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Unconfirmed: Microsoft lets go of Bungie Studios but retains rights to Halo

In what may be nearly unbelievable news, word is circulating around the web that Bungie Studios’ days under Microsoft may be over. The initial news first started from the Seattle Post-Intelligencer, an outlet known for its Microsoft-related information, and has since grown legs as other media have followed up on the story.

According to an email received by the Post-Intelligencer, Microsoft has released Bungie Studios from its ownership. The deal is apparently done, but Microsoft wishes to hold the public announcement until after October 6 for the protection of quarterly financial results.

The email reads: “Apparently MS just wants Bungie to make Halo for the rest of their natural days, and Bungie doesn't like how MS is constantly trying to "handle" everything they do; the way they market their games, the way they interact with their fans (basically the fact that they do appreciate their fans), and how stingie [sic] they are with the profits (comparable to the rest of the industry). So as of today they are their own independent entity.”

Game Informer checked with its own sources and reports that Bungie and Microsoft separated on October 1, 2007. According to the magazine, Bungie did not wish to be tied down to indefinitely making Halo games. As a result, shareholders of Bungie bought the studio name back from Microsoft for “an unstated, but significant amount of money.”

Microsoft will retain all rights to the Halo franchise, assuring that the Master Chief will never grace competitors’ systems, and will also hold “the right of first refusal on future games,” meaning that Halo 3 probably won’t be the last Xbox 360 exclusive title from Bungie Studios.

When asked for comment, Microsoft’s PR representatives did not deny or confirm the validity of such events. “To your question, there's been no such announcement. We can't comment further,” said one representative to 1UP, while another said, “There's been no such announcement. We continue to celebrate the tremendous success of the global phenomenon that is Halo 3.”

It’s unlikely that any official confirmation or denial of Bungie’s split from Microsoft will appear before the end of the week. The only thing certain right now is that the door locks on Bungie’s offices in Kirkland, WA have all been changed – perhaps as a sign of a change in ownership.



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?
By logaldinho on 10/3/2007 5:09:14 AM , Rating: 3
how much of the original creative talent that thought up the initial halo are even still with bungie? i still remember when halo was first announced way before microsoft purchased bungie, and how heavily i was anticipating playing it on the PC. then microsoft killed my dreams and made it merely a console port on a pc.

the only problem i foresee for bungie is without a larger entity overseeing and micromanaging their progress we are going to look at another 10 year game cycle for them. the original halo took how long to finalize from announcement?

also theres a spoiler question in closing so if you havent played h3 but plan to dont read below this line =\

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so i finished the game and cant figure out if i died or not, anyone with any insight?




RE: ?
By ryedizzel on 10/3/2007 5:19:44 AM , Rating: 2
watch the clip after the credits, n00b.


RE: ?
By hrah20 on 10/3/2007 6:05:13 AM , Rating: 2
YEAP, after the credits you'll see the real ending, or you can go to you tube and watch it ,I rater play it than watch it, and this news are still unconfirmed, saw them on gamespot and is still a rumor, but we'll see...


RE: ?
By Polynikes on 10/3/07, Rating: -1
RE: ?
By clovell on 10/3/2007 10:44:51 AM , Rating: 2
Because their video game was produced for another platform after Microsoft bought them out? Man, I though I had issues... geeze.


RE: ?
By Polynikes on 10/3/2007 12:51:21 PM , Rating: 2
I take it you didn't play Halo PC. I'm sure Bungie could've pushed for a simultaneous release on both platforms, but instead they gave the PC gamers sloppy seconds.


RE: ?
By spindoc on 10/3/2007 1:04:52 PM , Rating: 2
Seems like this is becoming more common for the PC market. Have you played Tiger 08? Tiger 07 is way better for PS3.

I especially like the way EA used all the same voice recordings from Tiger 04. Nice!


RE: ?
By clovell on 10/3/2007 2:53:20 PM , Rating: 2
I did play it. I still play it. Often. I've been with the series for a long time. Bungie didn't give PC gamers anything - Microsoft pushed them straight into development for Halo 2. Gearbox Studios made the port of Halo to the PC. And, still, despite the crappy netcode, and lack of AA/ASF, it was still a very fun game.

Bungie couldn't have pushed for a simultaneous release because the port didn't exist when Halo was released on the xbox. Microsoft didn't sit on the thing for 2 years and when they decided they had sold enough consoles, release it to the public.

Furthermore, the original Halo for the PC wasn't even an FPS - so if Microsoft hadn't purchased Bungie, you wouldn't have the current Halo series in its present form.

Not to mentioned that Microsoft owned Bungie - so even if Bungie was able to push (assuming they magically produced a port before Halo was released on the xbox), do you really think Microsoft would have let them? Halo made xbox viable. This is the flagship game of the xbox. Allowing a simultaneous release would have affected sales of consoles and subsequent profits of Microsoft and the other Halos wouldn't have had as much base to sell to, wouldn't have turned nearly as much profit, and Microsoft wouldn't have had nearly as much capital to invest back into Halo - and that's not even counting if they would even want to in such a situation.

So, I call shenanigans - you can't have your cake and eat it too.


RE: ?
By Polynikes on 10/3/2007 5:05:24 PM , Rating: 3
So you did play Halo PC? How'd it run on your machine? My then almost-as-good-as-you-can-get gaming rig cried like a baby being slapped when I ran that game. With no AA/AF? That's crap.
quote:
Furthermore, the original Halo for the PC wasn't even an FPS - so if Microsoft hadn't purchased Bungie, you wouldn't have the current Halo series in its present form.

Where the heck did you pull that from? I was eagerly awating Halo PC/Mac, pre-Microsoft buyout, and it was an FPS. Unless you're talking about WAAAAAY back in development, maybe then it wasn't an FPS (though I doubt it) but in the 6 months prior to Bungie getting bought that I was salivating over Halo screenshots, it was an FPS.

Why was it so unreasonable for them to have released a PC version simultaneously? THEY WERE ALREADY DEVELOPING A PC/MAC GAME. They had to port THAT over the Xbox platform. There's no reason they couldn't have kept the PC development going. Hell, they already had a LOT of the game done, it's like they just threw all that hard work away.

You call shenanigans on what? My claim that Bungie left PC gamers hanging? Certainly they are to blame in some part AT LEAST. I'm sure there was a lot of strong-arming by Microsoft, but I doubt everyone at Bungie was keen on throwing away years worth of work. It's funny, too, because a lot of games are being made nowadays for multiple platforms simultaneously. So I think I will have my cake, and I'll eat it, too.


RE: ?
By drakanious on 10/3/2007 5:22:48 PM , Rating: 2
Halo was originally going to be an RTS, but this was in the very early development I-don't-know-how-long before they buyout.


RE: ?
By T4RTER S4UCE on 10/3/2007 6:23:28 PM , Rating: 2
At first it was a Sci-Fi Myth, then it was a 3rd person shooter, a little while after the acquisition it became an FPS and XBOX's killer app.


RE: ?
By kkwst2 on 10/5/2007 1:34:22 PM , Rating: 2
No. It was a FPS well before the acquisition. Being a long-time Marathon and Myth fan, I used to log on weekly to check progress.


RE: ?
By kkwst2 on 10/5/2007 1:40:00 PM , Rating: 2
Well, now I see where you got that from. My recollection of how it happened is much different. I remembered it changing to a FPS before the acquisition. Have no proof though.


RE: ?
By Bioniccrackmonk on 10/3/2007 8:56:51 AM , Rating: 2
You have to beat the game on legendary, then watch after the credits.


RE: ?
By kristof007 on 10/9/2007 2:06:46 PM , Rating: 2
If I am correct, there is an ending after the credits, and then a little extra. (its about 20 seconds and I won't say what it is) That is the "legendary" ending.


RE: ?
By fleshconsumed on 10/3/2007 9:10:09 AM , Rating: 2
how much of the original creative talent that thought up the initial halo are even still with bungie? i still remember when halo was first announced way before microsoft purchased bungie, and how heavily i was anticipating playing it on the PC. then microsoft killed my dreams and made it merely a console port on a pc.

Yeah, I still remember downloading videos and thinking "holy crap, they recorded these on TNT2?"

By the time Microsoft bought them out, made Halo console only game, and ported it back to PC it required GeForce6 to run properly with all settings maxed out and still looked like 3 year old game.


Interesting.
By Mitch101 on 10/3/2007 8:41:58 AM , Rating: 2
Halo was great on the X-Box but by the time it made it to the PC it needed an graphics update. Here is hoping we dont see long gaps between whatever Bungie decides to do.

Also if anyone remembers the original Halo trailers there were animals roaming the lands which I would like to see more in games. Not sure why they were removed it added a level of being somewhere different.




RE: Interesting.
By StevoLincolnite on 10/3/2007 9:04:28 AM , Rating: 2
It did get those graphics update by the addition of Pixel shading 2.0 support, which as you may know the Xbox is in-capable of displaying, plus larger resolutions, better AA and AF.


RE: Interesting.
By rtrski on 10/3/2007 11:40:02 AM , Rating: 2
I agree, but I think the OP meant that by the time it was ported, it was looking a bit 'dated' by comparison to other concurrently-released, PC-original games. Halo 2 on PC seems similarly behind the power curve.

Frankly I still like Halo's look even today - it's a tad cartoony, but that's not necessarily a bad thing (thinking of the look of TF2 for example)


RE: Interesting.
By Locutus465 on 10/3/2007 1:21:13 PM , Rating: 2
http://www.loadingreadyrun.com/videos/view/228

Stole that from another poster on another artical... What you said about it being "cartoony" made me think "Master Chief and Friends DreamLand Adventures".... lol