backtop


Print 40 comment(s) - last by cyberdunks.. on Jul 20 at 12:13 PM


  (Source: news.cnet.com)
Game publishers hope to beat piracy through cloud gaming

Video game publishers are constantly trying to find new ways to put money in their pockets, whether its working against the used games market (i.e. Capcom applying the one-save game feature to "Resident Evil: The Mercenaries 3D, and Sony's idea to limit online access for used gamers with the PSN Pass) or trying to eliminate piracy, which is what most of the entertainment industry is trying to do (Recording Industry Association of America for instance). In this case, it's the latter. 

Some video game publishers are looking to the cloud as the anti-piracy future of gaming. Hard copies and digital downloads of games are too easy to replicate, since users can just create an image of the game and distribute it across the web, making it available to anyone with the right software to run it. The same issue is occurring with mobile devices. In fact, "Angry Birds" is the most pirated game in China.

"Piracy in the mobile space is rampant," said Rob Wyatt, chief scientist at cloud gaming provider Otoy. "It's even easier for games built on WebGL and HTML5 -- every texture, shader and asset is loaded as a separate file, so it's easy to find the file and download it."

So what's a publisher to do? Recently, turning to the cloud has become a viable option. Cloud-based gaming companies like OnLive, Gaikai and Otoy run their games on strong remote computer servers and stream them to a user's computer/device. These games are nearly impossible to steal because they "live" in the cloud.

Some publishers are pretty serious about cloud-based gaming becoming the new standard in gaming. They see it as a win-win because publishers score the price they want for games and beat piracy while users still receive a quality gaming experience (a half-decent internet connection will not show a difference in quality between cloud gaming and PC/console gaming, according to Venture Beat). In fact, OnLive's CEO Steve Perlman believes that cloud gaming will be the only type of gaming left in 10 years -- making retailers like GameStop obsolete. 

"We'll be there in 10 years -- if that," said Perlman. 

But what about consoles like Xbox 360, PlayStation 3 and Wii U? According to Wyatt, a combination of the recession we're currently in and the lack of need for next-generation consoles will put cloud-based gaming in a better spot in the future. Wyatt says the recession has restricted gamers' spending on video game consoles, which has prevented new systems like the PS4 from being released

"That next generation is seriously in doubt, both boxes are pretty much the same feature set," said Wyatt of the PS3 and PS4. "I don't think there's much need for a next-generation console -- you're going to have one box, and you play it on any device like a television or a tablet."

Game companies could make their money via cloud-based gaming through two possible options, or a combination of the two. They could either provide a monthly subscription fee for users, or require them to pay full price for each new game, like a video game store. Or they can do what OnLive does, and offer a subscription fee but also charge full price for newer titles.

Cloud gaming is sure to satisfy game publishers in many ways, and there are some benefits for gamers as well. For instance, cloud gaming could eliminate cheating in online games, such as small groups of people using "man in the middle" attacks.

"Because it's in the cloud, you can't access the network," said Wyatt. "Spoofing packets is nearly impossible because of the speed of the transmission and because all the computing happens at the other end."



Comments     Threshold


This article is over a month old, voting and posting comments is disabled

ISP's
By Dug on 7/15/2011 12:07:48 PM , Rating: 5
The problem won't be the cloud service, it will be the ISP's. You'll get knocked for excessive bandwidth usage even though they claim unlimited.




RE: ISP's
By Dug on 7/15/2011 12:08:37 PM , Rating: 2
Just like some ISP's want to charge more for going to certain websites like Netflix.


RE: ISP's
By Targon on 7/15/2011 12:34:14 PM , Rating: 1
Bad example since Netflix is about to implode due to stupid management.


RE: ISP's
By ClownPuncher on 7/15/2011 12:53:34 PM , Rating: 2
Are you willing to bet on that? Likely, most user will switch to Streaming only and Netflix profit margins will actually be higher.


RE: ISP's
By aharris02 on 7/15/2011 3:44:21 PM , Rating: 2
True... for now.

Many of Netflix's contracts for streaming content are about to be up for renewal. The studios didn't take streaming seriously when they originally licensed their content to Netflix for streaming, so Netflix was able to secure the contracts at bargain prices. Sony was at least smart about it and placed a limit in their contract to the number of streaming subscribers Netflix could have before their contract was void. Now that that cap has been hit, Sony is the first major studio with a chance to renegotiate their content prices.

It's also becoming clear to the studios that they can no longer ignore user-demand for streaming, and some analysts are estimating that Netflix's streaming license costs will increasing by 10-fold. Who knows if those estimates are true or not, but I think it's safe to say that Netflix's margins for streaming are about to be significantly reduced.


RE: ISP's
By aharris02 on 7/15/2011 3:33:59 PM , Rating: 2
I love how everyone is blaming Netflix and not the copyright holders. If you gave it half a thought, you'd realize it's the studios that are driving Netflix's increase in prices, not Netflix management.

What Netflix is doing wrong (that Time Warner and cable co's are great at) is they're not communicating the pressure they're receiving from the studios to raise prices back to their consumers.

Netflix: Maybe you should take a cue from Time Warner on this one and explain to your less-attentive users why you're forced to raise your prices.


RE: ISP's
By ssjwes1980 on 7/15/2011 5:17:21 PM , Rating: 2
I just wish they didnt have to go out explaning things like this cause everyone already has 1/2 the brain to understand business and what makes it change. To bad thats not the case...


RE: ISP's
By Solandri on 7/16/2011 3:44:08 PM , Rating: 2
quote:
Netflix: Maybe you should take a cue from Time Warner on this one and explain to your less-attentive users why you're forced to raise your prices.

Maybe they're doing it right? The public backlash over Netflix's new pricing tiers has become a news story in itself. So when Netflix goes to negotiate with the Studios, they can say with credibility, "See guys? We can't raise our prices any more. Our customers would rather quit using our service than pay more."


RE: ISP's
By LeftSide on 7/17/2011 10:01:55 PM , Rating: 2
It's not the ISP, its the ping time. The lag is un-bearable. I was in the beta and used it to try out demos. The positives are great. No installation, no hardware requirements, no nasty DRM, but I could not handle the lag.
I'm actually surprised that the on-live service hasn't been released for phones. You could play any game at high quality and use less battery life. Just think Crysis 2 on your phone...


RE: ISP's
By Manch on 7/18/2011 7:46:16 AM , Rating: 2
Yeah, and after pops gets the bill, he'll be sending the kids outside to play kick ball.


Da f***???
By Brandon Hill (blog) on 7/15/2011 11:07:39 AM , Rating: 3
quote:
In fact, "Angry Birds" is the most pirated game in China.


You see, this aspect of piracy I will never understand. It's 99 friggin' cents. It's an impulse buy. And people STILL pirate it?

**shrugs shoulders**




RE: Da f***???
By ClownPuncher on 7/15/2011 11:28:29 AM , Rating: 4
It's China. There is nothing more to say about that.


RE: Da f***???
By spread on 7/15/2011 11:21:56 PM , Rating: 2
Team Fortress is free and they still made their own Chinese ripoff version of it. It's called "Final Combat" http://www.youtube.com/watch?v=Rj8xUK75tr8


RE: Da f***???
By AMDftw on 7/15/2011 11:35:39 AM , Rating: 5
remember they only make 3 dollars a day there. .99 cents is a lot for them.


RE: Da f***???
By CU on 7/15/2011 12:34:02 PM , Rating: 2
99 cents. Its free on Chrome. Well atleat 3 worlds, plus a 7 level google world that you get to unlock. Not sure what the 99 cents gets you on phones and tablets, but that is enough for my 3yr old, who loves it.


Uh huh
By Kyuu on 7/15/2011 11:44:45 AM , Rating: 2
Yeah that's great and all, but I, like many people, aren't interested in purchasing products where the publisher retains the ability to control my access to my own game. Not to mention the inability to do custom configuration and modding.

Then there's the issue of capped Internet, which seems to be the way of the future. Don't fancy having my games eating up huge chunks of my data. And the quality is not identical, regardless of what these people say. They aren't streaming this stuff in 1080p or better.




RE: Uh huh
By Breakfast Susej on 7/15/2011 11:59:35 AM , Rating: 2
Don't forget another great feature this will allow the publisher. The ability to take "their" property away from you.

Forced obsolescence at it's finest. Still playing call of duty 27? No I don't think so, we'll just take that away now because it's time for you to buy call of duty 28 for the low price of $59.95

We won't be able to mod it, won't be able to play it unless they say, and won't be able to keep it if they decide to take it away. One hundred percent control over "their" intellectual property.


RE: Uh huh
By Hakuryu on 7/15/2011 11:59:25 AM , Rating: 2
Agreed, there are just too many issues that cannot be adequately solved to suit me.

What happens when the service is down and I can't even play single player? Or what happens when a game doesn't have alot of players, and the producers decide to stop supporting it - it's just gone forever, no possibility to play it in the future. Or what happens, when eventually the cloud gets hacked - can of worms.

Wasn't digital distribution supposed to be the main delivery system by now, from past analysts beliefs? Steam is doing great, but I still buy physical copies.


Laughable
By mez321 on 7/15/2011 12:31:23 PM , Rating: 2
So if a game has 5000 concurrent players, there needs to be servers with the graphics power of 5000 video cards, available 24/7.

Just imagine the server costs and the subsequent subscription charges - it'll never happen for FPS or driving games.




RE: Laughable
By PorreKaj on 7/15/2011 1:34:36 PM , Rating: 2
Its not like they stream in Ultra High Video settings.


RE: Laughable
By XSpeedracerX on 7/15/2011 3:22:20 PM , Rating: 2
The vid settings are less relevant than resolution here. Game A with full AA and all the effects and game B with everything turned down could eat the same amount of bandwidth if both games play at the same resolution.


The future, whether you want it or not
By Breakfast Susej on 7/15/2011 11:54:54 AM , Rating: 2
I normally am one to embrace change but the future of gaming really scares me at times. The future of media itself scares me in many ways.

In the never ending vendetta against the consumer these companies ever growing desire to control every aspect of their intellectual property is just getting stronger and stronger. To the point where I would have to agree with Onlive's assertion that this will be the future.

In the end what does piracy come down to? The way I've always seen it is it's the difference between the companies making a sickening amount of money and only making a staggering amount of money. Because despite the fact that piracy is at what you could call an all time high, these companies are still filthy rich and getting richer, much like the music and movie industries.

I still really don't envision rural broadband internet being anywhere near where it will need to be even in ten years to support that level of data transfer, so perhaps rural or small town people can just forget about gaming in this man's vision?




By MozeeToby on 7/15/2011 2:28:08 PM , Rating: 2
Bandwidth is a problem, but it's a surmountable one. Latency on the other hand... not so much. I live in an urban area, with a high quality cable internet connection and my latency on a good day is 150ms. That means that the time between me pulling the trigger and seeing the the effects of that action is 300ms, which is about 200ms too long.


Why do reporters quote these morons?
By Targon on 7/15/2011 12:32:06 PM , Rating: 2
A computer manufacturer CEO is going to claim that the number of new computers sold in a few years will be double what it is today, a computer consulting CEO is going to claim that the number of viruses and malware will go way way up, and politicians will continue to lie and cheat, it is just the way these people operate, and in pretty much all cases, they are wrong.

The idea that "Cloud computing" is going to dominate for example....that assumes that people will want fairly low end products that don't need a fast connection to the Internet. Internet speeds for the most part are not going up, and people want to make sure they have their data LOCAL, just in case the Internet connection goes down. For games, remember how the Sony network was down not too long ago? Why would anyone really want gaming to be cloud based, unless the power of the game servers on the other end goes way way way up beyond what our local devices could possibly hope to handle?

Now, looking at the games we have out today, you have the MMO games, where the real reason for the online nature is to sync up a large number of players. If you really look at the game environments for the current MMOs, most single-player games are much higher quality in terms of the artwork and detail levels. Now, the only way to make it so cloud based games would improve on this would be if the game servers do all the rendering, and they are capable of giving us characters and graphics well beyond what we can get at home.

So, 5 million polygons has been the number to accurately render a human. If a cloud-based game could do the rendering and stream the graphics for all players, then I'd agree that the future would be with cloud based games, but that isn't what we have out there.

If The Witcher 2 couldn't be offered as a cloud-based game, why would cloud based games suddenly be more desired? It is very resource intensive, and right now, that should be the benchmark for what a cloud-based game SHOULD be able to handle if it wants to replace my computer.

Back in the early days of computers, we did have things like dumb terminals where all the processing ability was centralized, but until that centralized computing ability is so much more powerful than what I can put on my own desk, what advantage would there be to that model?




By shin0bi272 on 7/17/2011 8:48:07 AM , Rating: 2
To sum that up... its angry birds, farmville, and WoW for everyone... all the time... and that's it. No good graphics and no FPS games that are worth a damn. That's all you had to say man.


Sure.
By XSpeedracerX on 7/15/2011 3:19:26 PM , Rating: 2
So long as we get ubiquitous, low cost, extremely low latency, high speed internet within 10 years.




RE: Sure.
By Omega215D on 7/15/2011 5:39:35 PM , Rating: 2
In the US? That'll only happen when people stop laughing. The space elevator is more likely...


Haha....
By Uncle Bubb on 7/16/2011 1:14:49 PM , Rating: 2
Maybe some Anonymous hacker will save the future and
nip this one in the bud early. If that doesn't happen, there are always companies like Blizzard who never fail to adapt and succeed. They'll find a way to do it right. And the other companies will just be weeded out to the ones that treat there customers well. Even now, there are few companies I trust to provide a good product.




RE: Haha....
By ender707 on 7/16/2011 6:17:14 PM , Rating: 2
They already have, and that is why this idea is so ridiculous to me. Just think back a couple days to Sony's PSN. Is it a cloud network? No, not really. But it is an online service in which you MUST store your personal and some financial data like a credit or debit card to use, and there is no way that a cloud gaming service will operate any other way. Sony, who I believe has a lot more "credibility" than OnLive had their service destroyed by a hacker.

I have also been notified by Citi, and Chase, and even the U.S. military that in isolated incidents my personal information was stolen; So I highly doubt the system that will pretend to let you own games and stream a blurry, low-resolution of it to your home during off-peak hours (when it is likely to function well for most of us at all) will be able to protect our data and honor the "lease" on their intellectual property.

I like the idea of OnLive as an option, not as a replacement for my PC/Console gaming. And I do not like the idea of a company in the video game industry trying to convince the business world that they have solved the age old problem of property theft (In this case, pirating) when in the real world having even the threat of having your hands cut off is not entirely effective.


I found a fly in their ointment
By shin0bi272 on 7/17/2011 8:55:24 AM , Rating: 2
quote:
But what about consoles like Xbox 360, PlayStation 3 and Wii U? According to Wyatt, a combination of the recession we're currently in and the lack of need for next-generation consoles will put cloud-based gaming in a better spot in the future.


A) the consoles are slated to be refreshed in late 2012

B) unless we get another 4 years of obama and another leftist president after that the recession wont last much longer

C) Mayhaps its the lack of good games coming out for the consoles and pc? Hell Activision refuses to update their game engine for call of duty because it would take too much time to perfect... they'd rather crank out a game a year (maybe 2) with the same basic concept and new maps and make millions off of it... till people get sick of it of course and stop buying them. Then you have the fact that the graphics are good even though they are dx9 and not 11 so people dont feel any rush to upgrade either ... I mean yeah tessellation makes things look awesome but its not like the jump from dx8 to dx9 in picture quality it just makes things bumpy. Not really worth another 600 bucks to a console gamer.




RE: I found a fly in their ointment
By BZDTemp on 7/18/2011 4:09:59 AM , Rating: 2
A) Maybe. Anyway I think it's a mistake to bring consoles into the discussion - it's all about software (but only as long as the laws of physics are ignored).

B) I don't see how a republican can do better than Obama. Most likely he/she would do worse plus it is actually more important what goes on in China than in domestic US.

C) Lots of great games are coming out for either platform.

To me the idea of having games run completely on servers is absurd. There is no getting around the laws of physics and lag is simply not good for any game - even with turn based strategy games.


f**k the cloud
By inperfectdarkness on 7/15/2011 11:57:14 AM , Rating: 2
cloud makes sense if you're a corporation or some type of intranet.

cloud is NOT appropriate for the consumer market. it's nothing more than a shill attempt to defraud consumers into paying for vaporware.

you'll own nothing, you'll have nothing to show for your money, you can't resell anything, and you'll be victim to how the owners of the cloud wish to treat you.

the cloud makes you a puppet. fight the cloud.




RE: f**k the cloud
By Breakfast Susej on 7/15/2011 12:04:09 PM , Rating: 1
I say go one further.

We need to start fighting the bullshit that is consumerism.

More and more the whole world just feels like an endless spiral of advertising as these corporations get bigger and bigger and force advertising down our throats 24/7, served with a constant side of fear to make us consume.

When I look at the future all I see is greater and greater consumerism. And the people behind it are looking non stop for ways to herd us like rats into dropping every last dollar of our income into their pockets.


Whammo CEO
By mckirkus on 7/15/2011 1:14:33 PM , Rating: 2
In other news, Whammo CEO Kyle Aguilar says hula-hoops to dominate the global entertainment landscape by 2018.




All I can say is...
By augiem on 7/15/2011 2:22:01 PM , Rating: 2
DUH!!!!!!!!!!!!!!!!!!!!

I've been saying this for the last 10+ years. This is ancient news.




In 10 years from now..
By MarioJP on 7/15/2011 3:38:35 PM , Rating: 2
In 10 years by the time this happens there is going to be a PS4, the next Xbox, Super Urban Gaming rigs with 8 or more cores. Graphics cards would be insanely powerful by then. What it boils down to is if you are one of those that don't want to own anything yet pay a fee just to play, similar like Netflix streaming is crazy. At least netflix has the options to have it deliver on DVD to watch LOCALLY . The thought of paying full price for a game only to have it streamed is ridiculous!.

What about the bandwith caps?. Its only going to get worse and this isn't helping. Cloud computing maybe a cool concept, but I don't see it replacing "local Machines" anytime soon if not ever!.




xcvxcv
By bishanliu on 7/17/2011 8:31:20 AM , Rating: 2
Free transport
http://www.benzlogo.com




Hmmm...
By NellyFromMA on 7/18/2011 8:55:40 AM , Rating: 2
Everyone is pushing the 'cloud' to hold everything of yours, but the infrastrcture isn't here (in the states). Because our telecom industry is a total joke, it likely won't ever be there. Granted, our country faces unique challenges in implementing it to replicate the percentages of access to countries entire populations as well as speeds that make ours look poor (think South Korea, U.K.) what truly holds us back is how the entire process is executed. Until a major revelation comes about one way or the other, you can kiss the idea goodbye for the masses. ISPs are simply going to meter in the US.




This won't stop piracy.
By cyberdunks on 7/20/2011 12:13:43 PM , Rating: 2
People will still figure out how to download what they want and run it locally even if they have to run a localhost web server to do it. Even if its to get around their ISPs bandwidth cap.




“We do believe we have a moral responsibility to keep porn off the iPhone.” -- Steve Jobs














botimage
Copyright 2012 DailyTech LLC. - RSS Feed | Advertise | About Us | Ethics | FAQ | Terms, Conditions & Privacy Information | Kristopher Kubicki