Print 13 comment(s) - last by superstition.. on Oct 2 at 6:15 PM

evleaks once again leaks an upcoming mobile product

Last month, Logitech teased its upcoming game controller for the iPhone that was developed under the Made for iPhone (MFI) initiative. Now, thanks to serial mobile devices leaker evleaks, we have a clear look at the controller:
Those looking for analog controls will be disappointed as the Logitech controller features a digital d-pad, four primary buttons, and a pair of triggers. Still, this suite of controls is still much better than tapping away at a screen in fighting and driving games.

The controller has cutouts for the iPhone's speaker and microphone, so you can still make/receive calls with the case on, albeit while looking like a total dork. There's also a cutout on the back for the camera and flash.

There has been no official indication of when Logitech plans to launch its iPhone gaming controller, but we'll place our bets on the keynote for the next generation iPad that is reportedly scheduled for two weeks from today.

Source: evleaks

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No analogue?
By geekman1024 on 10/1/2013 10:14:00 PM , Rating: 3
looks like engineers at Logitech don't like 3D games.

RE: No analogue?
By flyingpants1 on 10/1/2013 11:12:33 PM , Rating: 2
Nothing prevents them from releasing a second version with dual analog sticks

RE: No analogue?
By Samus on 10/2/2013 12:45:37 AM , Rating: 2
Lol, yes, we almost forgot this is Logitech we're talking about here. The king of re-releaseing revisions of things to fix the old products. They usually get it right on the 9th try...

Hopefully they'll at least change the name of the re-release, unlike what they've done with the MX510 mouse, G27 racing wheel, and DiNovo Edge, all of which have multiple "editions" but retain the same name with no version number, quietly correcting defects in the process.

RE: No analogue?
By geekman1024 on 10/2/2013 9:07:49 AM , Rating: 2
Oh they have such reputation? Didn't know that.

I like Logitech for their mouses, and am using only mouses they make. I only keep one with me, though, and didn't spend much attention on what they put on store shelves until I need another mouse, so, I never realize they have such reputation.

RE: No analogue?
By PrinceGaz on 10/2/2013 9:18:19 AM , Rating: 2
Should be fine for emulators. Especially once an iOS 7 jailbreak is released.

RE: No analogue?
By hughlle on 10/2/2013 11:17:01 AM , Rating: 3
Or maybe they wanted a flat controller for portability? While they could use sliders and retain some portability, sliders for 3d games, well they suck imo, and a pair of analogue sticks would not allow it to sit very happily in a pocket.

RE: No analogue?
By alefsin on 10/2/2013 4:33:21 PM , Rating: 2
I don't think it is Logitech who decides what buttons or sticks are going to be supported by the iOS. As far as I have heard, even the color scheme of the buttons are dictated by Apple.

Fighting games
By superstition on 10/1/2013 10:59:09 PM , Rating: 3
Anyone playing a fighting game on an iPhone deserves a rubber chicken smack. Some things just don't translate to such a device.

RE: Fighting games
By Guspaz on 10/2/2013 10:49:51 AM , Rating: 2
If you've got a good physical controller, why wouldn't they? The hardware inside of a modern iPhone is more powerful than the hardware inside a PS Vita.

RE: Fighting games
By superstition on 10/2/2013 6:15:38 PM , Rating: 2
Right, but if it's designed for a phone or tablet it's going to be designed for a touch interface which is ridiculous for a proper fighter. This Logitech doesn't have enough buttons either.

By Captain Awesome on 10/2/2013 10:59:38 AM , Rating: 2
Very disappointing... It's a mediocre controller for an overpriced phone with a tiny screen.

RE: disappointing
By retrospooty on 10/2/2013 11:12:38 AM , Rating: 2
I know right? The iPhone is such an odd combo. It has a great GPU, and the screen size and res just sucks for gaming.

RE: disappointing
By alefsin on 10/2/2013 4:38:46 PM , Rating: 2
Agreed. I'm all for Android gaming. I love to have such a game pad for my S4. However Android has no standard API for game pad like accessories which means such things would not work with any game unless the game publisher works with the device manufacturers on a case by case basis. It seems that iOS however, is including such standard API.

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