 Cider for OS X in action
TransGaming introduces Cider
From the same developers that brought Windows games to the Linux platform (Cedega), TransGaming this week introduced Cider, an application "wrapper" that essentially allows Mac gamers to install and play Windows games directly in OS X -- no dual-booting or virtualization required.
Cider works by translating API calls in real-time into code that OS X can understand. This includes all features such as 3D acceleration, sound and the rest of a game's features. Video acceleration is also supported. TransGaming says that using Cider will be transparent to users. Gamers simply install and launch a game like they would in Windows -- all the work is handled by Cider in the background. For developers, TransGaming says that by bundling Cider with their Windows games, Apple users can simply go out, purchase the same game, and bring it home and enjoy it on their Macs. There's no need for developers to develop "Mac" versions of their games. According to TransGaming:
Cider is a sophisticated portability engine that allows Windows games to be run on Intel Macs without any modifications to the original game source code. Cider works by directly loading a Windows program into memory on an Intel-Mac and linking it to an optimized version of the Win32 APIs. Games are simply wrapped up in the Cider engine and they work on the Mac. This means developers only have one code base to maintain while keeping the ability to target multiple platforms.
Cider is available for Intel-based Macs only, and according to TransGaming, users may see a performance hit ranging from 10 to 15 percent compared to the same game being played in Windows. It's likely that we will also be seeing game development for the Mac pick up as Apple finishes its transition over to Intel processors. Game development will be much easier because the hardware platform is virtually identical. Apple is expected to talk about the future of gaming on the Mac platform at its World Wide Developers Conference this week.
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