Print 10 comment(s) - last by JDHammer.. on Mar 24 at 10:02 PM

Update 10 was installed this morning

SimCity gamers got the news of an offline option back in January, and today, that mode is finally available.

According to EA Forums, Update 10 with Offline Play was installed at 6 a.m. PDT this morning. This resulted in some server downtime, but they were up and running again at 10 a.m. PDT. 

[SOURCE: Digital Trends]

In Update 10, SimCity gamers can now log into their cities with all of the previously downloaded content available to them. The online game remains the same, but there will now be a single player mode that allows you to play offline on your own. This means gamers can just save and load the game instead of using the cloud auto-saving feature. 

This is great news for SimCity gamers that have asked for an offline option ever since Electronic Arts (EA) released the game in 2013

Source: EA Forums

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To Little to Late
By bmied31 on 3/18/2014 3:51:49 PM , Rating: 5
I loved Sim City 4. I probably have more hours on that game then any other. I was very excited for this game and let down big time. This makes it slightly better but it still doesn't compare to a game from 10 years ago.

RE: To Little to Late
By eBob on 3/18/2014 4:52:35 PM , Rating: 2
I, too, was excited about the new game, but all the online stuff left me cold. I still play Sim City 4 on a regular basis and don't really see myself ever buying the new game.

RE: To Little to Late
By MrBlastman on 3/18/2014 4:55:11 PM , Rating: 3
This makes it slightly better but it still doesn't compare to a game from 10 years ago.

That statement applies to pretty much all games these days with few exceptions. Of the ones I play, the exceptions are:

1. Dark Souls series (Just awesome)

2. Team Fortress 2 (technically it came out 7 years ago but it was really good albeit still short a few things from the original TF or TFC)

3. Super Street Fighter IV Arcade Edition (it is solid yet different from Street Fighter 3)

4. X3 Albion Prelude (make no mistake, the series has a loooong history of disappointment including the latest title that came out after Albion--and I play modded with X-Tended)

That's about it. Everything else is sub-part, dumbed down, easy-mode or lacking in features. Even Mechwarrior Online, a game I have quite a reputation in, is sub-par and disappointing.

But you want to know something interesting? This trend... it has been going on for a long time! I suppose in gaming we were sheltered from it as they improved from the 80s into the 90s and then went downhill from there. Even in the 1970s, things were heading the wrong way. The late Carl Sagan has a wonderful quote about this and if I find it, I'll follow-up with it later.

The dismal problem here is that the less-intelligent breed more frequently and in larger numbers than those who are smarter. Thus, we have a net-effect, through natural selection, of our population declining in overall brainpower. It is a sad but sobering truth.

RE: To Little to Late
By inteli722 on 3/18/2014 5:53:07 PM , Rating: 2
Blame PGI. Always Blame PGI.

RE: To Little to Late
By JDHammer on 3/24/2014 10:02:42 PM , Rating: 2
If i could rate you up, i would ;-)


RE: To Little to Late
By TSS on 3/18/2014 8:46:21 PM , Rating: 2
Not entirely. True, AAA games have declined in quality as the market for games became bigger. The more people gaming, the more stupid people gaming, the more the games will have to take those stupid people into account. Once the barrier to entry is lowered, the bar of exceptionalism is lowered as well. The harder something is to do the more exceptional things that can be done with it.

The indiegame market has seen the reverse happen. I can't recall any indie games from 10 years ago, atleast none that where exceptional. To put it another way, Not a single top-10 list from years ago will find an indie game in it. Simply because the market for those was so small, so the games so outlandish, that they where niche by definition.

Today it's quite different. Games like Bastion, Amnesia, Trine, The Stanley parable, Torchlight, Skullgirls, Shadow Warrior to name just a few are certainly AA worthy (in the case of shadow warrior maybe even AAA). Mainly because those previously niche markets have now gotten so large catering to them is pretty viable. Also tools like Unity or UDK are available to indie devs to make games look and play better while digital distribution like Steam has matured to give offer said games to a large enough audience (letting people know the game exists is half the battle).

Regardless of how smart or stupid humankind is as an average, the elite will always demand content as much as the general populace will. Great games will never go away, just the place where you would look for them changes.

I will admit though; it's incredibly frustrating to see franchises you know and love get dumbed down. But then again, those always aimed for the biggest market. The only thing that changed was us; instead of being the biggest market we're now just the niche. *sigh* ohwell that's life i guess.

Now i'm off to play Thief 4. I know it won't end well, but i played all previous ones so by god i will play this one, wether i like it or not.

RE: To Little to Late
By MrBlastman on 3/19/2014 12:55:19 PM , Rating: 2
Well right. You can play "intelligent" and challenging games, just most of the time they are independent or user made. In fact, I spend a lot of my gaming time playing mods of existing games, be it Falcon BMS or Freespace 2 (and the MULTITUDE of total conversions for it like Wings of Dawn, The Antagonist, Dimensional Eclipse, Wing Commander Saga, Blue Planet).

It's sad though we have to go indie or user-made to get what we want.

City areas too small
By Dr. Kenneth Noisewater on 3/18/2014 5:31:32 PM , Rating: 3
Cities are just too small, intercity doesn't work well enough to compensate, and there's still stupidity in simulating demand. I keep trying to really enjoy the game, but whenever I get a city to 100k or so pop it just becomes an issue of demolishing dissatisfied buildings every few minutes on Cheetah speed.

RE: City areas too small
By Flunk on 3/19/2014 11:18:21 AM , Rating: 2
That's my problem too, when I played the beta I was annoyed that I filled up the entire map in an hour. When they announced that it was the maximum city size and that they wouldn't ever make even a cursory attempt to fix this I gave up on this game forever. They still haven't fixed all the AI problems either.

RE: City areas too small
By purerice on 3/19/2014 8:49:01 PM , Rating: 3
An hour? You made it 50 minutes longer than I could. I played SimCity, 2K, and 4 (never had a CPU to play 3K until 4 came out). 4 added features I dreamed of in 2K, though I did not have the time to enjoy it as much.

The previews I saw showed a solo sandbox game transformed into a social MMO game. When I want social, I have real life, face to face, in range of hugs, high fives, and occasional punches.
Sure NOW you can play 5 offline, but the point is the essence of the game is still MMO and the game was designed to be MMO.

Probably the city size limitation you're talking about is because they feared too many people online with large cities. Yet they don't want to increase city size offline only or people wouldn't play online as much. By making it online they want to hook people online, even if they're just being social. Message boards and conversations are recorded for their marketing purposes. Fixing AI problems would mean more time enjoying the game than chatting. They really screwed the pooch.

It makes you wonder how they ever made money when they just sold you a box with media and manual.

"Paying an extra $500 for a computer in this environment -- same piece of hardware -- paying $500 more to get a logo on it? I think that's a more challenging proposition for the average person than it used to be." -- Steve Ballmer
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