudos for Sony making the PS3 region free). But in terms of raw value for the gamer’s dollar, Gran Turismo 5 Prologue falls flat.

The Japanese version of GT5P operates in the same manner of most Gran Turismo games; you race your way to opening up new vehicles. Don’t get me wrong, there’s a lot for hardcore racing fans to enjoy about this Prologue version, but there’s simply not enough of it.

That’s not to say that I don’t recommend the Gran Turismo fan to pick up GT5P next month, as it still stands as the best racing simulation on the PlayStation 3, but Sony could have done a lot better. And by better, I don’t mean offering more gameplay, but rather by making the product more attractive.

The DualShock 3 launches around the same time as Gran Turismo 5 Prologue. Hey Sony, remember this thing Nintendo did last year called Wii Play? Yeah, it wasn’t a full game either, but it came bundled with a Wii Remote and consumers saw it as an incredible value. In fact, Wii Play was among the best selling games of 2007.

If Sony were truly clever, it would bundle Gran Turismo 5 Prologue with the DualShock 3 controller, and set the price point at $79.99. Gamers would look at the DualShock 3 by itself at $54.99 and GT5P by itself at $39.99, and would probably just pick up the bundle instead. To be even more shrew, Sony could just offer both as a take-it-or-leave it package, being the only way to obtain either of those products, outside of the digital download.

One more thing. We all know that Metal Gear Solid 4 is going to bundled item along with the return of the 80GB PS3 this summer. Why not throw Gran Turismo 5 Prologue as the pack-in with the 40GB PlayStation 3? Europe’s doing it.

Heed my words, Sony, and you’ll have hotcakes on your hands.


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I'd really like to know...
By gradoman on 3/7/2008 4:52:56 PM , Rating: 2
...if the AI drivers are actually challenging this time around. 5th time around, I'm hoping the AI at least moves off the line and does something other than let you win.




RE: I'd really like to know...
By Marcus Yam on 3/7/2008 5:08:01 PM , Rating: 2
Personally, I found the AI pretty stupid compared to the other cars in Forza... but I'm not a hardcore racing sim guy.

The cars in GT5P, at least the JPN version, seem to love holding their lines until you collide with them.


RE: I'd really like to know...
By gradoman on 3/7/2008 6:35:01 PM , Rating: 2
Damnit!!

Oh well. I liked GT, but if it's just going to be an upgrade in graphics and more cars, meh, I'll stick to Forza for now.


RE: I'd really like to know...
By nugundam93 on 3/8/2008 8:30:32 PM , Rating: 2
i hope those AI drivers know how to back off the racing line if you're forcing them off it on a corner entry so that they don't collide with you.

GT's weakest point has always been the rigid [and most of the times, dumb] AI. next is the absolutely nonexistent damage modelling, but then again, it was part of polyphony's contract with the makers, and I can just play colin mcrae or its ilk for sheer damage fun.


RE: I'd really like to know...
By Johnmcl7 on 3/9/2008 12:40:46 PM , Rating: 2
To try and make up for the lack of damage, you're not allowed to touch AI cars - if you do (in most cases) you get a penalty which means you slow down and turn to a ghost car for a few seconds. This is understandable if you hit another car deliberately but often happens when the AI has swerved or braked unexpectedly.

Similarly the penalty system is meant to be prevent people taking shortcuts however it still applies when you make an error. So if you skid wide on a corner and lose time trying to get back onto the track you also get a penalty for going off the track.

John


RE: I'd really like to know...
By threepac3 on 3/10/2008 9:57:50 AM , Rating: 2
There have always been races were you were not allowed to touch the barriers or the other vehicles. I'm sure this is not true for all the races.


Online play?
By funduck on 3/10/2008 3:22:56 PM , Rating: 2
I hope to god PD comes out with online play for Gt5 if they don;t I'm going to be very very disappointed. This feature is clearly needed, I still can't believe it didn't make it for gt4.




RE: Online play?
By AlphaVirus on 3/10/2008 4:53:06 PM , Rating: 2
I don't know if its because I came from the PC gaming community but when I make console game purchases, I mostly get online-play games. I can play a single player game but its not as fun as multiplayer.

I cant wait for the day Dynasty Warriors is online, such a great game but would be awesomesauce if it were online multiplayer.

I also prefer having the option to co-op and vs. because it lets everyone have their cake and eat it too.


RE: Online play?
By Sazar on 3/10/2008 6:27:29 PM , Rating: 2
Well, I am getting this game for the PS3 only because of the feedback features when I race with my Logitech Momo wheel.

This game, while sitting in front of a 1080P television and driving with no driving aids and in manual mode, is bliss.

I wish TDU was available on PS3 so I could simply move from my PC to my PS3 and play it on there :D

Dumbest move ever by Microsoft was not allowing PC wheels to be used on the Xbox360. Forza and Dirt play great but after using the wheel, I haven't touched my Xbox for racing sims :(

Such a shame.


Look at those figurants
By DingieM on 3/10/2008 4:57:42 AM , Rating: 1
Although the cars look real good, do not look at the figurants at the pitstop.
I have never seen such bad graphics for figurants.
Even a commodore 64 could do more heh
Ouch!
I can not imagine a dull driving game being a systems seller...well there are a lot of Sony zealots so it will sell anyway.




RE: Look at those figurants
By gradoman on 3/10/2008 3:11:23 PM , Rating: 2
Aw, you won't be busy staring at the pit men or the folks in the stadium. You should be busy racing at fairly high speed, so it'll be a blur and the pit stops, wow, if that's really important to you, over AI, that's sad.

GT is pretty popular on console since there wasn't a game like it on console for a long time -- decent graphics and physics model, many cars -- what was there not to like for a car aficionado?

For me, it was a lack of AI after the 2nd iteration, though I continued to hope for the inclusion of AI, part 3 and 4 failed me.


Europe might be doing it...
By oDii on 3/7/2008 7:48:21 PM , Rating: 2
quote:
Why not throw Gran Turismo 5 Prologue as the pack-in with the 40GB PlayStation 3? Europe’s doing it.


Europe might be doing that, but because we only get the 40GB model, we completely lack backwards compatibility.

A single demo does not make up for that.




The Big Picture
By whirabomber on 3/12/2008 9:12:26 AM , Rating: 2
Well the big picture probably behind the release of GT5 at a $40 price point is the release of new tracks and cars at a possible $2-5 price point via the Playstation store.

I do agree with the concept of a DS3 and GT5 bundle looking tasty - I would bite. I don't agree paying $40 for a racing game that only has 6 tracks. After about the 20th time of running the same track, I can see the shelf factor coming into play.




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