Along
with leaked information about PlayStation Home were hints of a social
networking aspect to Sony’s online plan for the PlayStation 3. While PlayStation
Home garnered most of the attention at Phil Harrison’s keynote today, two
other upcoming products were revealed that will help push PS3 into social networking
territory. Featuring the push towards the "Game 3.0" vision of the future, both LittleBigPlanet and SingStar are based on the same mentality.
Sony
briefly mentioned that its PS3 version of SingStar, a new karaoke game, would not only allow users to retrieve new data by
downloading new music content, but also to upload their own musical performances
for other users to view. Along with microphone and webcam accessories, wannabe
idols can share across the PlayStation Network for a YouTube-like
experience. Also, music downloads will occur in the background while users continue to shop for other music or look at files. The service will be available later this year after the U.S. launch.
Today’s
keynote also offered a glimpse of the LittleBigPlanet,
a new PS3 title with a heavy emphasis on community. The game is being developed by Media Molecule, a company founded by several former members of Lionhead Studios -- the creators of LittleBigPlanet are best known for the indie PC Rag Doll Kung Fu game. Both Alex Evans and Mark Healey helped Phil Harrison demo the game.
LittleBigPlanet will allow gamers to adapt and learn about their
character’s powers so they are able to physically interact with the environment. LittleBigPlanet offers
obstacles to explore, bits and pieces to collect and many puzzles to solve, all of which require
a combination of brains and collaborative teamwork. As players begin to
explore, their creative skills will grow and they will be ready to start
creating and modifying their surroundings–the first step to sharing them with
the whole community.
To help make LittleBigPlanet the ideal community-based game for everyone, there is absolutely no scripting involved with the program.
Characters
have the power to move anything in this glued and stitched-together 3D
landscape -- they have the power to design, shape and build both objects and
entire locations for others to view and play. Nearly everything is customizable
as part of playing the game, without the need for any level editing software. When
it’s ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch.
The game will launch with initial levels provided, but the number of user-generated levels is limitless. Players can create a level in a world that is unique only to them, but with the ability to share it with others.
During the keynote presentation, the end of the LittleBigPlanet demonstration featured the four players going down a big ramp on a skateboard. Right as they launched off the ramp to go flying, the map developers added a camera much like the camera at the bottom of a steep part of the rollercoaster.
“We
were confident that PS3 would be the platform to lead the way in creative
gaming, and LittleBigPlanet brings
this concept to life spectacularly,” said Phil Harrison, President of Sony
Computer Entertainment Worldwide Studios. “By giving players the power to shape
and share an entire virtual world via PlayStation Network, we've created the
space for PS3 owners to realize their creativity and craft their own unique
gameplay experience.”
A
demo of LittleBigPlanet for PS3 is
slated for the PlayStation Network this fall. The full version will follow in
early 2008. See LittleBigPlanet in action in this video.