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Sony announces at TGS a new PS3 controller, new PSP feature to turn off and on PS3

On the first morning of this year’s Tokyo Game Show, Sony Computer Entertainment Inc. President and COO Kazuo Hirai took the stage to deliver the event’s keynote address.
 
Perhaps the biggest news to gamers is the official return of force feedback to the classic PlayStation controller form. Dubbed the DualShock 3, the new PS3 controller adds vibration motors inside the shell – just as it is in the DualShock 2 for the PS2.
 
Hirai said during his speech that vibration was the single most popular request from PlayStation 3 users. Rather than mentioning the company’s previous legal position with Immersion, Hirai simply said that Sony had found a way to integrate rumble with SIXAXIS motion control – a feature that he said was not previously technically feasible.
 
The outward appearance of the controller is identical to the SIXAXIS, with the only hints of the added rumble feature being the new DualShock 3 logo and the additional weight. The omission of vibration motors in the SIXAXIS made the controller unsettlingly light, but in the DualShock 3, the added weight returns the controller to a more familiar feel.
 
It was rumored that Sony’s new agreement with Immersion had given the games company access to a more advanced form of force feedback, but Hirai made no mention of any advancement in vibration. DailyTech’s hands-on experience with the DualShock 3 found that the force feedback was no stronger or subtle than the DualShock 2.
 
Games playable on the show floor already supporting rumble on the DualShock 3 include Devil May Cry 4, Metal Gear Solid 4, Uncharted: Drake’s Fortune, Ratchet & Clank Future, echochrome and others.

The DualShock 3 will be available in Japan sometime in November, with the U.S. and EU release slated for sometime during spring 2008. Pricing and exact date will be revealed at a later date.
 
Another individual took the stage during the keynote to reveal a new PSP Remote Play with PS3 feature. Upcoming firmware updates will enable the PSP to turn on and off the PS3 console – a huge convenience for those who do not wish to waste power by leaving their home consoles running the entire day.
 
Hirai resumed his spot behind the podium to explain further future applications of Remote Play. For example, the PSP will be able to act as an additional display for PS3 games – a feature seen before in the GameCube and GBA connectivity options. Future games will also enable multiple PSPs to connect to a single PS3 for additional game play opportunities.
 
At the end of the speech, Hirai participated in a Q&A session. The top question on everyone’s mind is the state of the PlayStation 3 price, especially after the $100 drop in the U.S., but Hirai said there would be no price drop for rest of the year.


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Battery Life?
By Torched on 9/20/2007 9:58:55 AM , Rating: 2
No mention of battery life from Kaz? It would be nice if they would increase the battery capacity on the DualShock3 so we don't have to charge more often.




RE: Battery Life?
By V2K on 9/20/2007 10:47:27 AM , Rating: 1
it would have been nice if they had made the effort to redesign the thing with better triggers and a removable battery.


RE: Battery Life?
By wolrah on 9/20/2007 12:56:45 PM , Rating: 2
quote:
it would have been nice if they had made the effort to redesign the thing with better triggers and a removable battery.


and then they can fix the stick layout to be more comfortable.

oh..wait....Microsoft already did that.


RE: Battery Life?
By wolrah on 9/20/2007 1:03:32 PM , Rating: 5
note: i'm not an Xbox fanboy, I currently have a full set of consoles from this and last generation except for the PS3, which I will buy when a game that interests me finally comes out for it (GT5 if they deliver damage as promised).

The Dual Shock is just a terribly uncomfortable thing to use, has been from day one. The analog triggers on SIXAXIS fixed a long-standing complaint I had about them (seriously, play Forza for a few hours, then play GT4 and realize how bad it is trying to provide varied throttle and braking input on that POS), but the sticks being side by side just feels wrong after using the far more comfortable offset layout of the Xbox, Xbox 360, and Gamecube.


RE: Battery Life?
By Bioniccrackmonk on 9/20/2007 2:50:48 PM , Rating: 3
Your entire statement is a matter of opinions, I have liked the layout since the PS1. Besides, when the Xbox first came out, I do recall that the controller was freaking enormous and only after people complained did they release the smaller more comfortable version. Not everyone likes the same thing and not every company gets it right on the first try.


RE: Battery Life?
By woof69 on 9/20/2007 9:11:03 PM , Rating: 2
I kinda liked the original xbox controllers, I only thing i didn't like was the placement of the white and black buttons. The playstation controllers are my fav.


RE: Battery Life?
By afkrotch on 9/20/2007 10:35:30 PM , Rating: 2
I've been throughly happy with the Playstation Dualshock design since it was first implemented in the PSX. Course I don't have giant gorilla hands.

I do know that the original Xbox's controller was utterly horrid. Those stupid black/white buttons, the lack of shoulder buttons, and it's sheer size. Like when attempting to play a game like Halo and having to take your thumbs off the analog sticks constantly. The ones required to look around, run, and strafe. It took a whole new console to fix the scheme.


RE: Battery Life?
By Flunk on 9/21/2007 5:22:53 PM , Rating: 2
I fully agree, I find the dual shock to be tiny and the sticks just tacked on the bottom. I would have hoped Sony would have at least tried to improve the design with the PS3.

My favorite controller right now is the Xbox 360's (I do not own one however). If it had a more comfortable, ergonomic controller I would be buying a PS3. But because of this I still haven't decided which system to buy.


RE: Battery Life?
By Myrandex on 9/24/2007 9:49:24 AM , Rating: 2
I give the Nintendo 64 controller my vote of Fav!


RE: Battery Life?
By BansheeX on 9/21/2007 1:24:11 AM , Rating: 2
Complaining about about the sixaxis design, which is tried and true and almost universally loved, is just plain stupid. There is absolutely no need to redesign that controller. It's durable, supremely comfortable, has perfect button and joystick sensitivity, and it even looks great. I have a gamecube and xbox1 sitting next to me, so let's compare:

Gamecube:
-almost useless d-pad. Has barely any give.
-unorthodox button layout is more confusing
-cheap feel to buttons, you can feel them shifting around.
-terrible shoulder buttons that are concave, overly arched, and take way too much effort to push in
-rotate the sticks in little circles... feel the lack of smoothness from the overly strong re-recentering? Not there on the sixaxis.
-Start button in the very middle of the controller requires uncomfortably long thumb reach

xbox1
-way, way too thick. I feel like I'm gripping a gamegear. Really ugly to boot. A joke of a design, but still not as uncomfortable as the dreamcast's batman controller.


RE: Battery Life?
By KentState on 9/21/2007 1:29:54 PM , Rating: 2
So you are comparing a "new" gen controller to the Xbox1 controller which has been replaced and updated and the Gamecube controller which has also been replaced. I don't even see how you can make the statement that the controller is universaly loved when plenty of people state they hate it. Then again, I used to feel that way until I purchased a 360 and found out how much better a controller can be.


RE: Battery Life?
By afkrotch on 9/21/2007 10:54:38 PM , Rating: 2
The design is, for the most part, exactly the same. The only real difference is the more trigger-like L2 and R2 buttons and it has motion sensing capability. Aside from those two things, it's still got digital buttons, d-pad, analog sticks, analog stick buttons, and overall design.

We are talking about a controller that has only had 3 major exterior design updates since. They added in the analog sticks, they made the L2 and R2 trigger-like, and they add in the PS button on the Sixaxis.

Interior changed some, as they buttons became digital.


RE: Battery Life?
By Murst on 9/20/2007 3:17:49 PM , Rating: 3
quote:
it would have been nice if they had made the effort to redesign the thing with better triggers and a removable battery.


The PS3 controller does have a removable battery. RTFM.


Hideo Kojima is smiling
By encryptkeeper on 9/20/2007 10:00:44 AM , Rating: 2
Hirai simply said that Sony had found a way to integrate rumble with SIXAXIS motion control – a feature that he said was not previously technically feasible.

Not technologically feasible my ass. Everyone and their mother saw through that argument. Unfortunately for 360 owners, this really lessens the chance of seeing MGS4 on MS's console. Who wants to bet this was a major point in the decision to include rumble?




RE: Hideo Kojima is smiling
By Locutus465 on 9/20/2007 10:40:33 AM , Rating: 2
Metal Gear Solid made it from PS2 to x-box previously, I see no reason why it would not this time. Particularly since this time around Microsoft has the market share advantage and Sony is the company facing the uphill battle.


RE: Hideo Kojima is smiling
By glenn8 on 9/20/2007 11:48:16 AM , Rating: 5
Perhaps he meant that it was not feasible in a technical legal sense. Perhaps Sony's "way" of integrating rumble with SIXAXIS was to settle the law suite and that the previous legal issue made it "not feasible"... "technically" speaking. :)


RE: Hideo Kojima is smiling
By Lotus SE on 9/24/2007 9:24:21 PM , Rating: 2
Re-reading that statement, I assume that he was talking about the technical aspect and not the legal.

Think about the motion sensing capabilities of the sixaxis controller, and then add a source of vibration... The vibration would feedback into the motion sensing, just as a speaker causes feedback into a guitar or microphone. This would probably have to be overcome with an algorithm and some processing power inside the controller to cancel the effects of the rumble in the sensors for the motion.


Lost in translation?
By spindoc on 9/20/2007 1:20:05 PM , Rating: 2
I like rumble but 2 pager motors in the handles of the controller can hardly be described as force feedback.

I like the six-axis too but does anyone actually use it? I played Tiger 07 or 08 last week and I didn't even remember to try six-axis.




RE: Lost in translation?
By darkpaw on 9/20/2007 2:36:25 PM , Rating: 2
I agree with the second part. I've had a PS3 about 2 months now and don't think I've used the motion sensing features once.

I am assuming there are games that use it, but I haven't played em.


RE: Lost in translation?
By Murst on 9/20/2007 3:21:39 PM , Rating: 2
Heavenly Sword + R&C: Future both make good uses of it (although the R&C demo didn't use it much at all - it was sitll in there however). Although I haven't played Warhawk, it supposedly has support for the montion sensing also.


RE: Lost in translation?
By afkrotch on 9/21/2007 11:02:36 PM , Rating: 2
Resistance: Fall of Man uses it, but it uses it much like House of Dead 4. When grabbed by an enemy, you shake your controller like a jackass.


By ViperROhb34 on 9/20/2007 10:22:17 AM , Rating: 3
I had a PS2, but an Xbox 360 and Wii this time around.

Sony only last year said rumble was outdated and old tech that no one wanted..Most of that hype over the fact they couldnt add rumble at the time over that unsettled lawsuit.

Finally in the end the consumer voice has finally made them admit they were wrong and people do want it in games, including game developers, by adding it back.

Sony you took long enough.




noone mentioned release date?
By Netscorer on 9/20/2007 11:31:56 PM , Rating: 2
It's strange that with all the discussion on whether rumbling is good or bad for gaming, no one seemed to notice the fact that European and American users were shortchanged with this feature not available until spring.
And there was nothing in the article that would reassure the users that new consoles after launch date will come with rumble controller included. I, for one, don't want to have to buy extra controller just for rumble feature but would welcome it, if iuncluded in the console kit.
Just as there was no confirmation on further price cut. With the latest sales figures Sony has a long way to go to catch up to Xbox 360 and Wii. Some positive news would be welcomed in this light, but, alas, until next spring it's going to be tough for Sony to generate any additional sales.




By SaySomeThingOrDIE on 9/24/2007 8:21:58 PM , Rating: 2
The force feedback is a great continuation to the DualShock 3. It's at lease beneficial to some PS2 games, present and future games for PS3. Shooter and 3rd person action RPG are my favorite while using the force feedback. Well, at least it's far better than X360 senseless action with no punishment except for what's on the screen. However, I do hope the Boomerang-control will be a limited accessory addition for the PS3. The design is still awesome in my opinion.




Not to be believed !
By crystal clear on 9/20/07, Rating: 0
Sux for PS3 owners....
By Locutus465 on 9/20/07, Rating: -1
RE: Sux for PS3 owners....
By kyp275 on 9/20/2007 1:05:35 PM , Rating: 1
rush? I don't see where the rush is. Besides, adding an additional motor in a controller is hardly a technical challenge.

as for the x360's rumble, I don't know much about it so I can't say if it's that much better than the original xbox, but I wouldn't go around talking like the dualshock 3's rumble sucks when it's not even out yet. Doing so only makes you sound even more like a fanboy.


RE: Sux for PS3 owners....
By snipermav on 9/20/2007 1:25:47 PM , Rating: 2
quote:
Besides, adding an additional motor in a controller is hardly a technical challenge.

It can be a challenge if the board layout inside the SIXAXIS controller was not designed very well. When running, a motor can produce large amounts of EMI, and if the sensitive circuitry (especially the RF for the wireless) isn't shielded or isolated properly, there will be all kinds of problems.


RE: Sux for PS3 owners....
By Locutus465 on 9/20/2007 1:33:57 PM , Rating: 2
I didn't say that it sucks, I said that it sucks that they didn't bother improving it over PS2 which is what the text of this artical claims... You're right, I've never experience Dual Shock 3, but I have experience Dual Shock 2.

If Dual Shock 3 is not any better than Dual Shock 2, then this would be a dissapointment. In my opinion, Dual Shock 2 didn't offer any better feedback than X-BOX 1 did, X-BOX 360 offers a much improved expereince over X-BOX 1, to the point that I actually *like* rumble now.


RE: Sux for PS3 owners....
By Bioniccrackmonk on 9/20/2007 2:44:02 PM , Rating: 2
quote:
I said that it sucks that they didn't bother improving it over PS2 which is what the text of this artical claims...


From the article:
quote:
It was rumored that Sony’s new agreement with Immersion had given the games company access to a more advanced form of force feedback.


Read the whole article and leave your assumptions out of it. It would make sense to bet that if they are licensing the rights to it that Immersion probably has improved upon it since the dualshock 2 era which means it should be better. But no one will really know until it gets to our hands to see for ourselves.

Side note: What do you think the odds are that the 360 might use immersion's technology since they seam to own the patent to it?


RE: Sux for PS3 owners....
By Locutus465 on 9/20/2007 3:57:04 PM , Rating: 2
Take your own advice:

quote:
It was rumored that Sony’s new agreement with Immersion had given the games company access to a more advanced form of force feedback, but Hirai made no mention of any advancement in vibration. DailyTech’s hands-on experience with the DualShock 3 found that the force feedback was no stronger or subtle than the DualShock 2.


They have legal access to but choose not to implement them for PS3 per what the Daily tech reported. As I've stated several times, I'm stating my opinions based on what is written here... If what the Daily Tech reports is accurate, then you're not getting enhanced force feedback, which is sad for you if you're a PS3 owner because the feedback in 360 is much better than the expereince you get from the PS2.


RE: Sux for PS3 owners....
By Bioniccrackmonk on 9/20/2007 4:30:46 PM , Rating: 2
Again, read it as it is stated and w/o your opinion in it. Just because they didn't mention using it doesn't mean that they didn't. We all know how Sony doesn't like to say much about anything before it is released. And just because Daily Tech says:

quote:
found that the force feedback was no stronger or subtle


Doesn't mean that it isn't or won't be more acurate or involved. What are the odds that a company can fine tune an initial release before going to the general public for sale?

And as far as you hyping the rumble on the 360, I wouldn't go as far as you to say it is such a greater experience then the PS2. You make it sound like the 360 is god's gift to vibration (queue dirty joke). I will say that it is slightly better tuned but come on, your comparing current generation to last generation, of course it has a chance to be better. Just wait for the PS3 to get it out to the mainstream and the games start using the full capabilities and then we can have this arguement again. Until then, not much can be said about something that wont be available until next year.



RE: Sux for PS3 owners....
By Bioniccrackmonk on 9/20/2007 4:35:42 PM , Rating: 2
And before you flare up this fanboyism crap that seems to be everyones scap goat when they cant say anything else, I own a 360 and PS3, but only owned the PS3 for a month while the 360 I have had over a year now.

I will say that I have not had one issue with the 360 console which is a relief based on what I have read about their failure rates, my fingers remain crossed on this though.


RE: Sux for PS3 owners....
By Locutus465 on 9/20/2007 5:00:27 PM , Rating: 2
I wasn't thinking fanboism as much as clearly we don't agree about this rumble thing... Everything I read here points to rumble not being upgraded at all. Here are the reasons why I get this:

1) If it was it would be crazy for sony not to mention it. And they would not have "forgotten" to mention something like that. These shows are very well planned.
2) Time frame between the legal issues being settled and rumble being introduced
3) Daily tech reporter stating that based on their experience there didn't seem to be any difference between this controller and the previous model.

I do acknowlege that I'm discussing a product that isn't in the wild yet, but offering an improved rumble expereince over the previous generation is no small deal (at least to those that actually like rumble). The fact that this was brought up in terms of they have legal access to the technology, but then silence about the subject beyond that does speak to whether or not this controller has that technology (so does daily tech's limited first had experience). I do sincerly hope that I'm wrong, I hope PS3 users get enhanced rumble, it just seems way too odd for the technology to be incorperated and sony not to talk about it, and end users not to notice it (specifically the ones that wrote this news artical).


RE: Sux for PS3 owners....
By afkrotch on 9/20/2007 11:30:55 PM , Rating: 2
Huh? Rumble is nothing more than two oddball weights inside the controller that spin. There's isn't much improvement needed, cept to maybe synchronize it's rumbling with the game more.

Either way, I have it turned off on my Xbox 360 controller, as it's annoying. When I drive my car and take at turn at high speed, it sure as hell doesn't rumble like a controller.


RE: Sux for PS3 owners....
By Locutus465 on 9/20/2007 2:00:52 PM , Rating: 1
Wow... Voted to Zero... I guess PS3 owners don't like the idea of an improved rumble experience? I would have been dissapointed if the X-Box rumble experience wasn't any beter than x-box, in fact I was considering disabling it out of the box... Fortunetly I gave it a chance...


RE: Sux for PS3 owners....
By Locutus465 on 9/20/2007 2:04:25 PM , Rating: 2
In case it was missed, this of course is what my post is all about:

quote:
It was rumored that Sony’s new agreement with Immersion had given the games company access to a more advanced form of force feedback, but Hirai made no mention of any advancement in vibration. DailyTech’s hands-on experience with the DualShock 3 found that the force feedback was no stronger or subtle than the DualShock 2.


RE: Sux for PS3 owners....
By Bioniccrackmonk on 9/20/2007 2:47:02 PM , Rating: 2
Just because it wasn't a stronger or less noticeable vibration doesn't mean that it isn't better fine tuned.


RE: Sux for PS3 owners....
By Locutus465 on 9/20/2007 3:58:21 PM , Rating: 2
In what other way could it be improved besides more fine grained control of the rumbling or stronger rumble?


RE: Sux for PS3 owners....
By Bioniccrackmonk on 9/20/2007 4:42:59 PM , Rating: 2
Why would you need a stronger rumble, it would already hit pretty hard on the PS2.

quote:
more fine grained control


Or fine tuned, both mean the exact same thing which is what I said.


RE: Sux for PS3 owners....
By deeznuts on 9/24/2007 1:56:15 PM , Rating: 2
quote:
In case it was missed, this of course is what my post is all about:


Just in case you missed it (and everyone else) Shane From 1up is quoted as saying DS3's rumble is new, next gen. Hot off the press:

http://ps3tag.com/comments.asp?id=81

quote:
To paraphrase:

"I could tell where they where (Explostions) based on what part of the controller was rumbling."

"It believe its slightly better than the 360 rumble."

"Think about rumble in stereo."


Whats the big deal about rumble?
By mdogs444 on 9/20/07, Rating: -1
RE: Whats the big deal about rumble?
By Torched on 9/20/2007 11:23:40 AM , Rating: 2
You've never played Silent Hill? Rumble is necessary. Playing a round of Madden? You can feel the impact you just put on the other teams quarterback. Many game mechanics just feel better with feedback. Getting hit in the back with bullets in any FPS... As far as any gamer is concerned, the more sensory input - the better the game experience. Besides, programmers made special concessions for people who have weak palms. You can turn the rumble off in nearly all games.


RE: Whats the big deal about rumble?
By Locutus465 on 9/20/2007 11:32:33 AM , Rating: 2
Though the OP does bring up one good point (not directly)... Both nintendo and MS offer system level ways to disable rumble. On 360 you do it with your gamer tag, which will always globally turn it off for you when you sign on with that tag (best option in my opinion). In the Wii, since there are no gamer profiles you press the home key then click the picture of your controller to change controller options. These settins will be saved for that controller number (i.e. controller 1 etc), only draw back is you have to make sure that the person that doesn't like rumble is always player 1 (or whatever) if you want to "set it and forget it".

I'm not sure if PS3 has gamer profiles or not, but hopefully they'll have some sort of system level way to disable rumble.

Off topic, I so think gamer profiles are going to be the next MS console innovation we see filter down to the next (after this current) generation of consoles for all those companies that elected not to implement that this go around (Nin Wii for example). Really makes life better, in particular since save games are tracked at the gamer profile level! Everyone in the family can be at a different point in a game with out stepping on eachothers toes, or need to buy seperate memory cards for each person.


RE: Whats the big deal about rumble?
By Murst on 9/20/2007 3:38:50 PM , Rating: 2
I think the best and most intuitive way to disable rumble is to have a switch on the controller. Slide it on or off. It is by far the simplest and quickest way to turn rumble on or off.

quote:
I'm not sure if PS3 has gamer profiles or not


All current-gen consoles have profiles (yes, even the Wii). Although I'm not sure if settings can be saved on a profile basis on the Wii. The Miis on the Wii are your profile. For example, different saved games are saved under a different Mii in Metroid 3 Prime. The big difference between the Wii and the others (PS3 and 360 - I think, I don't actually own a 360) is that you have to assign a profile every time you start a game, whereas the profiles are assigned at the OS level in the other systems.


RE: Whats the big deal about rumble?
By Locutus465 on 9/20/2007 3:51:36 PM , Rating: 2
Where can player profiles be accessed in the Wii? I own one and I don't see anything that looks like a player profile, controller profiles but not player... Like in x-box each person sets up their gamer tag, can customize settings for them selves, then they're loaded up when you login as that user. Just about everything in the console is saved per user, including saved games based on my experience.


RE: Whats the big deal about rumble?
By Murst on 9/20/2007 4:05:44 PM , Rating: 2
Like I said in my previous post, I do not think OS settings can be saved on the Wii. However, the Wii does enable profiles in games. Now, whether the games take advantage of this or not is a totally different story. Wii Sports, for example, uses the Mii concept everywhere to save data and (controller) settings. Metroid uses the Mii concept to save games. Tiger Woods Golf doesn't use it at all.

I completely agree that the Wii would have been better off if the OS took advantage of the Miis on the OS level (for example, pick a different Mii and a different channel lineup would appear). Its just not nearly as far at the moment on the Wii as it is on the 360 or PS3.


By Locutus465 on 9/20/2007 4:09:18 PM , Rating: 2
Yeah, I do see your point there... I guess I don't see it as much interms of a profile since it's so optional, maybe there will be a more integrated version later on.


By Bioniccrackmonk on 9/20/2007 4:07:08 PM , Rating: 2
When you create your Wii player, that is your profile. It might not get used with everygame you play, but you can definitely create a user. Have you played the Wii sports pack games? Each one of those allows you to choose your own Wii person and rank him up.


RE: Whats the big deal about rumble?
By Locutus465 on 9/20/2007 11:26:11 AM , Rating: 2
If you don't like rumble that's fine and your opinion, but it's rather rude to make this sort of comment about people who do like this feature. I like rumble when done well because it can help draw you into a game, and some times its the only way you have to know if you're being attacked (in a combat type game) if you happen to be too focused on other stuff to be looking at your health metere.


RE: Whats the big deal about rumble?
By mdogs444 on 9/20/2007 12:33:22 PM , Rating: 1
I did say i dont like rumble - personally.

But you guys are way too serious about your video games. Sometimes people need to learn to take a joke....sometimes you are laughed at, sometimes you are laughed with.


RE: Whats the big deal about rumble?
By Chaser on 9/20/2007 3:06:57 PM , Rating: 2
I agree. I don't think its some critical feature that is a make or break for a console. I think it's more like "The PS2 had it, shouldn't the PS3 have it too" thing. But I will say I have played a couple of PS2 games that had it and when implemented properly can help with overall immersion.


RE: Whats the big deal about rumble?
By Polynikes on 9/20/2007 5:43:13 PM , Rating: 2
Your hands don't "shake" when using a rumble controller, they vibrate, barely. It's subtle enough that you feel the vibration but your hands don't move. Also, it's not non-stop, it's occasional. Like when you bump a wall in a racing game, or there's an explosion in a different game.

But if you'd ever used a controller with vibration you'd know that, which means you clearly have no idea what you're talking about.


By narcispy on 9/24/2007 4:05:00 PM , Rating: 2
Exactly how I feel, infact I prefer it not to. The PS3 controller is light already and I would like to keep it that way


By afkrotch on 9/25/2007 11:07:52 PM , Rating: 2
Unless their are flaws in the console/controller. It's only happened once so far, but in DOA4, I got hit, rumble went off, never turned off until I reset my console.

Needless to say, I turned off rumble completely. Not like I noticed it to begin when, cept when I am lounged back with the controller on my belly.


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