Print 10 comment(s) - last by thecoolnessrun.. on Jun 9 at 12:34 AM

Die hard Pac-Man fans to get new mazes to play after 26 years of the old stuff

Hitting Xbox Live Arcade tomorrow is Pac-Man – but not just any Pac-Man! It will be the first real new Pac-Man content to hit one of the world’s most recognizable video game figures in 26 years.

Don’t expect Pac-Mania though, as the new mazes will be all made for the classic, 80s style of Pac-Man, remastered for HD. Along with the new mazes are six new game modes, as described at the Xbox website:

  • The Championship Mode. This is the main game mode designed by NAMCO BANDAI Games and Iwatani specifically for the championship round of the Xbox 360 Pac-Man World Championship. This mode – as well as all others within the “Pac-Man Championship Edition” – features redesigned mazes with wide maze walls and a widescreen configuration to better enable high-speed game play. Timed limit of five minutes.
  • Challenge Mode 1 (Patience and Reward Course). This mode is an evolution of the Championship Mode. Patience mazes strategically offer fewer Power Pellets and Reward mazes provide a large number of Power Pellets – providing unique challenges and rewards for the player. Timed limit of 10 minutes.
  • Challenge Mode 2 (The Darkness Course). In this mode, only the area directly around Pac-Man and the Ghosts is visible and the maze walls are completely hidden. Timed limit of 10 minutes.
  • Extra Mode 1 (The Freeway Course). An extremely high-speed mode for advanced players, this mode features warp-speed Pac-Man and Ghosts and plenty of tunnels. Timed limit of five minutes.
  • Extra Mode 2 (The Manhattan Course). A mode inspired by the streets of Manhattan — the home for the first-ever Xbox 360 Pac-Man World Championship. Timed limit of five minutes.
  • Extra Mode 3 (The Overall Course). A mix of all other modes resulting in extreme mazes for the most devout Pac-Man fans. Timed limit of 10 minutes.

Pac-Man Championship Edition set you back 800 Microsoft Points and will be available sometime during the wee hours of Wednesday morning.

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to microsoft
By AntDX316 on 6/5/2007 6:36:45 PM , Rating: 3
bring back monster truck madness and midtown madness for pc along with Pinball madness and Motocross Madness with all new sights and sounds

RE: to microsoft
By Dug on 6/6/2007 10:46:26 AM , Rating: 2
I'll 2nd that. Loved that series.

RE: to microsoft
By xxeonn on 6/6/2007 2:06:28 PM , Rating: 2
Me too....

RE: to microsoft
By thecoolnessrune on 6/9/2007 12:34:58 AM , Rating: 2
Agreed. When Microsoft pulled the games from the Zone I was so sad :( I was part of the STOP clan for MTM2... With the custom and ingenious track and truck makers out there.. There was always something fun to do.

Sigh* Those were the days..

RE: to microsoft
By Screwballl on 6/8/2007 9:48:09 AM , Rating: 2
Still need to see the original Street Fighter, Mortal Kombat, Baseball stars and other popular titles from the early days of gaming... back when you had to THINK.

By therealnickdanger on 6/5/2007 3:37:01 PM , Rating: 4
Keep it coming, Microsoft! In this day and age of ultra-high-budget epic videogames, I'm quite content to enjoy all the awesome titles XBLA keeps pouring out! I can only pray that SEGA starts releasing their classics (STREETS OF RAGE) onto the service. I would be in heaven.

Is it just me, or do these new Pac-Man levels look easier? I wonder if they significantly dumbed it down for today's gamerz? I guess I'll try it out when I get home. What I would really like to see is a Pac-Man that truly takes advantage of HD resolution and offers a huge network of corridors with small characters...

RE: Sweet...
By chdude3 on 6/6/2007 11:21:25 AM , Rating: 1
This is a mediocre title. Pacman is already out on XBLA for 400 points - and I don't think either iteration has decent multi.

This announcement was also marred by Aaron Greenberg opening his fat yap and telling people that it would be "huge" and "make gaming history". OK, new Pacman content is kinda neato at best - it's not HUGE. Greenberg can suck it.

RE: Sweet...
By Von Matrices on 6/8/2007 11:14:44 AM , Rating: 2
What I would really like to see is a Pac-Man that truly takes advantage of HD resolution and offers a huge network of corridors with small characters...

Unfortunately, Microsoft still can't cater specifically to HD resolutions as the XBox 360 still supports 480i/p which is the standard that quite a few (but certainly not all) of Xbox 360 gamers use. If such a game as you proposed existed, the HD corridors might be, for example, 9 pixels wide in 1080i/p, but on 480i/p they would be 4 pixels wide, which would make the game much harder if not impossible to play for that group of gamers. Maybe that can be done next console generation where HDTV resolutions are the norm and SDTV is unsupported, but for now Microsoft is forced to consider the SDTV gamer segment.

RE: Sweet...
By jtesoro on 6/8/2007 11:00:39 PM , Rating: 2
In a way it looks easier, but on the other hand, the simplicity of a couple of the mazes pictured above may mean that it's actually harder to avoid the 4 ghosts.

Fine looks
By InternetGeek on 6/7/2007 6:16:11 AM , Rating: 2
The maps do look good...

I would recommend Microsoft works with Atari and bring back pitfall (the original) and a remake that respects the nature of the game but adds eye candy.

"I want people to see my movies in the best formats possible. For [Paramount] to deny people who have Blu-ray sucks!" -- Movie Director Michael Bay

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