backtop


Print E-mail del.icio.us 45 comment(s) - last by Wwhat.. on Oct 5 at 5:49 PM


Rightmark's occlusion demonstration shows Realtek chipsets do not output any change in environmental sound effects in EAX mode
SoundMAX returns ready to take on Realtek

Analog Devices and Creative Labs have made claims that Realtek’s high definition audio solutions do not render EAX or EAX2 audio -- at least not very well. While Realtek’s audio drivers have the proper driver flags to enable EAX and EAX2 in supported games, the listening experience presents a different story. Listening tests demonstrated by Analog Devices and Creative Labs show that Realtek’s high definition audio solutions render EAX and EAX2 incorrectly, removing the 3D positional audio aspects and immersion of EAX and EAX2 completely.

DailyTech met up with Analog Devices today for a listening demo at Analog’s suite. The audible differences are quite noticeable with the Analog Devices solution having immersive audio accuracy with reverb effects that help pinpoint the direction audio is coming from. Channel separation with the audio positioning was particularly noticeable as well. Realtek’s high definition audio solution on the other hand produced a muffled sound with very little channel separation and differentiation. Sound came from all over the place.

Analog Devices and Creative Labs believe this to be a problem for gamers that use onboard audio and not getting the full EAX/EAX2 experience. There’s also an issue with some motherboard reviews that use Rightmark 3D Sound for CPU utilization tests and award the onboard audio solution with the lowest utilization the superior solution when the onboard audio solution isn’t fully rendering EAX/EAX2 audio. Analog Devices and Creative Labs testing show the Realtek high definition onboard audio showing very little CPU utilization in Rightmark 3D Sound’s EAX2 CPU utilization test because it’s not applying any EAX2 effects.

Testing methodologies is outlined by George Thorn, Digital Media Relations, Technical Marketing, Creative Labs Inc, in Analog Devices’ Benchmarking Integrated Audio: Why CPU Usage Alone No longer Predicts User Experience. The testing methods and results are as follows:

We use two types of tests in our internal work. The first is an automated parameter test that checks to make sure that all parameters support the correct range of values. Out-of-range values should fail with an appropriate error code reported. The second type of test is a manual listening test to make sure each EAX parameter works correctly and changes the audio in an expected manner. While we have found that the SoundMAX product executes EAX 2.0 calls correctly, the same cannot be said for other popular motherboard audio subsystems that we have tested, even though they claim to support EAX 2.0 within their feature set.

Currently Realtek is the only known high definition codec manufacturer to render EAX and EAX2 incorrectly as IDT/Sigmatel does not support EAX or EAX2. It is unknown if previous C-Media audio solutions produced before it was acquired by Realtek produce similar results. Analog Devices and Creative Labs made no mention if add-in sound cards such as the recent Dolby Digital Live equipped C-Media CMI8768+ or CMI8778 are affected. Various manufacturers including ASUS, Universal abit, DFI, Gigabyte, MSI and others use Realtek audio solutions.

Apple also uses a Realtek high definition audio codec in its Mac Pro workstations too. This is strange as the rest of Apple’s product lineup including the Mac mini, iMac, MacBook and MacBook Pro integrate Sigmatel audio codecs. Nevertheless Apple does not integrate EAX or EAX2 support and is unaffected by these allegations.


Comments     Threshold


This article is over a month old, voting and posting comments is disabled

Who really cares..
By bozilla on 9/27/2006 5:18:48 AM , Rating: 4
To be honest most people who use on-board audio don't really care about EAX. Anyone who wants surround sound with proper positional audio buys a dedicated card anyway.

Since dawn of time we always knew that integrated, whether it's graphics or audio means sacrifice. I mean anyone who uses it knows that they won't get super studio/effects quality from integrated solution.

I do agree that if they claim they have EAX capability to the fullest, they should be put in the hot spot, but otherwise who cares about it really (you pretty much get it for free with motherboard).




RE: Who really cares..
By Heron Kusanagi on 9/27/2006 8:11:07 AM , Rating: 2
This sure sounds like fun. I mean, the article did mention about how Realtek is claiming to support EAX...

Also, there could be some guys that want to try out EAX? Don't be too quick to rule out them...


RE: Who really cares..
By JNo on 9/27/2006 9:12:36 AM , Rating: 3
I care! I agree that *most* people know that integrated audio isn't as good as dedicated but I have to take issue with you - if the product specification says it should render EAX 1 & 2, then it bloody well should correctly and if not they should fix it or get sued! I know the DACs might not be as good etc or that it might strain the cpu more but that is no excuse for not performing to advertised specs


RE: Who really cares..
By Basilisk on 9/27/2006 9:20:56 AM , Rating: 3
I care. I'm assembling a small, near-silent system with intended capabilities for HTPC, HD-OTA capture & playback, and gaming. "Small" meant a m-ATX board, so there's a real struggle for its two PCI slots.

Granted, m-ATX doesn't allow an all-out SLI "gaming monster", but the box was expected to handle most games with poise. I'd trade processing cycles (the price of Realtek) for a PCI slot as a more powerful CPU takes no more space!

I'm still assembling it and hadn't transferred the 5.1 speakers to it yet; now... guess I'll hold off on the HD-OTA card and move the CL board over... not what I'd intended. Oh well, glad someone saw the problem and maybe Realtek will improve future products.


RE: Who really cares..
By phusg on 9/27/2006 9:42:03 AM , Rating: 3
Don't make me come over there and hit you with my http://en.wikipedia.org/wiki/Soundstorm motherboard! ;-)


RE: Who really cares..
By Pete84 on 9/27/2006 12:18:27 PM , Rating: 2
I'm still using an ancient 1.8GHz Athlon just because the MB has Soundstorm and I can send it via digital-coax to my receiver. Wicked thing, that.

The drivers are a bit . . . odd though.


RE: Who really cares..
By BZDTemp on 10/3/2006 4:14:10 AM , Rating: 2
Time to upgrade: http://www.auzentech.com/products_xplosion.html

I have one and I'm very happy with it. Only EAX 1.0 of course but that's also the case for Soundstorm AFAIK.


RE: Who really cares..
By heffeque on 10/1/2006 9:28:38 AM , Rating: 2
My Soundstorm sounds great too! :-D Good thing that it's EAX support works A-OK ^_^


In defense of EAX
By Hydrofirex on 9/28/2006 9:48:57 AM , Rating: 1
Here's my thing: I hate creative. As something of an audiophile I resent the restrictions they place on the digital pass-through of "protected" content. This basically means that you can't use digital coaxial or optical connections through a creative card while watching a DVD or even, I believe, listening to MP3's you've purchased online. Further, to get around this they try and charge you another 100 bucks for what is basically a box that takes an analog signal and reprocesses it into a digital one. The whole point of using a digital connection is to avoid just that! So, they're little more than allowing you to use a connection without any of the benefits. Maybe it's just that I think DRM is creeping too far, and is becoming more of a hassle to consumers than a protection to anyone - or, maybe I just don't like being told what I can and cannot do with something that I purchase.

Here's the rub though: EAX sounds better in games - period. Especially in games like FEAR - I can't tell you how many times I've heard footsteps behind me only to turn around and catch a gun-wielding soldier trying to flank me. You don't get that just anywhere - even with Dolby Digital. As much as I wish we could just use a more generic and accepted standard, and as much as I hate creative and agree that they leverage the technology to scam people, games should have a specific 3D positional standard. I believe this because of the different audio experience I expect from a game as opposed to a movie or music.

HfX




RE: In defense of EAX
By Wwhat on 9/28/2006 5:05:17 PM , Rating: 2
You certainly don't need EAX for positional audio and there are already alternative standards available and in use.



RE: In defense of EAX
By hibbs on 9/29/2006 1:15:34 PM , Rating: 2
You hate Creative (even thought they invented EAX which you agree makes games a better experience). OK, whatever. But don't blame them for the DRM over SPDIF thing at least. This is something that the content owners, with the backing of the DMCA, have mandated. Creative and other companies are legally obliged to enforce.
Hibbs


RE: In defense of EAX
By mindless1 on 9/29/2006 4:09:29 PM , Rating: 4
No, a content owner cannot mandate your hardware.
They can ASK a 3rd party to implement a restriction and that's all.

There is a difference between circumventing DRM and ignoring it. The former is active and the latter, passive.

They are not legally obligated to "enforce" anything, but thanks for spreading urban myth.


RE: In defense of EAX
By FITCamaro on 9/30/2006 4:34:48 PM , Rating: 1
Uh yeah they are. DVDs are fully capable of being output in 720p or 1080i. Have they ever been though even with component outputs? No. Why? HDCP. These supposed "upconvert" DVD players are nothing more than having the HDMI output which allows the higher resolution output since its an all digital connection.

Could any company build a DVD player that has the ability to output a DVD in 720p or 1080i over the component outputs? No. Why? Because then the movie companies would come down on them.

Hardware manufacturers are required to follow the rules of the movie companies or risk legal battles for allowing people to easily make DVD quality copies of movies.


RE: In defense of EAX
By shank15217 on 9/30/2006 5:43:50 PM , Rating: 2
You are quite misinformed. Even with the xbox 360 you can upsample dvds to 720p or 1080i over component out. Infact if you have a 1920x1200 rez lcd hooked up to your computer your software will scale the video to 1080p. Content companies do not enforce low resolution output over component and dvi because (ding ding ding) they cant. Analog formats do not support DRM encoded output and dvi-d was intended as the digital equivalent to 15-pin vga. You are confusing dvd with the newer bru-ray and hd-dvd standard which can force hardware to downsample video to 480p over component out to be considered "compliant". Currently however most newly released blu-ray media do not enforce this standard probably as a good will gesture to get current owners of perfectly good tvs that do not have hdmi connectors to buy the players and the media. If downsampling will ever be enforced it would be after hd-dvd and blu-ray standards have finally becoming mainstream.


who cares
By Xorp on 9/27/2006 12:46:03 PM , Rating: 2
I really wish game devs would stop using EAX, it such a crappy standard. The whole thing is a scam by Creative to get people to upgrade their soundcards more often. It's really doesn't do much of anything. The old EAX's were insanely bad standard. EAX2 actually made the sound worse. They have cleaned up their act recently and EAX4 is usable, but game devs should really move towards only supporting Dolby Digital 5.1, a industry standard.




RE: who cares
By Spivonious on 9/27/2006 2:53:09 PM , Rating: 3
Yeah...because Dolby Digital 5.1 sounds great on a 2 speaker setup. I hate it when I'm trying to watch a movie and all the sound effects and music drown out the voices because I don't have a center channel.


RE: who cares
By mgambrell on 9/27/2006 6:09:50 PM , Rating: 2
Thats the fault of your receiver/speakers. Anything that takes a dolby digital input and can drive 2 speakers should be capable of rendering it to two speakers. that should go without saying.

I dont know what those things do with the rear channels, but its trivial to mix the center and bass across the 2 speakers


RE: who cares
By hibbs on 9/29/2006 12:52:53 PM , Rating: 2
Dolby Digital and EAX are completely different things!!

Dolby Digital does NOT allow game devs to create realtime interactive environment effects, and EAX does not have anything to do with perceptual coding or compression. Dolby Digital has no API associated with it that would allow a game developer to do anything useful with it whatsoever. Go and do your homework.
Hibbs


Lawsuits Incoming!!!
By giantpandaman2 on 9/27/2006 6:14:48 PM , Rating: 2
Bet you a lawyer is getting geared up as we speak.

*sigh*




RE: Lawsuits Incoming!!!
By feelingshorter on 9/29/2006 2:59:30 AM , Rating: 2
I hope so! If they say there is EAX there better be EAX! There is a huge difference between a lady spilling hot coffe on her lap (on purpose) at McDonalds and this.

I have MSI mobo, onboard sound, with SB Live. Only problem is that you need a psu with a +5v, which few, even high end ones have.


RE: Lawsuits Incoming!!!
By PrinceGaz on 10/1/2006 11:45:23 AM , Rating: 2
What has the PSU got to do with the SB Live?

I don't know of any special voltage requirements for it, but +5V is available on every PSU ever made; it along with +12V and +3.3V are essential otherwise your PC won't work. Now if you're talking about -5V then that's a different story as it is considered obsolete and has been for a few years, but afaik the SBLive does not require a -5V line.