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The Wii Zapper accessory  (Source: Nintendo)
Link's Crossbow Training to come with every $20 Wii Zapper

The Wii’s controller scheme allows for various ways to play. Instead of needing to purchase separate peripherals, such as a steering wheel or lightgun, the Wii Remote replicates those functions with plastic shell accessories.

Nintendo revealed at this past E3 its Wii Zapper, which integrates both the Wii Remote and Nunchuk into a lightgun accessory, and has now announced that it will be available at retailers starting November 19 for $19.99.

“The Wii Zapper combines our remarkable controllers into one housing with a classic style reminiscent of arcade-style games," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Both veteran and first-time players will find it brings a whole new dimension to games where targeting is key and provides even more exciting game-play experiences.”

In addition to the accessory, a Link's Crossbow Training game, based off the Legend of Zelda series, will come packaged with every Wii Zapper. The pack-in title is described in the press release:

“Players assume the identity of hero Link, who progresses through a series of tests to perfect his crossbow marksmanship. Start with stationary bull's-eyes and graduate to moving targets before defending Link against all kinds of enemies.”

Other announced titles that support the Wii Zapper are EA's Medal of Honor Heroes 2, Capcom's Resident Evil: The Umbrella Chronicles and SEGA's Ghost Squad.



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CS
By Master Kenobi (blog) on 9/11/2007 10:10:44 AM , Rating: 5
Now if only it would work with Counter-Strike................




RE: CS
By webdawg77 on 9/11/2007 10:15:02 AM , Rating: 2
Or just about any FPS for that matter.


RE: CS
By oab on 9/11/2007 10:40:09 AM , Rating: 2
Metroid anyone?


RE: CS
By GoodBytes on 9/11/2007 10:48:46 AM , Rating: 2
Then how are you supposed to move? It would be very hard with the current weapon setup.

Resident Evil Umbrella Project, is LIKE those video arcade shooter, where a video that plays and you try to shoot the most zombies (or metal terminators) as you can, and get as many items as you can to increase your overall score.


RE: CS
By acer905 on 9/11/2007 12:01:35 PM , Rating: 3
maybe walk around using the analog stick on the back of the nunchuck? I can see a natural way of doing it where you just use your thunb on that analog stick to walk around, and look around simply by moving the barrel in different directions. IT would give a rather VR feel to it


RE: CS
By Spivonious on 9/11/2007 10:46:17 AM , Rating: 2
Is there a compatibility issue? It's just a piece of plastic that the controllers get plugged into.


RE: CS
By glenn8 on 9/11/2007 10:51:54 AM , Rating: 2
It wouldn't work for games that require the controllers to move independently... like to throw a grenade for example.


RE: CS
By RjBass on 9/11/2007 10:59:19 AM , Rating: 2
i disagree, look at the thumb stick and several buttons. It would require having to learn a new controller all over again, but it could be easily implemented into FPS games.


RE: CS
By Spivonious on 9/11/2007 11:17:28 AM , Rating: 2
Umm...there are no new buttons or thumbsticks...


RE: CS
By TedStriker on 9/11/2007 11:25:44 AM , Rating: 1
Umm... but there's still a thimbstick on the nunchuck...


RE: CS
By glenn8 on 9/11/2007 3:01:36 PM , Rating: 2
When I say "move independently" I mean when you have the "nunchuck" in one hand and the pointer in the other. While aiming with the for example pointer, you motion with the nunchuck to do other things (like make a throwing motion). Using the Zapper would restrict this since they are both attached. The Zapper is fine for any game that doesn't require the tilt sensors in the nunchuck.


RE: CS
By Kefner on 9/11/2007 11:30:51 AM , Rating: 2
Why can't you use it in something like Metroid (or in something where they need to move independently)? Is there a disclaimer with the Zapper that says YOU MUST have the thumb stick in the Zapper at all times. I could see using the zapper to hold the Wii-mote and use the thumb stick like you normally would. Why wouldn't this work???


RE: CS
By tedrodai on 9/11/2007 11:42:15 AM , Rating: 2
This definitely looks interesting. It's very nice that Nintendo can just throw out cheap add-ons like this so they don't have to replicate the expensive (so I would assume) motion-sensing/etc properties of the remote in a completely new controller. However, there's a lot of buttons (A, +, -, 1, 2, D-pad, Home) on the top of the remote that can't be accessed with a finger twitch with this solution, which decreases the possibilities in a fast paced FPS like Counter Strike. That's not to say that they can't be useful, of course. Heck, I'm looking forward to any change to the way the remote is currently used...which is what my off-topic rant in the next paragraph is about.

One of the issues I've had with the remote is that for pointing at the TV while hitting buttons, you have to angle your wrist down (with thumb on top, fingers below). For a regular TV remote, this isn't such an issue--you use the remote to find a show to watch, then put it down. But when you're trying to accurately point out things on the screen, twist your wrist back and forth while doing so, and hit various buttons on the Wii remote at the same time--by doing this for much longer than a few minutes, you find this is NOT an ergonomic controller. Likewise when holding the remote sideways (like the old NES controller), you may find that the clip you use to release the battery compartment cover can very aggrivating to the fingers you wrap around the bottom of the controller.


RE: CS
By acer905 on 9/11/2007 12:05:06 PM , Rating: 2
Possible solution to one of your problems. if you use one of the skins for the remote, then you don't really feel the battery cover at all. Or at least i don't


Fun Factor ?
By BlitzAceYuna on 9/11/2007 11:07:16 AM , Rating: 2
I know it isn't as powerful as the Xbox360 or the PS3, and that it doesn't output in 1080p/1080i..

I don't know about you guys, but with a few PvP games, I could see this being more of crowd pleaser than its counterparts.

Especially in situations where you've got a few friends over who really aren't that interested in the effects or graphics, and just want something simple and fun to play with.

Granted, the fun factor for the owner himself might not last as long, but I think it'd be quite entertaining in a party situation.




RE: Fun Factor ?
By xti on 9/11/2007 11:37:52 AM , Rating: 2
quote:
but I think it'd be quite entertaining in a party situation.


Nintendo needs to partner up with BudCo.


RE: Fun Factor ?
By Goty on 9/11/2007 12:01:36 PM , Rating: 2
The Wii is a great party console, there's no denying that, but there are just too few good games outside of the part genre.

A friend of mine recently had to sell one of his consoles (360 or Wii) for some extra cash, and guess which one was the first to go?


RE: Fun Factor ?
By cigar3tte on 9/11/2007 12:23:46 PM , Rating: 2
maybe because it's easier to sell and fetch more $$$?


RE: Fun Factor ?
By modestninja on 9/11/2007 4:48:54 PM , Rating: 2
I know I just sold mine on e-Bay because after the initial couple months where I played it regularily, I barely played it anymore. Other than Wii Sports and Zelda, the games just aren't very good.

Anyway, I was amazed that after owning the console for 6 months I made a slight profit selling it on eBay even after all the ridiculous seller fees.


RE: Fun Factor ?
By saiga6360 on 9/11/2007 5:13:48 PM , Rating: 2
He doesn't have a PS3 so I am guessing his kidney.


What the crap???
By eyebeeemmpawn on 9/11/2007 10:59:13 AM , Rating: 3
No Duckhunt???




RE: What the crap???
By Zensen on 9/11/2007 11:23:59 AM , Rating: 2
I 2nd that. but its okay. Glad these cartridges last forever. Duck hunt <3