The Wii spurred Sony and
Microsoft to start looking at motion sensitive controls of their own.
Microsoft announced an innovative and interesting motion control
system dubbed Project Natal that uses a camera to turn the players
motion into control of games without needing a controller or
joystick. The PS3 has had motion controls for many games since it
debuted, but few will argue that the execution of the motion controls
from Sony was more of a "me too" move than something well
thought out from the beginning of the PS3 project.
been talking about a new motion controller for the PS3 for a while
now. The controller was widely expected to debut this spring. Reuters
reports that Sony has now announced that it will be delaying
the launch of the motion controller until the fall of 2010.
controller is somewhat similar to the Project
Natal tech from Microsoft in that it uses a camera. However, the
Sony system needs a controller with a colored ball on the end to
transfer the player's movements to that of the on-screen character.
If Sony can stick to the fall time frame, it should still be able to
get the motion controller into stores in time for the important
holiday shopping season. Microsoft has stated that its motion control
system will be in stores for the 2010 holiday season as well.
reports that the delay in launching the motion sensing controller is
to give software developers more time to get games ready to take
advantage of the new controller. Sony also announced this week that
it was delaying the previously discussed March launch fate of its
highly anticipated Gran Turismo 5 title – a new launch date is
unknown at this time.
quote: If you'd played the demo, then you'd know that it's really no big deal. I don't now what they've done to GT, but the end result is that it's just not that good. All sliding and drifting rubbish, with a car that seems to have been modelled using the physics of the SNES F-Zero game or maybe Wipe-out. It's like the car's hovering just above the road. Killed my excitement pretty quickly, and I loved that game. The demo was deleted quicker than almost any demo that I've ever downloaded.
quote: March launch fate
quote: What do you do with a motion sensor and game designed for a gamepad? As a developer, how do you make a game that plays well with both? Maybe it's just me, but I don't see a market for these.