The powerful PlayStation 3 will soon be getting the ability
to simultaneously walk and chew gum, so to speak. An upcoming system update to
bring the PS3 firmware to version 1.6 will give users the ability to download
files from the PlayStation Network in the background.
Currently, PlayStation 3 owners must halt all activity and
remain focused on the download progress bar. Any attempt at another operation
on the console will cancel the download, which is non-resumable. Users will greatly
appreciate this new feature when it comes to downloading large files, such as Gran Turismo HD
Concept at 625MB.
Another recently announced feature to be included in the 1.60
update is the introduction
of Folding@home functionality, giving owners of a PS3 the opportunity to
use their new game system to help find real-life cures to diseases such as
Parkinson's, Alzheimer's, cystic fibrosis and many cancers.
Version 1.60 will also improve the Web browsing ability of
the PS3. The update will bring zooming and new resolution settings for easier
surfing, plus a full-sized keyboard on-screen for more convenient text entry.
Although the 20GB PS3 may soon be extinct, especially after
confirmation from retailer memos, Sony is adding a software feature so that
the WiFi-less PS3 variant will be able to connect with the PSP for Remote Play.
Details of the update were first found from a Japanese
press release dating the release date of the new firmware to be March 22.
The timing of the new firmware closely coincides with the launch of the
European launch of PS3.
While not yet applicable to Japanese and North American
consoles, the European PS3 features revised hardware that omits
the Emotion Engine and Graphics Synthesizer, a chip used for hardware
backwards compatibility for PS2 games, in favor of costs. An upcoming firmware
update is expected to introduce software emulation of
over 1,000 PS2 games for the European PS3. It is unclear how the different
hardware specification and software requirements will affect future and current
Japan and North American PlayStation 3 consoles.
quote: According to Sony, the Cell processor inside each PS3 is roughly 10 times faster than a standard mainstream PC chip at protein folding calculations.
quote: ...dating the release date of the new firmware... March 22.
quote: it has been reported that the PS3 client can crunch around a frame a second, whereas my CPU client does one every 27sec (C2D @ 2.5ghz)Granted, the GPU client is tons faster than the CPU client due to specialized coding, I'm sure if Stanford made a C2D-coded client, it would rock.
quote: It has also been said (by Stanford) that if 100,000 PS3's joined the folding effort, their current aggregate folding power would double. Who knows how many CPUs are currently folding, but its far more than 100k.
quote: That's why we haven't seen a 64-bit native client yet
quote: part of the reason that F@H sucks on the K8 architechure
quote: I've been running the SMP Linux client for around 1 1/2-2 months now. Requires a a 64 bit Linux distro. It puts out about 2000 PPD on an E6400@3.2 Ghz.
quote: Until the C2D, the A64 was the CPU to have for Folding. It was better than anything else out there. It would get better PPD than a much higher clocked P4 and use much less power while doing so since it was a much more efficient architecture. The C2D rapes it right now on the regular and SMP clients but that's recent history.
quote: I would expect PS3 production to be similar to the GPU folding for ATI cards running the GPU client. If I remember correctly, it was said GPUs could equal up to 10x the performance of a general purpose CPU. That 10x performance hasn't been shown in the real world but it is faster than a general purpose CPU. I would expect PS3 production to be similar based on that.
quote: which is non-resumable.
quote: i think what you need mate is a PC :P
quote: 4) Rumble (which will most likely be solved).