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Resistance: Fall of Man ripped to 17.53 GB
Be prepared for some of the biggest ISOs ever

The console hacking types have taken it to the PlayStation 3 and have successfully created disc image files of games. By using an install of Linux on the console, games such as Madden 07, Resistance and Genji have all been ISO dumped and released on the Internet. Being images from Blu-ray media means that we’re dealing with current file sizes between Madden’s 7.08 GB and Resistance’s 17.53 GB.

Sony said prior to the PS3 launch that Resistance would use nearly the entire 25 GB space afforded by a single-layer Blu-ray disc. Developer Insomniac said, however, that the final size of the gold master was around 16 GB. Ted Price of Insomniac writes: "As we moved into the final week of finishing up the game we made two big changes which dropped the size of the final disc to just over 16Gb – still pretty large nonetheless. What were the changes? We removed PAL movies and further improved our data compression."

There’s still a small discrepancy between the developer’s quote and the size of the image dump. The difference is due to padding files, which contains no data but is there to aid in load times. According to Mmmkay of Beyond3D forums, the file type breakdown for Resistance sees padding making up 1.9 GB, FMV 7 GB, audio 2.24 GB and game data 6.12 GB.

The console hacking community may still be a long way from cracking the PlayStation 3, but the investigation into game files is the same way that the PSP homebrew effort began.



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Blu Ray burner
By WarlordBB on 11/27/06, Rating: 0
RE: Blu Ray burner
By MrSmurf on 11/27/2006 4:26:58 PM , Rating: 4
You don't have a Blu-Ray burner because no one is dumb enough to pay $750 for one. And if you had $750 available to blow, you wouldn't need to copy your friend's discs.


RE: Blu Ray burner
By edge929 on 11/27/2006 4:57:25 PM , Rating: 2
LMAO

/agree


RE: Blu Ray burner
By ScythedBlade on 11/27/2006 5:06:55 PM , Rating: 3
Of course, unless your Popular Mechanics, who's giving away a desktop with BluRay


RE: Blu Ray burner
By WarlordBB on 11/27/06, Rating: -1
RE: Blu Ray burner
By Aikouka on 11/27/2006 5:22:10 PM , Rating: 1
You should try it anyway. I'd like to see if burned discs work since I remember Sony shipping burnt Blu-Ray discs to reviewers near release. So maybe the PS3 can read those now? :D That'd help to make up the worth of the console for some of the less... umm... how can I put this nicely... "legitimate users" :P.


RE: Blu Ray burner
By UserDoesNotExist on 11/27/06, Rating: 0
RE: Blu Ray burner
By WarlordBB on 11/27/06, Rating: 0
RE: Blu Ray burner
By CascadingDarkness on 11/28/2006 3:15:21 PM , Rating: 3
If you didn't care why would you waste time posting 5 times in the same thread and defend your arguements?

In my opinion I don't mind that sony is trying to promote their new blue-ray by putting it in PS3. I do however think they completely killed support for both by problems with manufacturing and not coming up with numbers to get the ball rolling.


RE: Blu Ray burner
By Gigahertz19 on 11/27/2006 6:04:01 PM , Rating: 1
Nice, what do you do for a job? lol, that's some expensive stuff. Why did you buy a Blue-ray drive when the Sony PS3 is cheaper and comes with one?

You should post a pic of your watercooled 8800GTX SLI system that way I have something to worship :)


RE: Blu Ray burner
By WarlordBB on 11/28/06, Rating: -1
RE: Blu Ray burner
By DingieM on 11/28/2006 2:36:28 AM , Rating: 4
Do you have a social life?


RE: Blu Ray burner
By xsilver on 11/29/2006 9:48:37 AM , Rating: 2
who needs one when you have sony to keep you warm at night ;)


RE: Blu Ray burner
By Webgod on 11/28/2006 11:03:25 PM , Rating: 2
Ah, props to the early adopters, man. They're the people who give all the rest of us the news.


RE: Blu Ray burner
By Randum on 11/27/06, Rating: 0
RE: Blu Ray burner
By WarlordBB on 11/27/06, Rating: -1
RE: Blu Ray burner
By xstylus on 11/28/2006 1:08:26 AM , Rating: 3
I'll gladly pay $750 just to copy a $59 disc. Why? Principle.


7GB of FMV..
By VIAN on 11/27/2006 5:45:28 PM , Rating: 4
Damn, that's almost as much as the game data itself. I think in this day and age we don't need FMVs. Real-time graphics look good enough. It was OK back in the PSX days, but no longer. Especially as an excuse for the need of Blue-Ray.




RE: 7GB of FMV..
By GI2K on 11/27/2006 8:30:15 PM , Rating: 3
I'm yet to see real time graphics (using the game engine) that look as good as the over 10 years old FMV of Starcraft.

FMV are still the only way to give more deepness to a game... also this does not apply to consoles but with PC games the real time graphics will look dull if they are played in a low end PC that cant handle all the effects whereas FMV will look great regardless of the PC you have.


RE: 7GB of FMV..
By DingieM on 11/28/2006 2:44:54 AM , Rating: 2
I disagree with your point.
It makes perfect sense to me to use the in-game graphics engine to use cutscenes so you only have to store the animation sequences.
Gears does this but they didn't implement it all too well because of the bit of choppiness. Though it is possible due to the beautiful U3.0 engine and the Xbox360's top-notch GPU beast.
I think we will see more and more of in-game cutscenes in the future.


RE: 7GB of FMV..
By chaos386 on 11/28/2006 4:03:31 AM , Rating: 4
If the cutscene takes place in a completely different location from the current level (or if you're watching the cutscene a second time), it's much quicker to just stream the relevant FMV than it is to fully load all the textures, level data, sound, etc. that would be present if the cutscene was rendered in the game's engine (plus you'd have to RE-load the game data for the current level again after the cutscene was over).