With new game consoles there is always a concern with the pricing of the systems and games themselves and with the announcement of Nintendo porting older NES, SNES, and Nintendo 64 games for their to distribute electronically have raised some new questions, specifically about where/how the games will be stored if they exceed the gaming console's onboard flash memory size.
In an
interview of Nintendo's president, Satoru Iwata tells CNN/Money that the new console will be more affordable than the other next-gen consoles such as the XBOX 360 and Sony's PS3 and games Nintendo develops will follow the same plan. Though 3rd party developers may ask for more money per copy of game, Nintendo will not charge above the standard $50 price point for games developed in-house in order to gain customer loyalty.
The other topic brought up during the interview was the concern over storage space provided by the console and how 512MB of flash memory would be sufficient to store updates and even the older Nintendo, Sega Genesis and TurboGrafx 16 games which Nintendo is planning to
offer for download through their online service.
Iwata mentioned that the console will feature SD memory card slots for virtually unlimited storage but also pointed out that the console will feature USB ports and hinted that they would not be limited to input devices but may, in fact, support other types of storage devices as well.
Iwata said there would be more announcements made regarding the "Revolution" during E3 2006 in a few weeks.