Games such as Rock Band and the Guitar Hero series
have helped create an entire extension to the music and video game
industry. While music-based games are not a new concept, the growth
of the latest rock-focused genre captured the attention of the
recording industry.
Now more than just a closed-package experience, both Rock Band
and the latest Guitar Hero games offer new music tracks for
consumers to purchase for download on a periodic basis. Activision,
publisher of the Guitar Hero series, said that it sold more
than 5 million songs for Guitar Hero III: Legends of Rock
across Xbox 360 and PlayStation 3 on each console’s respective
online service.
Guitar Hero III: Legends of Rock is also available on the
PlayStation 2 and Wii, but those versions do not feature downloadable
content.
Rock Band, which was released after Guitar Hero III,
has sold over 2
million songs since release. MTV declined to provide any solid
sales breakdown for its DLC, but say that the majority of the
downloaded songs were purchased by Xbox 360 as opposed to PlayStation
3 users.
"With such a low installation base, we didn't think that
there'd be 2 million songs sold in eight weeks," MTVN Music
Group/Logo/Films division president Van Toffler said in a Reuters
story. "We live in a rough time around music where our audience
struggles to pay $20 for a CD but don't hesitate to pay $50 for a
game. The notion to pay 99 cents or $1.99 to have a song and
repeatedly play with it apparently isn't a big hurdle."
Classic metal band Metallica was one of the most outspoken against
emerging digital music technologies on the Internet, but seemingly
has opened up to the concept of its original music in video games.
Its track One is featured in Guitar Hero III, and Enter
Sandman is included with Rock Band. Furthermore, a
downloadable track pack featuring Ride the Lightning, Blackened
and And Justice for All is available for Rock Band
and is the top selling add-on for the platform.
Music featured in Guitar Hero and Rock Band games
also appear to boost the sales of the same songs for digital
download. Sales of the Metallica songs available in the Rock Band
download package increased between 31 and 48 percent for the month
following the release of the track pack.
DragonForce’s track Through the Fire and Flames was
featured as the ending song and bonus track to Guitar Hero III.
Sales of the DragonForce album Inhuman Rampage increased
126 percent week-on-week following Guitar Hero III’s
release.
With music sales now being driven by the latest video games, bands
now have an entirely new avenue for expression of new music and
promotion of old catalog.
“We are talking to tons of bands, from indie to the most
established ... to release not necessarily their entire catalog, but
maybe some of their classic albums and do special packages around
that,” Toffler added.
MTV also said that its plans make Rock Band more than just
a game, but rather a full platform, that will extend to more than
just new songs. Currently listed on GameStop for pre-order is a Rock
Band Stage Kit, which appears to be an “interactive light and
smoke stage show” accessory that aims to further bring home the
real rock performance experience.
While Rock Band is just starting to take off, Guitar
Hero is already a household name. Activision recently announced
that its Guitar Hero franchise surpassed $1 billion USD in
North America in 26 months, perhaps demonstrating the true mass
market appeal of music and video games together.
“Guitar Hero is one of the biggest brands and one of the
most powerful distribution platforms in all of entertainment today,"
said Michael Griffith, president and CEO, Activision Publishing.
“Guitar Hero's popularity with broad audiences is a
confirmation that video games have become a true mass medium.”
Video games have long tried to tap into the movie business,
feeling that emulating cinema would be the next big thing. While a
few franchises have had limited success with Hollywood, it appears
that the best cross over partner for video games is with music.