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Enemy Territory meets the Doom 3 engine ... Quake Wars seems like a for-sure success. Maybe we've just seen this before already.
Is it all its cracked up to be?

As I'm sure many of you have noticed, the Quake Wars beta is over on Fileplanet to those lucky enough to get a key. I will admit I was pretty excited about Quake Wars. John Carmack is a big name in gaming and hearing about what they did with the Doom 3 engine to produce Enemy Territory: Quake Wars was exciting.

After playing the Beta though, I can say I am somewhat disappointed. Maybe I expected too much, or maybe they delivered too little, or maybe they are still working on it, it still has a few months until it hits shelves so we shall see. Now enough boring talk, let's get down to the nitty gritty details about what this game is all about.

For any of you that have played any of the Battlefield games, you will be right at home, load up, join a server, and you will be able to figure it out in seconds. ET:QW really seems like a carbon copy of Battlefield in many respects. There are two factions. The Humans and the Strogg. The Strogg as many of you will remember from Quake 2 and more recently Quake 4, are the biomechanical zombie looking creatures. Something reminiscent of the Borg.

The player's heads up display, or HUD, looks pretty much the way the one in Battlefield 2 did. Also noteworthy are the class breakdown on both sides. Five classes each filling a special role. Fire Support, Basic Soldier, Field Medic, Engineer, and Special Ops. Very similiar again to what we are used to in Battlefield. The only thing added to ET:QW over BF2 is that certain classes have the ability to deploy defensive or offensive turret emplacements on certain areas of the map. The Spawn interface and battlefield map are exactly what we are used to seeing in the Battlefield franchise as well.

But all is not doom and gloom for this game just yet. I have found the netcode to be far superior to Battlefield games, with less all around lag, making it possible to effectively snipe people from a distance without having to predict them too much. Still the net code isn't on par with what we have come to love from pervious titles like Quake 3, and even Half-Life 1 and 2. The defining feature of ET:QW will be to see if it succeeds where Battlefield games always seem to fail, and that is Patching. I don't remember a Battlefield game to date that didn't have a multitude of patches, and none of them ever went smoothly.

My final verdict is that this game is the same old same old, and unoriginal in nearly every aspect. I was thrilled when I heard about this game, but after playing it, I am sorely disappointed by its lack of freshness. It doesn't even really improve on the Battlefield game play all that much. I didn't see much difference with the macro textures that Carmack hyped last year, the maps still don't look that incredibly detailed, maybe the map designer took some shortcuts, maybe not, but the engine itself doesn't seem all that great in practice. It just might be the age of the Doom 3 engine starting to show, but I see superior graphics quality out of games like Half-Life 2: Episode 1.


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how much different can you possibly make a HUD?
By Fenixgoon on 6/25/2007 12:38:35 PM , Rating: 2
there are only so many good ways of organizing all the necessary information in a team-based game like this.

while this is a battlefield "clone" in some sense, battlefield clones itself far more (BF, BF:V, BF:2, BF:2142...did i miss any?)

and after playing both quake wars and bf2, i'd choose quakewars any day of the week. it has class based teamplay without the uber-realism that limits my sprint to 1/2 a second and makes it impossible to traverse the map without a vehicle.




By Master Kenobi (blog) on 6/25/2007 12:56:38 PM , Rating: 2
Oh without a doubt I would pick Quake Wars over BF2, but there isnt much change, other than it might actually work without major patching bugs.....

Battlefield is a Franchise, the game is a rehash over and over with different settings. Quake Wars is a direct copy of the Battlefield franchise. Just again in a different setting... Could even rebrand this, Battlefield: Quake!


RE: how much different can you possibly make a HUD?
By OrSin on 6/25/2007 1:22:46 PM , Rating: 2
I was hoping for a more classes or even vechiles operation being different for each class. I would like to see a class that can setup portal spaw pionts. Give me something that is just not the same.


RE: how much different can you possibly make a HUD?
By ioKain on 6/25/07, Rating: -1
By Master Kenobi (blog) on 6/25/2007 4:27:44 PM , Rating: 2
In my defense I am looking at the game as a whole and not individual feature differences. If you want a blow by blow comparrison I can do that for you, but there are far more similiarties than differences. The game as its played, is played the same way as those that have come before. Even the Resusitation paddles from the Human medics is a direct ripoff of BF2.


By gramboh on 6/25/2007 4:42:13 PM , Rating: 2
The game is similar to Enemy Territory (free Q3 engine based game done by Splash Damage) because that is what it is based on.

ET came out before Battlefield 2.


RE: how much different can you possibly make a HUD?
By ioKain on 6/25/2007 5:39:03 PM , Rating: 2
Try learning the ins and out of the game before you comment. People play the game an hour and they're an expert all of the sudden. I logged 25 hours and 1300 frags in two days. :)
Sad maybe, but I think I got the basics down.

These similarities you speak of were created from a game that came out waaaaaaaaay before the BF series was. Reviving teammates in general was not created by EA, who gives a **** if the models are similar.

By the way, just got done with a rousing hour or so of play. If you're a bunny hoping BF2 noob, don't bother. That hopin crap isn't gonna fly in this game.


By Vanilla Thunder on 6/25/2007 5:58:47 PM , Rating: 3
quote:
If you're a bunny hoping BF2 noob, don't bother. That hopin crap isn't gonna fly in this game.


Maybe it's because I'm a BF2 player, but I don't have an effing clue what "bunny hoping" is. I'm hoping that you relax, and maybe spend some of that 25 hours you logged on the beta to brush up on your spelling. Remember, it's just a game.

Vanilla


RE: how much different can you possibly make a HUD?
By ioKain on 6/25/2007 7:36:51 PM , Rating: 1
Jump and shoot, jump and shoot, jump and shoot. If you say you haven't seen that over and over your lying. And I misspelled a word cause I was in a hurry to get to the gym, F@!#! Remember people, it's only the internets.

Actually, lol, know that I think about it, you probably haven't seen it too much. Gunfights are a rarity in that game.

If you wanna continue to try and undermine me by knocking on my 25 hours, know that I work two jobs in the IT field, go to the gym 4 days a week and I'm currently working on my MCSA. It's amazing that I will still find time to own your face in a server.


By Chillin1248 (blog) on 6/25/2007 8:08:48 PM , Rating: 2
As an avid Return to Castle Wolfenstein: Enemy Territory player and a beta Quake Wars tester, here are my thoughts.

I would agree with the author of this blog that this game shares more in common with BF2 than the original RTCW: ET. I have noticed that even in good servers with excellent players, the teamwork is almost nil. People still camp with tanks just like BF2 over spawns and bunny-hop or prone-hop (seen it).

I would not call this a RTCW: ET with vehicles, rather a BF2 with some RTCW:ET roots. I don't see medics anymore hopping through the equivalent of MG42 fire to revive teamates, heck I have gotten killed more times than I can remember in a game of this type by teamates in vehicles.

My final thought is that this is still a beta and they can change a lot between now and the release date, hell as it stands it's a good game; but as it stands now the devs should not boast that this game roots stem from RTCW: ET.

-------
Chillin


By ioKain on 6/25/2007 8:21:28 PM , Rating: 2
quote:
People still camp with tanks just like BF2 over spawns and bunny-hop or prone-hop (seen it).


Yes, as of right now people are doing this, but you have to understand it will be phased out. It is just not effective to camp a spawn with a tank or bunny hop, it is easily countered. If you're getting killed by this then you haven't learned the game yet. Remember there are TONS of noobs running around right now, eventually it will filter out to where there are servers with good players and there will be the noob servers.


By ioKain on 6/26/2007 12:06:55 AM , Rating: 2
I would like to add if you wanna see teamwork, hop on a server when me and 5 of my friends are on and try and break our Sewer defense, it ain't gonna happen. Here's a perfect example of where the SHOOTING comes into play. No art spam, no vehicles, the last half of the map is all INSIDE. Are there any BF maps that take place inside for a good amount of time? I honestly don't know cause I couldn't stand playing the game for more than 2 weeks, but I highly doubt there are.

What RTCW servers you playing in Chillin? Newbies Welcome, ECGN, Chubby Bunny, Happy Penguin? mhmm.


By Vanilla Thunder on 6/26/2007 10:47:25 AM , Rating: 3
quote:
If you wanna continue to try and undermine me by knocking on my 25 hours, know that I work two jobs in the IT field.


Since when does operating the touch screen at a McDonald's counter put you in the IT field?

Vanilla "own your face" Thunder


RE: how much different can you possibly make a HUD?
By ioKain on 6/25/2007 7:41:36 PM , Rating: 2
Down rated for pointing out an obvious mistake by someone who has no clue what the hell they're talking about.

BATTLEFIELD PLAYERS UNITE!


By UppityMatt on 6/26/2007 4:19:24 AM , Rating: 2
I played Every Game of the BF series and i have downgraded you twice.. im actually out of votes. Your comments dont add anything to the discussion other than taunting people and calling them noobs. Not to mention half of what you post is your own opinion or what YOU think the Devs will do. But then again i guess that goes for a hell of alot of people that post on the forums here.. guess i need more votes.


RE: how much different can you possibly make a HUD?
By ioKain on 6/26/2007 8:38:06 AM , Rating: 2
Accurate shooting, faster action, pointing out obvious mistakes of the author and posters. Nope, no valid points from me. Keep those blinders on buddy, if you got anything to add to any of my previous comments feel free. So far I've seen none, other than IT HAS VEHICLES ITS BF2.


By Rollomite on 6/26/2007 10:55:19 AM , Rating: 1
How's this for a valid point? You're an asshole who is completely full of himself and shit. Keep talking...you amuse me.

Rollo


RE: how much different can you possibly make a HUD?
By ioKain on 6/25/2007 3:03:01 PM , Rating: 2
I am so sick of BF2 people claiming ETQW's is the same game. It shoots 10x better than BF2, I don't have to walk 30 mins to get to some action, and the vehicles aren't overpowered. If people would spend some time with the game instead of joining a server only to get owned by some noob with a tank spawn camping, you'd know what I'm talkin about. There are many different counters to every weapon in the game.

Again the shooting is KEY people. I can join a server and wreck kid's face with an assualt rifle without having to worry about getting killed by some pray and spray noob. This was NEVER true with BF2. Also the action is at a MUCH faster pace than BF2.

quote:
Five classes each filling a special role. Fire Support, Basic Soldier, Field Medic, Engineer, and Special Ops. Very similiar again to what we are used to in Battlefield.


THIS WAS PIONEERED IN RTCW YOU BF2 NOOB. This is an ID GAME, ID created RTCW. This is not some lame EA pos. There are many similarities to RTCW and it all makes me smile.

Someone in another forum put it well when he said,

"Good players will be clearly defined by skill, and poor players will not be able to rack up kills by pray and spray and spam. That is what makes a good game, espicially for competition."

or something to that effect. I believe ETQW's will accomplish that.