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The new PS3 design unveiled during the E3 announcement
November 17 ship date, new controller, hard drive, free online service

Sony just finished up the company's E3 official announcement of Playstation 3. As expected, the company has confirmed that the console will ship early November 2006 in a simultaneous worldwide launch.  Some information about the PS3 has already been announced -- the device will feature a 60GB hard drive, Blu-ray and integrated networking capabilities. 

All of the content demonstrated in the conference was in glorious 1080p, including games.  Gran Turismo was one of the first titles featured at 1080p.  EA announced they will have 10 launch titles for PS3, though it isn't clear which titles will feature 1080p.  Metal Gear Solid 4 and Final Fantasy 13 were two other memorable 1080p announcements.

Furthermore, the PS3 will come with several interoperability features, including a function that will allow the PSP to link directly into the console.  The conference call also alluded to some WiFi integration, and considering the networking between the PSP and the PS3, we can only assume this means some 802.11 protocol.  Bluetooth will also be standard on the PS3. 

The wireless controllers will allow for seven players at a time to use the same console.  The wireless controllers are a strong departure from the old "boomerang" concept design.  In fact, the controller looks almost exactly like the existing PS2 controller with the addition of two trigger buttons under the L1 and R1 pads, but also features motion sensitivity. The internal motion sensitivity gives the controller "six degrees of freedom." A mini-USB interface is also featured on the front of the controller -- we suspect for recharging the batteries. Sony stresses that this is not the final design, though our representative claims there will be very few changes before launch.

The device will also have an extensive online back end.  Unlike Microsoft's XBOX 360, Playstation online (the official name is unannounced yet) will be completely free.  The service will offer free additional content, voice messaging and a marketplace dubbed "Playstation Shop." The marketplace will act very similar to Microsoft's XBOX Live marketplace, allowing users to tie a credit card or prepaid "Playstation Card" into a specific account. 

Sony will also feature a "SingStar Store" in the marketplace that will allow users to purchase music from Sony directly.  Music can then be transferred onto the PSP or played on the PS3.  The media center for PS3 is then customizable with various skins and profiles available via the marketplace.

To wrap things up, Sony also announced the PS3 will come in two different configurations, similar to the XBOX 360 approach. One version will come with a 20GB hard drive and cost $499.  The 60GB hard drive version will cost $599.  Both models will ship November 17 in the US.  In Canada, the two models will ship for 549 CND and 649 CND on the same date, respectively. Sony anticipates shipping 2 million units at release, but there seems to be some discrepancy between the March 31, 2007 unit predictions: the graph claims 7 million units total yet the Sony representatives claimed only 6 million.

Update 05/08/06: More info about the differences between the two tiers of Playstations is available in another article on DailyTech.

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Sony failed to impress.
By MykC on 5/8/2006 9:29:50 PM , Rating: 2
After watching the most of the Sony press conference I can say that I was not impressed.

Most of the games they showed were still in CGI format. The games they did show did in real-time did not look much better or any different than 360 titles.

For those who thought Kill Zone 2 was a reflection of what the PS3 was capable of are going to be disappointed, very disappointed.

RE: Sony failed to impress.
By AnnihilatorX on 5/8/2006 9:40:07 PM , Rating: 2
I would say it's because of the Cell architecture the game developer is still not experienced in fully utilising PS3's capability. In contrast Xbox 360 is much easier to utilise and optimize due to PC like architecture.
It's like how first generation PS2 games compared to the latter ones. Heck a lot of difference

RE: Sony failed to impress.
By Shenkoa on 5/9/06, Rating: 0
RE: Sony failed to impress.
By yonzie on 5/9/2006 6:49:05 AM , Rating: 2
The Xbox360's architecture is nothing like the PC you dope. The processor in the 360 is built off of IBM's power PC instruction set. The Xbox360's packs a much more innovative GFX engine.

While your claim about the architecture of the Xbox 360 being totally unlike a PC is true, the grandfather posters claim of the Xbox 360 being vastly easier to program for is true as well.

What you fail to grasp is the fundamental difference between the software architecture needed to succeed on the two consoles.

The Xbox360 has 3 cores.
The PS3's CPU has one core and 7 smaller cores.

To succeed on the PS3 as a software designer, you have to make use of the smaller cores or you won't be able to make your games look as good as they should, thereby decreasing your sales.
On the Xbox360, while certainly not optimal, it's much more feasible to only use one core since much less is wasted.

Using multiple cores necessitates multi-threading.
From a programmer's point of view, threading == pain.
Nearly all games today are single-threaded.
Using threading, bugs are a nightmare to squash, getting data properly to and from the other threads, I could go on...
If threading is pain, it's much easier to not do it.
This is not feasible on PS3.
Therefore, it is easier to program for the Xbox360

RE: Sony failed to impress.
By hstewarth on 5/9/2006 12:15:10 PM , Rating: 2
Saying something is not feasible on PS3 is nuts. Microsoft attempted to these by stating that 1080p gaming is not possible - even though I already do it on my PC with dell 24in monitor at 1920x1200.

On the processors, I think it possible people are underestimating the power of the SPE, some might think they are just a small addition when more like they are major component of the Cell designed and the PowerPC unit is just a controller of the 7 SPE. Also remember that Apple got away from PowerPC - maybe because of performance.

On Multi-Threading, as as programmer myself - the main issue with threading is people are not used to it - lot because of the OS under neath. In Windows case and especiall DirectX games, multi-threading ideas are not normally done. This is slowly change because of dual processor machines, then hyperthreading and now dual core machines.

But I believe that PS/3 has be designed from ground up with multi-threading / multi-cpu in mind. Down to the OS level.

On on the easy of program, can't assume that development on the PS/3 is the same as development on PS/2. PS/2 has been known to be hard to program, but Sony's know that they desired for PS/3 to be easlier program because they want applications. But they do have an advantage - there extremely large base.

RE: Sony failed to impress.
By saratoga on 5/9/2006 1:32:02 PM , Rating: 2
Saying something is not feasible on PS3 is nuts. Microsoft attempted to these by stating that 1080p gaming is not possible - even though I already do it on my PC with dell 24in monitor at 1920x1200.

Obviously writing a single threaded application on the PS3 is possible. But given that it has a single, in order core, I don't want to think what the results would look like. For game code, the per clock performance of the PPC core in Cell is going to make the P4 look amazing.

RE: Sony failed to impress.
By yonzie on 5/9/2006 2:52:59 PM , Rating: 3
Saying something is not feasible on PS3 is nuts. Microsoft attempted to these by stating that 1080p gaming is not possible - even though I already do it on my PC with dell 24in monitor at 1920x1200.
"Not feasible" != impossible.
While using only the PPE (looked the name up ;-) would certainly be possible, it would be the equivalent of using a 7900GTX with an 500Mhz P3... (probably a slight exaggeration)
On the processors, I think it possible people are underestimating the power of the SPE, some might think they are just a small addition when more like they are major component of the Cell designed and the PowerPC unit is just a controller of the 7 SPE. Also remember that Apple got away from PowerPC - maybe because of performance.
The SPEs are definitely the entire point of Cell. Without them it's just a very basic PPC core.
On Multi-Threading, as as programmer myself - the main issue with threading is people are not used to it
Exactly. And it can create some evil bugs - especially when the programmer is inexperienced with threading.

RE: Sony failed to impress.
By Trisped on 5/9/2006 5:17:47 PM , Rating: 2
The basic problem with PS3 programming (and the PS2) was that the development packages were poorly constructed and the hard ware is naturally hard to program for. While multiple threads is hard, programming threads that will run on different types of processors is worse. The is only one full processor on the PS3 cell, the others are smaller, less powerful processors. In addition, Sony has not gone out of their way to make it easy to write for the system, instead focusing on market penetration through BlueRay play back. This is what sold the PS2 (DVD play back) and once it was in people's houses everyone wanted to develop for it, especially small companies with eccentric games. These eccentric games were attractive to a small number of gamers, so profits were going to be small. It was best to release the game on the one console everyone had so they could reach the most users.

This time Sony brought power and Blue-Ray to the table, but everything else is a failure.

By hstewarth on 5/9/2006 5:53:21 PM , Rating: 2
It can't be assume that PS/3 development is the same as PS/2 development. Just because PS/2 was hard to developed for - doesn't mean that PS/3 is. Epic did mention that it didn't take long to port to Unreal 3 engine on PS/3.

Also that XBox 360 development is not the same as PC development. I would guess there is a lot more to porting
a direct X game that on the PC to XBox 360 than just recompiling it.

By Duraz0rz on 5/9/2006 10:44:11 PM , Rating: 2
The Unreal 3 engine is natively multi-threaded last time I heard, so it's no surprise if it wasn't hard to port it.

By Trisped on 5/10/2006 12:42:16 PM , Rating: 2
Not a programmer huh? That’s ok. Porting is as easy as recompiling. The difficulty is getting the compiler to do everything it is suppose to.

Still, I don't think that is the point. It is the development tools which are complained about, as Nintendo had a pretty convoluted set up last time, but they put a lot into the development tools.

My advices is talk to a few people who actually program or work on games for multiple consoles and find out what they like and don't like about the consoles.

By ZeeStorm on 5/10/2006 3:39:00 PM , Rating: 1
The PS2 development was all on the EE (emotion engine). Sony realizes they had made a pretty large mistake by using this approach, as the EE was an absolutely PAIN to program for. The PS3's programming, compared to the PS2 is MUCH easier. And if you want to compare it to the X360. X360 is basically a Mac (did I say that? all the X360 dev pics have G5's). The DX (or maybe it's a form of Avalon? hah!) instructions are much different compared to traditional (Xbox 1)'s or Window's DX9(c). People are saying that the PPE and SPE instructions are difficult to maintain, with all the different cores and multi-threading, blah blah. The basic instructions on how the Cell works has been released for quite some time. Developers can take advantage of using the cores seperately or just rely on Sony (well, technically not, it's jointed)'s compiler to space it out as needed (which is automatically done). The triple-core IBM processor in the X360 is VERY similar to how the Cell works. The only difference really is the IBM processor is a true triple-core processor. Each core can handle it's own share or more of instructions. While the SPE's in the Cell do not. According to early documentation, the SPE's take single instructions but can all work simulatenously with each other around 220GB/S (about the same as the IBM processor). With M$'s vast display of horrible development languages, the X360 programming is very similar to the Xbox 1's with just another framework (oh wait, they're throwing .NET out...).

The thing that bothers me the most between PS2->PS3 and Xbox 1->Xbox 360. M$ STILL DOESN'T KNOW HOW TO MAKE THINGS BACKWARDS COMPATIBLE! They will ALWAYS struggle with that. They just... don't get it.

By epsilonparadox on 5/15/2006 1:49:19 PM , Rating: 2
its better to phrase it PS1->PS2->PS3 and Xbox 1->Xbox 360, that way people realize that this is MS's second console attempt. BC wasn't a priority until late in x360 dev, according to Dean Takahashi' book "The Xbox 360 Uncloaked".

M$ STILL DOESN'T KNOW HOW TO MAKE THINGS BACKWARDS COMPATIBLE! They will ALWAYS struggle with that. They just... don't get it.

How can you always struggle with something that wasn't part of the original development cycle?

By shortylickens on 6/12/2006 10:27:40 PM , Rating: 2
Microsoft doesnt know how to make things backwards compatible?
Gee thats funny. How come I still have DOS and Win95 programs that work just fine?

Sorry sir, I do not agree. They do know how and often go our of their way to keep old stuff running. They just decided that not enough people would give a damn in a game console.

RE: Sony failed to impress.
By AnnihilatorX on 5/9/2006 7:16:13 AM , Rating: 2
The SDK Microsoft Provides makes the Xbox as easy to program as the PC. This includes the DirectX SDK

And why would a console's success base on its GFX engine?
It all blogs down to games

To me games in Xbox 360 are not appealing that's why I don't want one

RE: Sony failed to impress.
By One43637 on 5/9/2006 12:08:36 AM , Rating: 2
that's the impression i had last year at E3. especially after standing in that long ass line. stuff was in CG instead of actual game play and the unit was incased in plastic.

still going to be some nice eye candy with games on 1080p

RE: Sony failed to impress.
By Lakku on 5/9/2006 2:23:24 PM , Rating: 2
I was saying that a couple months ago when they showed some real gameplay footage finally. Very underwhelming to say the least. They may think all of their games will work with 1080p, but I can bet one reason they are still using CGI is that most of the games simply aren't performing well at that level. Besides, who owns a real 1080p TV that doesn't downsample to 540p? And yes, many do for whatever reason, and those that don't are about 3 to 5k dollars. I have to say I can build a MUCH better computer for the price of a PS3 and 1080p TV. Or get a nice 720p TV and a 360 and have it look as good as it ever needs to.

the new controller
By brownba on 5/8/2006 9:44:53 PM , Rating: 2
that pic of the new PS3 controller looks so... un-'revolutionary'.
that's not necessarily a bad thing,
I just can't get excited about it.

RE: the new controller
By MykC on 5/8/2006 9:45:33 PM , Rating: 3
Its exactly like the PS2 controller with built in tilt sensors.

RE: the new controller
By AnnihilatorX on 5/8/2006 9:48:55 PM , Rating: 3
It it ain't broke, don't fix it :P
Most people have got used to the PS1 and 2 controllers. The controller was solid and competent. Therefore it's really a sin to introduce dramatic change. Innovation is good, but too much can be bad. The Boomberag prototype is definitely a bad idea.

RE: the new controller
By brownba on 5/8/2006 9:55:37 PM , Rating: 3
yeah, I know,
but how long have they been working on this?
how long has it been delayed?

I was expecting just a little bit more.

RE: the new controller
By Quasmo on 5/8/2006 10:11:39 PM , Rating: 2
They were infact so un-innovative, that they stole nintedo's controller concepts!

RE: the new controller
By SNM on 5/8/2006 10:13:50 PM , Rating: 2
I've used one or two controllers shaped pretty much like the boomerang and found them to be really comfortable. Personally; I'm disappointed Sony backed down from it.
Plus the motion sensors seem like an awfully late addition...Nintendo definitely wins on the guts and innovation side here.

RE: the new controller
By Alaa on 5/8/2006 10:25:55 PM , Rating: 2
i hope they sell the boomerang seperately at least! i dont want the same old thing again!!

RE: the new controller
By Xavian on 5/9/2006 2:01:43 AM , Rating: 2
lets not forget that because they added the tilt function, they will be removing the rumble function in the controllers, since it 'interferes' with the gyroscope.

RE: the new controller
By 9748904947 on 5/9/2006 12:46:20 AM , Rating: 1
According to some site that just got crushed by the "Digg Effect", this new controller lacks vibration functionaity. Something to do with that lawsuit they lost.

If this is true, I'm kind of crushed. I love the current Dual Shock design, and even though I was turned off by Sony blatantly copying one of Wii's features, I was still planning on picking this up - after my Wii of course. Anyways, this will be anything but an advancement if they had to take out the vibration function. Lets hope this rumour turns out to be false.

BTW: To those ppl complaining about the prices for the PS3, give it a rest. This IS technologically superior to the 360 and those who want the best will have to pay for it. Further, just in case you've forgotten, the only way you could have obtained a 360 at launch was by paying just as much. Does anybody forget the price gouging that went down? Yeah, there we go. It's not that bad, remember people, inflation does exist.

RE: the new controller
By Shenkoa on 5/9/2006 2:02:14 AM , Rating: 1
The PS3 is no more superior then the 360. The specs for the PS3 have been released and they are very on par. There are a few new features in the PS3 such as Blue Ray technology. Blue Ray is not nessarary because games only use up to 9GB so why the hell waist the money?? Sony has a habbit of doing things that are not traditional and that are out of wack. Sony is just going to tell you non technical people that it can launch rockets, and your going to beileve it and go on the noneducated opinion that its better when in fact its not. If anyone of you dare to test my knowledge on this subject then give it a shot. The PS3 is not worth the extra money over the 360.

RE: the new controller
By 9748904947 on 5/9/2006 2:24:01 AM , Rating: 2
Yes, we all read those Anandtech articles before they were taken down, in the end they'll sure seem similar. However , given that developers can bank on every PS3 having an HD built in, that fact alone is a technological difference that will be noticable in games. Moving on, yes, Blu-Ray is included in every box. So what does that mean? Alright, so maybe we won't see that capacity used up, maybe we will. There is no way to tell, but that's beside the point. The point of Blu-Ray is having the next generation digital media format at your finger tips, much like the PS2 opened the door for DVD movies in countless homes around the world. Having the Blu-Ray built in, a format that I believe will win the war against HD-DVD, is without a doubt another technological reason for superiority. Further, when you take into account the number of other features packed in there, I have no idea how you can say that "The PS3 is no more superior then the 360." It just is, and that's why we see this reflected in the price tag.

RE: the new controller
By saratoga on 5/9/2006 1:35:10 PM , Rating: 2
The HD isn't going to matter for games. It made no real difference between my PS2 and my Xbox.

Also, I don't see how the disk capacity really matters. For the price of a Blueray disk, companies can include a few DVD-9 disks. If they did actually manage to fill a DVD, they'll just release it on two disks, much like some of the old PS1 games. I don't recall any problems with this back in the day.

RE: the new controller
By Xavian on 5/9/2006 2:04:41 AM , Rating: 2
the vibration function is indeed going to be absent from the official controller, but it isnt because of some lawsuit, but rather they cannot get it to work with the tilt gyroscope, since it interferes.

I believe the Wii controller has rumble functionality, but since nintendo introduced it into the console world, im not surprised they got it working with the controller where-as sony could not.

RE: the new controller
By 9748904947 on 5/9/2006 2:32:31 AM , Rating: 2
I'm sorry to say Xavian, but you're being mislead by Sony's clever marketing squad. The fact that they lack a vibration function is directly related to Immersion Corporation winning their lawsuit against Sony. That, coupled with the fact that Microsoft ingeniously settled with Immersion, means that if they had a vibration function built into their controller, they would have to pay a royalty fee for every Dual Shock 3 and Playstation 3 made to Microsoft.

Do you think Sony would stomach that? Don't think so. I laughed out loud when I read what Sony had said... "Interference" my ass.

RE: the new controller
By rushfan2006 on 5/9/2006 4:06:28 PM , Rating: 2
BTW: To those ppl complaining about the prices for the PS3, give it a rest. This IS technologically superior to the 360 and those who want the best will have to pay for it. Further, just in case you've forgotten, the only way you could have obtained a 360 at launch was by paying just as much. Does anybody forget the price gouging that went down? Yeah, there we go. It's not that bad, remember people, inflation does exist.

No. $500-600 is very expensive, and I don't/won't harp on anyone for complaining about the cost. Unless you are rich, debt free or not responsible for supporting a family or related reponsibilities, trust me $500-600 is a bit steep for a game box.

Your stand that "inflation does exist" is a very weak argument. Of course inflation exists, but it has little to do with creating a system that costs $500-600.

I mean most people want a game console -- for believe it or not playing games on it. Is it our fault that Sony wants to make it a be-all-media center type product driving the price through the roof.

Xbox said that costs was high...I agree..but same deal its no different...I'll say the same thing paying $500+ for a game console is flat out nuts...except for some bizarre a kids been through tremendous times in the last year so you want to give him/her something really great....or you are just so rich you can wipe your arse with $100 bills and not even blink about it...

By KeithTalent on 5/8/2006 9:08:11 PM , Rating: 2
For some reason I am quite excited about PS3. I have not owned a console since PS1, but I am looking forward to this one.

RE: Exciting
By mxzrider2 on 5/8/2006 9:20:41 PM , Rating: 2
yep except consoles are so much more expensive since then, and this one looks to top all top price barriers at a good deal of 500$

RE: Exciting
By creathir on 5/8/2006 9:34:01 PM , Rating: 1
Really? I'm not at all...
It just seems... "flat"? "Unfun" maybe?
I just am not excited about it, or its $500-$600 price tag...
- Creathir

RE: Exciting
By AnnihilatorX on 5/8/2006 9:39:44 PM , Rating: 2
I would say it's because of the Cell architecture the game developer is still not experienced in fully utilising PS3's capability. In contrast Xbox 360 is much easier to utilise and optimize due to PC like architecture.
It's like how first generation PS2 games compared to the latter ones. Heck a lot of difference

By AnnihilatorX on 5/8/2006 9:40:39 PM , Rating: 1
Sorry I replied to the wrong commet

RE: ^
By jkostans on 5/9/2006 10:43:08 AM , Rating: 2
I still don't believe this launch date, they're having way too many yield problems. I haven't bought a console since PS1, and I most certainly won't drop $500-$600 on a PS3 when I can just put it towards a PC overhaul which I can get much more enjoyment out of. The Wii looks like a very interesting console, and cheap as well. At least nintendo is trying to innovate rather than just beef up the hardware. There hasn't been a significant controller change in the console area since the the PS1 dual shock was introduced. I'm bored of dual analog sticks (and mouse/keyboard for FPS even if it is the best way to play), nintendo is the only one with a solution to this controller problem.

RE: ^
By saratoga on 5/9/2006 1:27:21 PM , Rating: 2
Yeah the 2 (or was it four?) million target seems really questionable given how close the launch date is. Though its possible they've been preparing to ramp up production all this time.

RE: ^
By Zoomer on 5/10/2006 5:46:43 AM , Rating: 2
It's too early to call it a solution when it's not released.

RE: ^
By Keeir on 5/10/2006 12:23:19 PM , Rating: 2
Solution does not mean success

Nintendo was the only one to take a risk and suggest a new method of control

RE: Exciting
By MykC on 5/8/2006 9:47:13 PM , Rating: 2
The price has been set in the press confrence at $500 US for 20GB and $600 US for the 60GB model.

RE: Exciting
By segagenesis on 5/9/2006 9:50:53 AM , Rating: 2
Yeah and I'm excited about as much as when the 3DO came out at $600. Whatever happened to consoles being a cheaper alternative to PC gaming?

RE: Exciting
By spindoc on 5/10/2006 11:51:55 AM , Rating: 2
I don't like the high price either but in 2006 you're getting a lot more features in a console than in 1980 when you bought a ColecoVision.
Also, you must consider that a flagship video card for PC still costs more, by itself, than any console.
Obviously, a computer does more than a console but if you consider the cost of the hardware alone, I think it's a good deal.

Predictably Underwhelming
By jskirwin on 5/9/2006 11:29:00 AM , Rating: 2
Given the constraints Sony is operating under, I'm not surprised that the E3 presentation and details aren't being received well either on this forum or elsewhere. I think it's too early to really learn anything useful about the system, its support, or the quality of its game lineup.

Much of what we learn has to run through the PR and Marketing departments first, and given what I've read it's clear these areas are just as in the dark as the rest of us. Why? Because the engineering teams are working until the very last minute to ship product out the door. PR and Marketing will probably have better materials once they've got a product that is being produced - most likely in August/Sept if we assume that the ship date of Nov is set in stone.

Six months is also plenty of time to play around with the price. The $599 is a deal killer to many. Just how many remains to be seen.

RE: Predictably Underwhelming
By tenguman on 5/9/2006 11:34:39 AM , Rating: 2

All this talk of 1080p this, 1080p that is so ridiculous. It's another Sony marketing move to build hype and fanboy ammo. How many people have 1080p capable TVs? Not many at all, probably less than 2% in the U.S. Most people won't even notice the difference between 720p and 1080p (surely I can't).

By Master Kenobi on 5/9/2006 11:37:52 AM , Rating: 2
Gonna have to agree with you there. 1080p is number hype. By the time the mainstream customer gets 1080p TV's, we will be on the PS4, if not later.

RE: Predictably Underwhelming
By hstewarth on 5/9/2006 11:40:22 AM , Rating: 2
Maybe today.. but in year or so - 1080p will be mainstream.

I also think people cna't notice the difference between 720p and 1080p because of content. I am sure playing PC games that people can notice a difference between 1280x720 and 1920x1200 ( like on a Dell 24in ) in games.

RE: Predictably Underwhelming
By tenguman on 5/9/2006 11:58:30 AM , Rating: 2
You gotta love Sony's Phil Harrison. Here's what he said 8/30/05 in regards to Microsodt offering 2 versions of the 360:

Speaking at the European Game Developers' Conference in London today, when asked if Sony might follow in the Redwood giant's footsteps the VP of studios replied: "Unlikely."

"Are there two versions of the Xbox 360 that people want to buy, is my question," he continued. "I don't know."

"This is my personal view, not my corporate view, but when I look at those formats, I think it just confuses the audience. They don't know which one to buy, developers don't know which one to create for, and retailers don't know which one to stock."

"So I think we wouldn't take that strategy. We wouldn't create confusion," he concluded.

RE: Predictably Underwhelming
By tenguman on 5/9/2006 12:00:34 PM , Rating: 1
I don't know which one to buy now because I'm confused. Me stupid consumer with moneys. Durrrrrrr.

1080p a standard anytime soon? LOL. Get real.

RE: Predictably Underwhelming
By hstewarth on 5/9/2006 12:31:59 PM , Rating: 2
1080p a standard anytime soon? LOL. Get real.

1080p has been a standard since atleast 2003. For more information on 1080p check the following link...

RE: Predictably Underwhelming
By spindoc on 5/10/2006 1:37:54 PM , Rating: 2
Clearly, this is meant to be sarcastic humour. I get it.

However, if you were to take this comment and apply it the general population of parents buying consoles for their kids it might ring true. A 40-something parent buying a console for their kid knows the difference between 20GB and 60GB or differences in HD resolution? I think not.

By lemonadesoda on 5/9/2006 12:38:08 PM , Rating: 2
Well he was right. Multiple models (or naming) creates confusion. (Intel is quickly trying to rebrand their cock-up with their previous Pentium multi-tiered numbering.)

And for the retailer, stocking becomes a headache. But not as much as stocking 10 brands of TV with 8 different TV screen TFT/Plasma combinations each.

There are not really 2 versions of the PS3. The size of the HDD will only affect how much downloaded SINGSTAR music and video content the machine will hold.

And who cares about slots for SONY proprietary memory sticks?

For the console developers, the CPU/GPU, input controllers, etc. are all the same whether PS3-lite or PS3. So no worries for them.

No developer is going to worry that their DVD/Blu-ray format game isn't going to work on the 20GB version.

I think it is a very clever marketing strategy by SONY. It allows them to have 2 price points and judge, country-by-country, where the optimal price threshold is.

I'm sure many people will buy the uber-version, ie. 60GB. But why? Are you really going to download that much content to your SONY console, when alternatively you could download it to your PC and re-purpose the content for any media device?

By hstewarth on 5/9/2006 1:32:11 PM , Rating: 2
This sounds logically correct on what Sony indicated but where did you get this information. If this is true - its really no need to get the 60G option

I think the document was mistakenly done and that both systems have HDMI support. Only difference is the 60G. Or is there another difference between the two.

Where's the $$ coming from?
By Fenixgoon on 5/8/2006 9:35:17 PM , Rating: 3
If sony's online plan is free, how will they cover the bandwidth costs? In addition, how are they going to build the infrastructure? IIRC, MS started working on the xbox live stuff well before the xbox even shipped. (please correct if wrong)

RE: Where's the $$ coming from?
By AnnihilatorX on 5/8/2006 9:44:32 PM , Rating: 2
Running servers is actually quite a cheap operation for large companies.

All consoles are priced and sold at a lost. Most revenue are generated from the royalty income from game developers. Hence the high game price. The cost of the online service is probably recooped from the price of the games. Much like how most online FPS games do. In contrast to MMORPG where game cost virtually nothing, but has a subscription fee.

RE: Where's the $$ coming from?
By creathir on 5/8/06, Rating: 0
RE: Where's the $$ coming from?
By Fenixgoon on 5/8/2006 10:00:41 PM , Rating: 2
sony's supposed to be taking a HUGE loss by producing the ps3, from my understanding (more the MS loses on the 360). and considering how much more $$ mS has, doesn't this have the potential to really screw sony, financially?

By AnnihilatorX on 5/8/2006 10:04:38 PM , Rating: 2
Sony has no choice. It can't afford to lose its crown over the console gaming.

RE: Where's the $$ coming from?
By Trisped on 5/9/2006 5:26:31 PM , Rating: 2
As I stated above, SONY DOESN'T CHARGE BECAUSE THEY ARE NOT PROVIDING ANYTHING of value. They don't have large servers feeding AV downloads or game demo's, they don't have match making servers, they don't even have expensive MMO servers. Blizzard's Battle.Net does more then Sony Online because they team up people to form games. And no, Sony Online doesn't host games!

The other thing people are missing is that the game companies themselves are going to be charging. That means if you buy a PS3 MMO, you will be paying that game company each month. If you buy the next FPS, you will probably have to pay to use their good servers. If you want to download games or themes, you will have to pay the creators.

RE: Where's the $$ coming from?
By ZeeStorm on 5/10/2006 3:47:18 PM , Rating: 1
He's got a point.. Sony Online just finds 2 IP's and matches them. But M$'s match making does the same thing. 1 person hosts, the other connect to them. And they do have large servers feeding downloads and game demos. SOE owns a large portion of MMORPG's. You can even play them all for only $21/month (steep price, but for 13 MMORPG games that are normally $5-$15/month a piece, good deal if you play a lot). Also if you noticed, Battle.NET was dropped after D2/W3. Battle.NET was a FREE service provided by Blizz to it's (paying) customers.

You're right though. Look at FFXI for X360. You have to buy the game, buy live, AND pay for Square's Play Online whatever it's called service. The next FPS? CS:Source, HL2, even CoD2 doesn't require you to pay for their servers. Most creators have a central server they have people post their server's IP's too for people to query (can everybody say Steam?). But you are paying for X360's FPS, but that's moreover, all of their products.

RE: Where's the $$ coming from?
By Xavian on 5/9/2006 2:00:07 AM , Rating: 2
im sorry but nintendo hasn't sold any console for a loss even back in the NES days , while MS and Sony go at it, nintendo has made a large profit off all the gamecubes sold.

Even so, the fact that Sony virtually tacked on a singular part of the Wii controller, which btw DOES NOT work with the rumble feature (so sony are removing the rumble feature and their controller altogether). Truely proves without nintendo, console gaming would go the way of the dodo, where MS and sony build 'media centers' rather then proper consoles, with no true innovation and market stagnantion.

RE: Where's the $$ coming from?
By Johnmcl7 on 5/9/2006 9:19:16 AM , Rating: 2
Why does everyone think that Nintendo were the first with a gyroscopic controller? They've been on the go for years before Nintendo thought of it and seeing the 'Wii' in action looks very similar to people using Eyetoy.

Nintendo have brought many innovations but the Wii controller is not one of them. Also, they've deliberately dragged their heels over online play, something MS have made a great job of with Live which has set the standard for console online services and something the PC market could learn from.


Sony has already lost.
By OddTSi on 5/8/2006 10:12:52 PM , Rating: 2
Unless people are REALLY stupid and buy the PS3 because of Sony's hype or the fact that owning a Playstation is trendy I think Sony has already lost. They're offering not much more than a 360 for a lot more money. The Wii is going to come out at $249 and from all current information on it is going to be a blast to play thanks to their innovative controller.

Again, unless the average consumer is a moron (which wouldn't suprise me) I see either MS or Nintendo taking this round, with a definate possibility of Sony being dead last.

RE: Sony has already lost.
By AnnihilatorX on 5/8/2006 10:29:08 PM , Rating: 2
PS3 is a cheap BD player. If BD success PS3 will, and vice versa is also true

RE: Sony has already lost.
By Alaa on 5/8/2006 10:30:12 PM , Rating: 2
the price is not the only factor..sometimes its likes and dislikes..i like ps games and am much more comfortable with it so if i decided to buy wut i like this means am a moron?

RE: Sony has already lost.
By Xavian on 5/8/2006 10:30:21 PM , Rating: 3
indeed, but the Wii has been rumoured to be lower then $249, but we will have to see tomorrow, when they start the big announcements.

RE: Sony has already lost.
By fenderkb76 on 5/8/2006 11:18:01 PM , Rating: 2
I don't think that Sony has already lost....although it would be nice for that to happen in order to strike a blow against all of the proprietary crap that will be pushed down our throats as a result of their success.

Look at the facts, they are a full year at best behind Xbox 360, their base price is $100 more than the comparable 360 with 20GB hard drive, and they still don't have a finalized design yet. I think that it's going to be a push to have any significant availability on November 17, 2006 as claimed. Blu-Ray and HD-DVD are a mess IMHO and I wish that the next generation formats and consoles weren't so intertwined. All that said, Sony has such a huge presence in the market and such a large installed base of users that one bad console launch is not going to kill them. However, the pricing is going to at least hurt them this time for sure. Not only will it be more cost prohibitive than anything out there, but they will still be taking a huge hit on each console. Maybe the next console will put them down. Get ready for a limited launch and even worse packaging and price gouging than we saw with the 360. Pre-order if you can and take some suckers on e-Bay.

On another note, maybe the Wii will actually be as fun as all the hype is saying. I would welcome a gaming experience that allows you to have fun and jump right into a game without spending countless hours learning to master moves just to be a competent player.

RE: Sony has already lost.
By ATC on 5/8/2006 10:44:24 PM , Rating: 3
Remember, you don't get a next generation DVD player with the Xbox360. And if you are one of the many who own lots of PS2 games that you'd still like to play on an HDTV, the PS3 isn't really a bad idea. It's a little too harsh calling everyone a moron.

RE: Sony has already lost.
By Aesir on 5/9/2006 2:44:16 AM , Rating: 2
You forget about the game library, genius. The PS3 has the winning game library (with the exception of Nintendo games, which are good, and the exception of Halo, which some people think is good).

In principal, I like the Wii the best. But Nintendo has just not gotten enough 3rd party titles in recent years, and the 360 isn't Japanese so they'll be lacking severely in that department as well. Not to mention Sony 1st party games are very very decent.

Still, I can't say I wasn't looking forward to the last gen more than I'm looking forward to this gen. Its too much about the media then about the games.

Isn't Xbox 360 Online Silver free?
By AnnihilatorX on 5/8/2006 9:33:36 PM , Rating: 2
I thought there're two scheme for Xbox360 onoine. silver is free and Gold isn't. What's the difference? Anyone mind pointing me in the right direction?

RE: Isn't Xbox 360 Online Silver free?
By creathir on 5/8/06, Rating: 0
RE: Isn't Xbox 360 Online Silver free?
By AnnihilatorX on 5/8/2006 9:46:19 PM , Rating: 2
Oh. The reason I never play MMORPG is because of the cummunlative cost needed to play a game. PS3 is probably more attractive if I can play online for free, even if the game costs higher.

RE: Isn't Xbox 360 Online Silver free?
By Furen on 5/8/2006 11:53:04 PM , Rating: 2
Xbox live Gold is like 40-50 bucks for a whole year, so I wouldn't say that the PS3 is better in the end, considering that to make the 300 dollar price difference (Xbox 360 Premium supposedly will be 300 bucks when the PS3 launches) you'd need to pay for 6-7 years of Xbox live. Also, 10 launch titles? Sounds to me like the PS3's launch will be as anemic as the XB360s, and with a higher price tag at that.

RE: Isn't Xbox 360 Online Silver free?
By bwmccann on 5/9/2006 12:18:11 AM , Rating: 2
You might have misread as it was refering to EA not other companies.
EA announced they will have 10 launch titles for PS3

By Furen on 5/9/2006 3:14:53 AM , Rating: 2
Hah, looks like I missed the EA part...

By ZeeStorm on 5/10/2006 3:41:39 PM , Rating: 1
$70/year and they said they would be uping it as well. And the Xbox 360 Premium is the same as the PS3's basic ($500). The "premium" PS3 is just a larger HD and HDMI (which M$ will probably charge $100 for -- oh wait they do that already for just a plain 20GB hdd).

By Trisped on 5/9/2006 5:21:16 PM , Rating: 2
Sony won't charge, but they are not really providing anything to charge for. All of the online stuff done by LIVE is hosted on microsoft servers. PS3 is all hosted on the games distributer's servers, so they will charge you instead.

Don't look for much of a price break, if at all.

HDMI support?
By bagrit on 5/9/2006 9:42:00 AM , Rating: 2
Will PS3 have HDMI support/connector? I think I read somewhere that if you don't have HDMI with Blu-Ray you won't get 1080i/p? Output will be downgraded to lower resolutions...

Anyone knows?

RE: HDMI support?
By hstewarth on 5/9/2006 9:51:11 AM , Rating: 2
I think it will have HDMI on both versions - why because Sony indicates in document that 1080p is supported in both versions. On HDMI, maybe only the 60G has dual HDMI output - that would likely make logically since since few people will need that.

RE: HDMI support?
By bagrit on 5/9/2006 10:22:49 AM , Rating: 2
Yes they'll have 1080p support for games. But what about movie playback? I guess i'd have to buy the $600 version?

RE: HDMI support?
By banshee164 on 5/9/2006 10:54:47 AM , Rating: 2
Nope, no HDMI on the lower price version. There's also a bunch of other stuff missing from the cheaper one too...

RE: HDMI support?
By Master Kenobi on 5/9/2006 11:34:45 AM , Rating: 2
Hold on there jack, not so fast.
No there will be no "dual HDMI" support on the High end model, infact there will be no HDMI at all on the lower end model.

See for yourself.

By yacoub on 5/9/2006 11:16:06 AM , Rating: 2
Will it play PS2 games and will it play regular DVD movies? Also, how about DVD-Audio (assuming it has a Toslink audio output)?

By hstewarth on 5/9/2006 11:32:28 AM , Rating: 2
I would assume that it can play most PS/2 and PS games based on Sony statems. Yes its should DVD's - not sure it supports DVD-Audio.

By yacoub on 5/9/2006 3:09:32 PM , Rating: 2
So the $125 I save not buying a PS2 now could get the better PS3 model. Interesting. Not that I'd spend $600 on a gaming device when I no longer have time to game...

By hstewarth on 5/9/2006 4:55:59 PM , Rating: 2
Actually PS/2 and PS games will run on both versions. Most likely people who are purchasing PS/3 and interested in Backward compatibility will already have PS/2 and games and that is primary purpose for backwards compatibility. Not for new users who don't have PS/2 already.

By yacoub on 5/10/2006 3:04:15 PM , Rating: 2
true but that has nothing to do w/ my circumstance. my thought still stands - i could not buy a PS2 and use the $$$ towards the better PS3... if i were even interested in spending $600 for a console.

By Trisped on 5/9/2006 6:31:20 PM , Rating: 2
Furthermore, the PS3 will come with several interoperability features, including a function that will allow the PSP to link directly into the console
In fact, the controller looks almost exactly like the existing PS2 controller with the addition of two trigger buttons under the L1 and R1 pads, but also features motion sensitivity.
The service will offer free additional content, voice messaging and a marketplace dubbed "Playstation Shop."
Sony will also feature a "SingStar Store" in the marketplace that will allow users to purchase music from Sony directly.
The media center for PS3 is then customizable with various skins and profiles available via the marketplace.
To wrap things up, Sony also announced the PS3 will come in two different configurations, similar to the XBOX 360 approach

In the beginning of the most recent war there was much bravado, but no surpassed that of Sony. Like a ghetto gangster he walked the streets talking smack on the 360 and Revolution. Comments like, “I have the most powerful processor” and “my dual HDMI out put will allow two displays of 1080p to feed my seven controllers.”
But time has passed. Microsoft has delivered, though weak at first, they have started to stand under the awesome weight of being the only next gen console on the market. And the Revolution is coming along well also, with revolution after revolution. Though many have scoffed at their controller and new name, their innovation is promising.
But Sony has fallen. The once proud and mighty company is reduced to a sniveling child. “Microsoft, Nintendo?” it asks, “I think I wet my pants, can you please let me borrow yours?” Before they can reply he has done just that, stealing Microsoft’s 2 flavor console release, online store, customizable skins, and voice messaging before sneaking into the Nintendo camp to steal their new controller and system for linking hand held’s directly to the console. Now, properly outfitted in stolen technology, Sony stands tall for what he believes will be a wash out in his favor, though the clouds on his horizon point to something else…

By Trisped on 5/9/2006 6:32:23 PM , Rating: 2
Does that make sense? Can you follow? Will anyone even read down this far?

By shadowzz on 5/9/2006 11:15:44 PM , Rating: 2
It makes sense. I think the console will still sell like crazy though as just the mentality of fanboys on every side of the camp.

By epsilonparadox on 5/16/2006 1:09:47 AM , Rating: 2
Can you translate this quote for me?

In an interview with CNN Money, Kaz Hirai said: "The only difference is HDMI - and at this point, I don't think many people's TVs have that. The ultimate result, to my eyes anyway, is there's not a discernable difference between what you get between HDMI and other forms of high definition."

This is in regards to the crippled version of the PS3. I don't get how Sony can slam MS for not incorporating HDMI into the 360 and justify taking it out on their PS3.

$600 Grand Theft Auto playing device
By RogueSpear on 5/9/2006 11:01:40 PM , Rating: 2
That's about all this thing will ever be for me. I have come to hate Sony for so many reasons and I'm usually a very principled person, which would lead me to never give another dime to Sony again. But GTA is my crack habit and it's a habit I don't even want to break. But other than the promise of a new game in that series, I haven't seen anything that would get me excited over this DRM infested hunk of plastic.

By shadowzz on 5/9/2006 11:15:58 PM , Rating: 2
Final fantasy 13

By spindoc on 5/10/2006 1:56:32 PM , Rating: 2
Gran Turismo 5 Q-Spec

By ChronoReverse on 5/10/2006 2:32:06 PM , Rating: 2
Except GTAr is on the 360 as well as PS3 and the episodic content is supposedly exclusive to the 360 version.

By sxr7171 on 5/11/2006 11:21:29 PM , Rating: 1
Have you played GTA3, VC or SA on a good PC? It kills the PS2 in terms of realism. The keyboard takes a little getting used to, but it is well worth it for how amazing it looks and feels.

Now or November?
By Nekrik on 5/8/2006 10:40:06 PM , Rating: 2
I think I'll get my immediate gratification and get a cheaper XBOX 360 now. By the end of the year MS very well may cut the online cost, I get to play now, and I'm not supporting Sony Music or blue-ray.

RE: Now or November?
By PAPutzback on 5/9/2006 10:22:24 AM , Rating: 2
I agree. Sony has their greedy paws everywhere. Sure online is access is free. But does that mean the titles then won't push for a fee for access to the game. I think MMORPG developers like knowing they are going to get that monthly online fee.

RE: Now or November?
By sxr7171 on 5/9/2006 5:23:59 PM , Rating: 2
I know. People who buy the $500 box will have a majorly crippled system. I suspect there will be a lot of them and they will be complaining in time. So, it's $600 or bust just like it is $400 or bust for the 360.

RE: Now or November?
By Trisped on 5/9/2006 5:33:25 PM , Rating: 2
Wait till they release the 65nm version and drop prices for Chrismas. If you waited this long already, you will be better to keep doing so.

wiimote rip?
By dome1234 on 5/9/2006 1:28:24 AM , Rating: 3

apparently they floated the idea back in 2003.

RE: wiimote rip?
By Johnmcl7 on 5/9/2006 9:36:04 AM , Rating: 2
Great link, I've always thought the eyetoy gameplay looked similar to the videos released of people using the 'Wii' controller.


RE: wiimote rip?
By Trisped on 5/9/2006 5:42:56 PM , Rating: 2
Not quite, that was video based, which is very different from movement based on a controller. Also, as I remember, the eyecam or what ever they called it flopped in US and was gimicky at best.

Face it, they are just ripping off Nintendo.

Missing the point
By Epyon on 5/9/2006 1:17:17 AM , Rating: 2
Everyone's missing the point here. Its not the hardware, controllers, or features that matter but the games. I'll buy a PS3 at launch just to be able to play the wide variety of games that sony consoles have. The xbox 360 still isnt there yet with the japanese market. I'll get a PS3 to play some graphically bad Disgaea sequel, the new armored core, and dragon quest games. In the end, I'll probably just buy all 3.

RE: Missing the point
By AnnihilatorX on 5/9/2006 7:42:37 AM , Rating: 2
Yes I agree.

Final Fantasy XIII w00t
I'll be getting PS3 no matter what

RE: Missing the point
By Trisped on 5/9/2006 5:35:12 PM , Rating: 2
Yeah, their are a lot of PS games, but there are many times more Nintendo games you will be able to play on the Rev/Wii, with all the ones from before the GC being free downloads.

No advatage there.

By PAPutzback on 5/9/2006 10:20:08 AM , Rating: 2
I know the cost of the equipemnt justifies the price. But what parent is going to spend that kind of money on on present ofr their children. On top of needing to spend a few grand on a HDTV. (Griefers need not respond)

All it will take is for an after market external USB Blue Ray drive to be released as an addon for the 360 and MS will mop up most of the market. There will be Sony Fan boys for sure. But with people slowly moving Media Centers I think an on the ball salesman would sell the 360 and its Media Center Extender capabilites as a big plus.

By hstewarth on 5/9/2006 11:37:05 AM , Rating: 2
But think it about this way.. for HDDVD support on 360, it means that you also have to purchase an external HDDVD drive.

Also people are taking assumption that document is correct and lower price doesn't have Blu-Ray support or a HDMI output. This possible could be wrong. Got to remember just recently rumor sites were reporting that PS/3 would not and could not do 1080p - Sony officially put end to that with announcement.

By epsilonparadox on 5/15/2006 2:05:04 PM , Rating: 2
you're assuming people want to use their game console to play movies. Those early adopters of HDDVD or Blu-Ray would rather buy a standalone player that has more connectivity options than a game console.

By spindoc on 5/11/2006 5:04:43 PM , Rating: 2
In fact, the controller looks almost exactly like the existing PS2 controller with the addition of two trigger buttons under the L1 and R1 pads

L2 and R2 are on the PS2 controller. This is nothing new. In fact, didn't the PS1 controller have L2 and R2?

RE: Triggers?
By solvalou on 5/12/2006 11:40:10 AM , Rating: 2
Read again.. They said "trigger". What the PS2 and PS1 had were buttons L2 R2 not triggers L2 R2. Triggers have a wide analog range and are good for racing games.

RE: Triggers?
By spindoc on 5/15/2006 5:29:00 PM , Rating: 2
I see it now. You can see the difference in L2 and R2 if you look real close.

By dome1234 on 5/8/2006 11:11:46 PM , Rating: 2
of all to learn from, they learned from microsoft on the 2 different sku(s).

apparently the cheaper version will have to live without the hdmi, card readers and wifi.

They should throw everything in the box, charge it 550 and live with it.

Brilliant move! (pls turn on your sarcasm detector)

RE: eh?
By The Cheeba on 5/8/2006 11:55:22 PM , Rating: 2
Before sony edits/pulls/redirects that link:

I still don't believe 1080p
By Gatt on 5/9/2006 1:27:53 AM , Rating: 2
I still don't believe the 1080p gameplay thing.

I find it incredibly difficult to believe the PS3 is going to be able to do 1080p without major sacrifices based on a year old Nvidia design while PC's require 2-4 GPU's to achieve that resolution at a playable framerate.

I *really* wouldn't be surprised to discover that the 1080p is for cutscenes only, or some graphics features have to be turned off.

By theprodigalrebel on 5/9/2006 7:37:33 AM , Rating: 2
True...running games at 1920x1080 is a very, very challenging job for any CPU/GPU configuration...particularly with the kind of in-game graphics quality that Sony wants us all to believe we will be getting. Is it mandatory for all games to offer 1080p display mode or optional?

I'm not impressed
By akugami on 5/9/2006 2:22:35 PM , Rating: 3
Amazing controller. How utterly next gen. No wait...didn't we seen this controller about 10 years ago? I hated it then, and wireless plus some tilt sensors are not going to change that opinion. I have one major problem with it and I don't see why people don't seem to notice it.

A minor problem is that it doesn't seem to fit my hand that well. It just doesn't feel as comfortable as a Gamecube controller. Now, this is purely personal and I understand others feel the PS controller feels better in their hands. That's fine. That's not to say it feels bad in my hand or anything, just not quite as comfortable as the Gamecuber controller. Now for the product killer. The stupid as heck cross controller imitation sucks. It starts to hurts my left thumb after playing with it for less than 10 minutes. The inside ridges of the cross buttons feel sharp and just digs into my thumb. Sony, just farking license the cross control from Nintendo. Your implementation sucks.

Now, to the new controller, wireless is fine, and I'm going to assume it has decent enough battery life to last at least 12 hours continuous without recharging. At least it should because that is the minimum I would say is needed in such a device. In fact, it'd be better if it could go 24 hours straight without recharging.

I'm not impressed with the motion sensor tacked onto the controller. If you think about it, "6 degrees of sensitivity" is very vague. Is it 6 degrees of sensitivity in each direction (doubtful)? Or is it up, down, left, right, forward and back? How responsive is the tilt sensor? I mean, I can't help but feel it's something they tacked on after seeing Nintendo's demonstration. They did the same thing in copying the analogue control and actually released a controller with analogue sticks before Nintendo when Nintendo tipped their hand early on the N64 controller. This is in contrast to Nintendo who revealed they've been working on this since the Gamecube was released.

And as someone noted, Sony lost a suite to Immersion over the rumble technology used in Sony controllers. Thus Sony opted to not include such a feature. It really was more gimicky than anything anyways so no big loss. Force feedback is more important in a steering wheel and flight stick than a normal controller anyways.

I'm enthused
By Tupolev22m on 5/8/2006 11:17:05 PM , Rating: 2
Much as I hate to support one of the prime perpetrators of DRM, I gotta say I'm looking forward to PS3. The heaps of functionality like DVD upconversion, HD games from series that I've grown to love, and a blu-ray drive (which I think will ultimately win the format wars, since HD-DVD is more like DVD+) are just too much to pass up, and since I'm definetly getting a system, this looks like the one for me.

I agree with the person who said if the DualShock "ain't broke, don't fix it". I think the only thing wrong with it was the lack of triggers, I always liked the configuration better than the xbox one, and how it fit my hand, and with the triggers added it looks to be just about perfect for me.

This is really exciting
By hstewarth on 5/9/2006 9:53:18 AM , Rating: 2
This is really exiting that some of rumors on the net were not true - It does appear that Sony does has 1080p support and the free online service is nice.

Nice to here an official date we come Novemeber of 2006.

By pornpassplanet on 5/10/06, Rating: -1
By pornpassplanet on 5/11/06, Rating: -1
"Game reviewers fought each other to write the most glowing coverage possible for the powerhouse Sony, MS systems. Reviewers flipped coins to see who would review the Nintendo Wii. The losers got stuck with the job." -- Andy Marken
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