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Print 28 comment(s) - last by testbug00.. on Aug 1 at 12:47 AM

But it managed to sell 2.82 million copies of Mario Kart 8

Apparently, not even Mario Kart can save Nintendo. 
 
According to Nintendo's first quarter financial report for April-June, the troubled gaming company earned revenue of ¥74.7 billion ($731 million USD), which is an 8.4 percent decrease on the same period last year. 
 
Nintendo reported an operating loss of ¥9.47 billion ($92.7 million), showing that the Mario Kart 8 release wasn't enough of a boost for Wii U hardware sales to counter a loss.
 
Wii U sales did increase year-over-year, however, with 510,000 units sold between April and June (a year-over-year boost of 219 percent). Mario Kart 8 itself sold 2.82 million copies, which accounts for over half of all Wii U titles for the quarter -- making it the console's third best-selling game of all time. 
 
The 3DS handheld continued to decline with 820,000 units sold over the quarter compared to 1.4 million in the year-ago quarter. 
 
Overall, the company's net loss was at ¥9.92 billion ($97.1 million USD). 
 
So far, Nintendo hasn't changed its forecast of a ¥40 billion operating profit for fiscal 2014. It's still also predicting 3.6 million Wii U console sales. 
 

Nintendo may be able to up Wii U sales a bit with solid new titles coming out like Super Smash Bros., Captain Toad: Treasure Tracker and Bayonetta 2, but some speculate that these won't be game-changers for hardware sales.

Nintendo has been on a bit of a downward spiral in recent years with slowed console/handheld sales. In May, it was reported that Nintendo lost $457 million USD during fiscal 2013, which made it the company's third straight year of losses. 

Nintendo was only able to sell 2.72 million Wii U consoles during fiscal 2013. Since the console's introduction in 2012, it has only sold a little over 6 million total. 

Some blame Nintendo's poor strategic choices regarding its hardware and software for poor financial earnings. For instance, in January of this year, Nintendo said it wanted to steer clear of mobile and work on a gaming-related health product for 2015 instead.

Just last month, Nintendo's top game designer Shigeru Miyamoto said that Nintendo may one day bring its 3DS and Wii console development teams together in an effort to allow games to be cross-platform

Source: Nintendo [PDF]



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Game Developer
By Mitch101 on 7/30/2014 2:03:39 PM , Rating: 2
Im almost surprised Nintendo hasnt come out with a Phone.

Ill say that the Mobile device market has cut Nintendo's mobile device market off. Hard to justify $30.00 games when you have Free, $1, $5, games on phones/tablets that are equally as fun and $30.00 in phone/tablet games goes a lot farther. Although I believe controls are lacking compared to a DS but that stylus would easily move over.

On the console I think they should support but slowly abandon the Wii-U and port their exclusive games for the PS4 and One. People would buy them. There is a market for Mario, Donkey, Pokemon, and Zelda. Its not the other way around Im not going to buy a Wii-U to play them so if they want my dollars they are going to have to port them. If you only have 6 million or so consoles sold and no hope of selling tons more then port the games and plan your console comeback. Im not sure its worth making an upgraded Nintendo console and try to build an eco system against the One and PS4 unless they have something revolutionary which I dont think they have. Overpriced controllers wont work even if most people will never play with more than 2 at a time.

Otherwise its a possible opportunity for someone to buy up Nintendo for their exclusives.




RE: Game Developer
By Labotomizer on 7/30/2014 2:20:52 PM , Rating: 5
There may be some games on mobile that compete with the lower end 3DS titles at $30. But if you've played Kid Icarus, Fire Emblem, Bravely Default, A Link to the Past... There aren't any mobile games that come close to just those 4. And there are dozens that could fall into that list.


RE: Game Developer
By Shadowmaster625 on 7/30/2014 2:53:55 PM , Rating: 2
Yeah but kids dont care. They want to be like their parents I guess. I really dont understand the reasoning behind it. I dont think there is any. But my 10 year old would rather play all those stupid free phone games that are totally mindless and stuffed full of ads than play his DS. And this is on a phone with a cracked screen and a battery that only allows for 30-40 minutes of gameplay. It's so... retarded. But it is what it is. Nintendo should definitely make an android compatible phone. That way kids can play all those stupid free games, but also play real quality titles on a platform that (hopefully) allows for more than an hour of playtime. That's the real winner I see here. DS games have much better productionvalues than those crap android phoen games, AND the nintendo platform is MUCH MUCH more power efficient.


RE: Game Developer
By Labotomizer on 7/30/2014 4:15:17 PM , Rating: 2
My daughter has a 3DS, a phone, a Kindle Fire and access to my iPad that I don't really use. She plays on her 3DS more than the other mobile devices. She plays on her PC the most though, but when we go somewhere it's her 3DS that comes with. Pokémon Y, Tomodochi Life, Kirby, some Mario games and numerous other 3DS games I've purchased for her she loves. Plays them all the time.

If it had Minecraft on it she'd probably never put it down. Still don't understand why Minecraft doesn't have a 3DS version...


RE: Game Developer
By hughlle on 7/31/2014 5:19:21 AM , Rating: 2
I can't speak for people as a whole, but my girlfriend and her 12 year old brother both have DS of one variety or other, i don't keep track, and they use them pretty much exclusively. Niether use their iphones to game, nor their ipads. they want to use the nintendo because it has actual controls, does not effect their phones battery life, and the nintendo has the games they want to play, and good games at that. Other than older games ported to android/ios or emulated, i've rarely ever seen or played a game that actually makes me want to play it for more than 10 minutes. Partly because touch screen gaming blows.


RE: Game Developer
By atechfan on 7/31/2014 6:19:54 AM , Rating: 2
Your girlfriend is a kid? :P


RE: Game Developer
By hughlle on 7/31/2014 6:40:23 AM , Rating: 2
Some of the games i find her playing leave me thinking that myself :D


RE: Game Developer
By nikon133 on 7/31/2014 4:50:27 PM , Rating: 2
I think they do, in general - Nintendo portables sell quite well. But games don't hook every kid the same way, and some kids not at all. A kid of a friend got PS1, PS2 (purchased 2nd hand between his 5th and 8th birthday, approximately) and PS3... played them all for a few weeks, month or two... got bored.

And he played only racing games. He is around 10 now, he should definitely be in platformers and such - Rachet & Clank type of cartoon-ish games - but it's just not his thing. He does love to go outside and play with RC cars and boats, and have quite a few of them.


RE: Game Developer
By Aloonatic on 7/30/2014 2:58:58 PM , Rating: 1
That's the sad thing. You're probably right, they may well be great games that are better than the games we can all get access to in the play store / iStore... But less and less people will see the value in spending £££/$$$ in order to buy specific hardware to play these games, when they've already spent money on a mobile computer that they keep in their pocket.

Nintendo could well be better off ditching making their own hardware and investing in supporting Android and iOS, where they could access a lot more people who may be willing to spend money on their software.

I guess the physiological hurdles that Nintendo would have to get over is being in control of the hardware and that people probably won't pay $30 for a mobile game. Maybe $10 or $15?

Maybe when the mobile market place settles down, hardware and software wise, then Nintendo may change their minds, but you can see why they may be wary to. It is probably not easy to keep up with the changes in hardware and software OSes on phones which seems to change a lot in a year or two, compared to the stability of the 3DS hardware that only changes when Nintendo wants it to.


RE: Game Developer
By Labotomizer on 7/30/2014 4:19:19 PM , Rating: 2
I don't see Nintendo making games for other platforms anytime soon. The problem is the lack of uniform control of the interface. Sure, every system has a touch screen. And that might work for some games. But the 3DS games are setup so you can use the touch screen and still see what's going on above. You could maybe split up a tablet to emulate that but a phone is too small. Add in the lack of analog control and physical buttons and it becomes a bigger problem. Sure, you can get gaming shells for mobile devices. But that's an accessory. You can't design games for just an accessory.

Nintendo could make some good money off of their older games but they'd tarnish the controls. What made the original Mario Bros the best platformer of the time wasn't the graphics, it wasn't the immersive story. It was the absolutely excellent controls. I don't see Nintendo sacrificing on that.

Maybe it will lead to them going under. I'd rather they fail then give up on being great and accepting mediocrity.


RE: Game Developer
By siberus on 7/31/2014 3:58:36 AM , Rating: 2
I agree. At the height of the Wii's success Nintendo had managed to surpass Honda for a while in Japan. Not sure they'd want to limit themselves to just software.


RE: Game Developer
By nikon133 on 7/31/2014 4:59:31 PM , Rating: 2
In my perfect world, they would keep handhelds, drop desktop consoles and port their Wii and Wii U games - some of them, at least - to PS and Xbox... or maybe even PC.

I wouldn't mind playing latest Mario, Zelda... games on my PS3 or PS4, but I just can't get around to purchase another console... 0:)


RE: Game Developer
By testbug00 on 8/1/2014 12:47:33 AM , Rating: 1
with respect, the best games I can recall happening on the DS/3DS platform in terms of solid gameplay and story that are huge hits like Fire Emblem on the 3DS, and, Bravely default, all would work fine without the bottom screen.

They might be harder to navigate some areas and such, but, well, for a lot of games, the bottom screen is a convenience, not a necessary. I cannot think of a single key feature that pokemon added that needs the touchscreen, or, is important to beating the game.

Those titles sell, they sell a lot, and, they would likely sell even more given they were on many mobile phones. There are about 45 million systems on playing 3DS games. Given that Nintendo released to iOS and high end Android they would have at least 250 million people in a position to buy their games. Would some games not work? Certainly.

Would many games work? Yes. RPG games would work. Pokemon, Advanced wars, Fire Emblem. These are HUGELY popular, extremely well regarded series. Having played, I can say that Fire Emblem and Advanced wars games on the DS/3DS systems would work just fine on phones, without that second screen being emulated.

Do I See them doing this... No. I don't think Nintendo will. But, your reasoning? Silly. Make a case for an iPhone that makes it thicker and adds L/R buttons and fits into the hand. You need a few models, 2-5 maybe after the upcoming iPhone's are introduced, and, you get a base of well over 150 million people to sell them to. The S5, Certainly, add 10+ million more people.

The thing is, Nintendo doesn't need to make a game shell for each game, it just needs to make a game shell that makes the phone feel comfortable to hold, that adds a few key buttons.


RE: Game Developer
By inperfectdarkness on 7/30/2014 3:55:10 PM , Rating: 3
And this will be the epitaph on Nintendo's grave, just as it is the epitaph on 16:10 displays, affordable AWD-TT coupes, fiscal responsibility, etc.

"Proof that stupidity in large masses trumps logic, reason, rationale or quality."


RE: Game Developer
By sgw2n5 on 7/30/2014 2:21:33 PM , Rating: 2
I think Nintendo has enough cash squirreled away to survive this generation, but they really should think about releasing a new console soonish.

As for mobile gaming... I see much more value in Nintendo's mobile offerings (even at $30) than all of the crappy mobile games in Google Play or App store. Most aren't worth the $1 asking price.


RE: Game Developer
By GulWestfale on 7/30/2014 4:04:32 PM , Rating: 2
the real problem with nintendo is that they do not innovate. they rely on remakes of titles that they have been remaking since the early 90's... yet another version of mario, zelda, the umpteenth pokemon... and they expect a handful of titles to give them massive hardware sales.
of course, their own, first-party titles are great, but they need a flood of good third-party games as well, and they haven't really had that since the SNES. the N64, gamecube, wii, and now wii U have all suffered from a lack of third party support, and that is the first thing nintendo needs to fix.

the second thing they need to fix is trying to sell people laughably underpowered hardware, with the excuse that it's the gameplay that matters. anybody can put a motion sensor into their controllers, and nothing stops sony or MS from putting a screen into a controller and selling it as what it is: an accessory. but to pretend that the wii U controller makes up for the console's lack of power is just stupid. there is no reason why they can't have a more powerful CPU/GPU in their system.
i do not see how more powerful hardware would negatively impact gameplay. i guess that is a secret known only to mister miyamoto and his colleagues.

of course, nintendo tries to sell the hardware at cost, never losing a penny on the machine, and that is the real reason why their systems haven't been up to par in over a decade... but by now they must surely realize that this strategy isn't working.

i think we saw the best of nintendo during the SNES/genesis war, and while sega was forced to change with the times and become a software company, nintendo's larger cash reserves can fend off the inevitable a bit longer. ultimately nintendo will have to either try to emulate sony/MS, try to get into the phone business (as a subsidized gameboy/phone would make their console far more attainable and attractive), or go the way of sega.


RE: Game Developer
By Labotomizer on 7/30/2014 4:13:14 PM , Rating: 2
GameCube was more powerful than the Xbox or the PS2. That was their worst selling console, up until the Wii U.

The Wii was far underpowered but outsold the other two, in hardware and software. And, as someone who prefers to game on their PC, the Wii offered a unique experience that you couldn't get on either console or the PC, making it a great system to have around.

The Wii U is really good though. You can knock the power of the system but I saw the live trailer from the new Zelda. I've played Mario Kart 8, with fantastic graphics and 2 players at 60FPS. Super Mario 3D World looks really good as well. X is going to be outstanding. And let's not forget Bayonetta 2 and Smash.


RE: Game Developer
By GulWestfale on 7/30/2014 6:21:03 PM , Rating: 2
the gamecube was more powerful than the xbox? here, on planet earth??


RE: Game Developer
By StevoLincolnite on 7/30/2014 6:52:12 PM , Rating: 3
quote:
the gamecube was more powerful than the xbox? here, on planet earth??


There were a few things that the Gamecube was better than the Xbox at, but that works both ways, which is to be expected, they're vastly different at the hardware level with their own nuances for developers to take advantage of.

You just had to take a look at the games like Resident Evil 4 or StarWars Rogue Leader to see what the Gamecube was pushing out, it was competing incredibly well with any Xbox game in terms of graphical fidelity and easily making a laughing stock of the Playstation 2.

As for sheer performance, well. - As far as I know, we can't run 3D mark on either machine, so just let the games do the talk.

I do wish Nintendo would compete with Sony and Microsoft more on the hardware level though, just so they would attract more 3rd party developers to their console and provide much needed competition.


RE: Game Developer
By Labotomizer on 7/31/2014 8:50:30 AM , Rating: 2
The original Xbox was a low end x86 system, at least relatively speaking. Because it was x86 it wasn't purpose built for gaming. Perhaps in overall computational power the Xbox was better than the GameCube, but the lack of the optimization you got from a RISC based architecture at the time lead to the GameCube being able to produce better graphics. This has always been the trade off between purpose built and general compute. With the XBOne and the PS4 we've gotten to a point where it's better. But because they're using standard architecture, developers won't be able to continue to squeeze performance out for 5+ years like they have in previous generations.


RE: Game Developer
By nikon133 on 7/31/2014 5:44:46 PM , Rating: 2
I think they will. Console developers are more used to optimize games for exotic architecture of previous generation than on x86 architecture, so they are relearning tricks of trade just as they had to with PS3/X360.

In addition, SDKs are also being improved. And then, both new system SDKs are working closer to metal, compared to PC development... as a result, even if hardware is comparable, best practices in software development aren't necessarily the same.

Eventually, console developers are not under pressure to focus on new hardware being released every year. Instead, they focus on further polishing skills on same ol' hardware that should remain unchanged for 6-7 years. It's a different game, really.


RE: Game Developer
By swaaye on 7/31/2014 6:11:40 PM , Rating: 2
Xbox had a closed system advantage even if it was based somewhat on off-the-shelf hardware. It doesn't run Windows and it doesn't use Windows' DirectX. The hardware was not wasted by Windows APIs being in the way. The CPU also had almost double the clock rate of PS2's and Gamecube's CPUs.

The main bottleneck was apparently memory bandwidth. Xbox has a unified memory subsystem. This really held back the custom GeForce 3/4 GPU. That GPU was rather beastly compared to what was in Gamecube though. PS2 is harder to compare to because it's rather "unique" in how it operates.

Xbox also had the most powerful audio processor of the generation. It was based on a licensed DSP, used Sensaura 3D technology, and of course had realtime Dolby Digital 5.1 encoding.


RE: Game Developer
By Labotomizer on 7/31/2014 9:43:27 PM , Rating: 2
But you're comparing architectures. RISC requires less cycles per instruction set than x86. So even at twice as fast that doesn't come close to translating into 2x the actual performance.

Soul Calibur 2 released on all three and looked the best on GameCube.


RE: Game Developer
By nikon133 on 7/31/2014 5:35:49 PM , Rating: 2
I don't know. Good as Mario Kart 8 looks like, I think that Sega's own Sonic All Star Racing Transformed doesn't look any worst, and runs on last gen PS3 and X360.

Wii U appears to be closer to last gen than to current gen, and there are also limitations to Wii U's design that put it behind last gen consoles, namely local storage. Many complex games simply cannot run only between ODD and RAM, and I would guess that many open world MMO variants fit in that category. And then, of course, Indies and digital-only titles.


RE: Game Developer
By swaaye on 7/31/2014 6:14:56 PM , Rating: 2
Wii U is essentially on the same level as 360/PS3, yes. It has a more modern featureset but the overall performance isn't much different so games will look similar in the end.

Of course this is vastly beyond the old Wii so it's a big improvement for Nintendo 1st party franchise fans and their games aren't on other platforms for comparison.


RE: Game Developer
By Labotomizer on 7/31/2014 9:45:44 PM , Rating: 2
Mario Kart 8 runs at 1080p, native, and 60fps. That's not something the PS3 or the 360 were able to do.

It's not as fast as the PS4 or XB1 but it is faster than the last gen consoles. And ultimately, none of the above come close to my PC. So the Wii U offers unique games, again, that can't be found on the other consoles. In a couple years I'll get a PS4 or an XB1 to pick up the games that didn't make it to the PC that I wanted to play.


RE: Game Developer
By siberus on 7/31/2014 6:49:00 AM , Rating: 2
I really enjoyed the GBA and the DS and probably mark those two systems as my favourite. I'm still hoping for more from the 3ds. The ds had truly new concepts for gaming and many of them were not Nintendo franchises. Games like the world ends with you, Ghost trick,lux-pain, Trauma center and Time Hollow. To be honest these are the kind of games that companies should be trying to port to smartphones since they make heavy use of the touch screen. I think only ghost trick was ported to mobile by Capcom.


RE: Game Developer
By testbug00 on 8/1/2014 12:32:56 AM , Rating: 2
the only games I can recall playing on mobile that were truly good were ports from older games, and one that has a base price of $15... Nintendo would be courting the people who used to play their games, but, don't want to buy a game console. Not just kids. Having a legitimate application that had an emulator and a store to buy games for it would likely trigger lots of nostalgia. Not to mention the people like me: I own a 3DSXL. I have a few games on it (FE, Bravely default and pokemon X). It is to bulky to carry with me everywhere, so, I use my phone to emulate older GB/GBC/GBA games. If I could pay Nintendo for those games, I would. I would not pay over 5-10 dollars per game, mostly because they are all games I bought at retail price and never sold/traded away. That is also the only reason I am fine with emulating them, personally.

That being said, I believe making a store that is only supported on iOS and Android devices with above X specs makes far more sense. Maybe also games on WP.

iOS because you can code only a few versions for all devices and it is easy to fix. Android above a certain speed due to attemtping to brute force things. For WP, it is similar to iOS except even less things to code for (if you can make it run on a dual core Krait, a Adreno 303 GPU, it should run on every device) however, it has lower marketshare (varies wildly depending on where you look in relation to iOS.)

To build up with that, a case that adds to the dimensions of the phone and possibly buttons (likely only iPhone/iPod Touch, perhaps also for Android flagships also) would be a great accessory to have. Won't bother to start a rant about how annoying emulation on phones can get with having such a thin device and small touchscreen buttons.


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