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Iwata's vision guides Nintendo back to number one in the video game industry

Asian tech site TechOn scored an exclusive interview with Nintendo President Satoru Iwata covering the process of how he guided Nintendo back to the number one spot in the video game console industry. At the time he became president in 2002, Nintendo was falling behind in the video game console wars behind Sony and Microsoft. The business situation looked grim as the past generation’s Nintendo 64 lost out to the original PlayStation and the Nintendo GameCube was competing poorly against the PlayStation 2. This was the situation faced by Iwata as he was appointed.

At the beginning of the interview, Iwata makes an interesting point that when he became president the general consensus was that Nintendo was doing poorly, but in reality Nintendo was doing fairly well as a company. Iwata states, “We had well over 1,000 employees, with stable consolidated revenue of Yen500 billion and operating income of Yen100 billion. No matter how you look at it, Nintendo was an outstanding corporation.” Although Nintendo was a distant third in console sales, Nintendo made it through that generation on the strength of their first-party titles based on long running series such as Zelda and Mario.

While languishing uncomfortably in third place, Iwata observed the Japanese game market was shrinking. He states, “I was astounded. A look at the results of surveys by the Computer Entertainment Supplier's Association (CESA) made it clear the Japanese game market was trending down.” Iwata believed the shrinking game market would lead to the eventual extinction of Nintendo.  This belief led Iwata to make the decision Nintendo’s overall goal would be to expand the market of who plays video games. Iwata boldly declared, “I established a company goal of expanding the gaming population. Age, gender and past gaming experience don't matter!"

Iwata believes for the player the time put in to the game needs to be rewarded. Traditional games rewarded players with fun of operating a console or a quality story. He believes Individuals who were not attracted to rewards provided by traditional games would be more accepting of games that provide new rewards such as improved health, improved memory, or a new skill.

According to Iwata, the breakthrough game that began the slow march towards expanding the traditional gaming market was Brain Training DS otherwise known as Brain Age. Employees, parents, and wives -- a non-traditional customer base -- began asking to play Brain Age because it was “fun”. Another game that helped convince Iwata Nintendo was moving in the correct direction was Mawaru Made in Wario. Mawaru Made in Wario was a game released in 2003 that featured a series of small mini-games. Iwata saw that high school girls were playing this game which was significant for him because he believed not many girls played games back then.

According to Iwata, new input methods implemented on the Nintendo DS and the Nintendo Wii came about because Nintendo wanted to ensure all users from the very young to the very old could play the games. Iwata summarizes very clearly the thinking that went in to the controls for the DS and the Wii. He stated, “We noticed that we had left a lot of important customers behind quite some time after the market began shrinking. We had to create products that would allow everyone to begin from the same starting line. This realization led to debates about new input methods, which were implemented in the DS, Wii, etc.”

This interview helps to highlight how Satoru Iwata was able to identify what was wrong with the game industry and how he provided the vision needed to guide Nintendo in a new direction. In an effort to make Iwata's vision a reality the Wiimote controller and the DS touchpad were developed providing the backbone for the success enjoyed by Nintendo today.

 



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Well...
By chrgeorgeson on 5/14/2009 6:35:40 PM , Rating: 5
Listen I have a Wii and I like it when games that are actually GOOD come out for it.

Nintendo is putting out very few games for the 'core' gamers that actually made them who they are.

I like Wii Sports but I'd rather play Zelda for several hours then a game of Tennis.

I like Animal Crossing but how about more Mario instead.

I can't get angry that 3rd party companies havn't devoted creative people to the system that could actually make a great game (which I believe that is changing) but Nintendo seems to have dropped the ball as a game development company.

The President even admitted that he let down the Hardcore gamers this last E3 and need's to make it up to them.

Like I said I like my Wii but it is gathering dust. My XBox360 however gets used regularly and when I play games like Fable 2 and Fallout 3 for hours I wonder why the hell I even paid $250 for the Wii when I havne't even booted it up to get the new system update.

Hell who wasn't impressed with Smash Bros. Mario Galaxy, Zelda TP, and Metroid Prime 3!?!?! Those are great games, so what do they follow them up with?

Wii Music..... a terrible excuse for a Guitar Hero game!!!!
Very sad and wasted potential for a console. It's like Nintendo took time off from making games for 6-8 months and now we have to wait and hope to hear somthing great will come from Nintendo soon.

I think that this E3 is going to have to be pretty impressive, and I think they CAN pull it off if they play there cards right.

Here's hoping for a good June!

-Chris




RE: Well...
By someguy123 on 5/15/2009 11:34:07 PM , Rating: 2
I think nintendo has been somewhat consistent with their core game releases on the wii. I mean, who would actually want a low quality refresh of mario or zelda every year? I think the issue is all 3rd party developers look at the wii and immediately think of it as a casual platform with no room for core development. this leaves us wii owners with basically only nintendo 1st party games, and madworld.

If you look at the state of the ps3 and 360, majority of developers don't innovate at all outside of graphics. A major complaint of killzone was that, although it looked fantastic, it played almost exactly like COD 4. Companies look at core and believe they only want better graphics, multiplayer, and franchises, and it seems to be true according to current sales trends. These companies look at the wii and see no market for their graphic intensive products.


RE: Well...
By inperfectdarkness on 5/19/2009 10:01:52 AM , Rating: 2
i disagree. i think nintendo IS about the gamers. i think it IS all the 3rd party game-makers who don't give $.02 about designing quality for the Wii.

seriously. it's like the focus has been so much on "who has the biggest penis" (gaming wise) that all parties involved have completely forgotten how to make love (quality).

yes...nintendo could devote some effort to more "adult-themed" gaming. but i ask you this: is nintendo's dearth of 1st party "hardcore" gaming worse than MS & Sony's dearth of 1st party "everyone" gaming?

i'll also add that you left mario kart off your list. wii sports resort is due next month--that should be pretty awesome as well. hopefully red steel 2 will take advantage of wii motion plus as well.

really...the ONLY area nintendo is TRULY lacking in--is support for Virtua Console. i'd like to see SNES-era rpg's (earthbound, ff1-6, chrono trigger); lucasarts games (rogue squadron, super star wars trilogy); vigilante 8; contra; etc.


RE: Well...
By chrgeorgeson on 5/21/2009 8:02:52 PM , Rating: 2
I'm sorry, I understand what you guys are saying but I still disagree.

Mario Kart wasn't any better than any other version they released on the GameCube, which in (just) my opinion wasn't that great.

Also Wii Sport's resort is a casual game not a 'core' game.
I bought my Wii when it first came out, and I was under the impression from Nintendo that they weren't going to make the same mistakes they made that they did with the GC. Which was not having original IP's and have a steady amount of games coming out for its system.
They did pretty good the first year and have fallen behind quite a bit since then.
Nintendo realized (before the Wii was a critical success) that they would need to release some more mature games regularly to make it’s console more popular and to show that mature games can sell. Which would help bring 3rd party developers over.
What new IP's have come out from Nintendo that are actually for the 'core' gamers?
They cancelled one of the 'core' games called 'Hammer' (I believe that was the title) after only showing it once.

I find it funny that anyone would disagree with this since Nintendo's President even admitted that they pissed off the 'core' crowd at last E3 by not showing anything that would appeal to them. Then said next E3 will be even better. Hell even half way through the show they told Shigeru Miyamoto that it was okay to let that cat out of the bad that the next Zelda, and Mario games were currently being worked on. They did this just to please the 'core' gamers.

I still like my Wii but let’s face it, don't the majority of people who like the mature games feel left out?

By the way I'm not trying to start a flaming war.

-Chris


RE: Well...
By someguy123 on 5/25/2009 1:00:09 AM , Rating: 2
Well, that's the thing. Everyone is saying "nintendo failed LAST e3", and although it is somewhat true, they've honestly met their past release record. The only difference is that they've failed horribly, or maybe didn't even attempt, to get third parties to release "core" games. Nintendo hasn't really done anything different in terms of how fast they release their first party games...the only difference is that they have no 3rd party titles to fill in the gaps.


Competition
By Screwballl on 5/13/2009 12:23:51 PM , Rating: 2
Nintendo has always been about innovation. From the NES and its excellent us of 8bit graphics at the time to leading the industry at least through the N64 days, they took some time off to concentrate on the new direction of gaming caused by the new generation of gamers, like my 7 year old daughter. The Wii remote and DS are perfect examples of reaching a wide audience while still maintaining the fun of video games. They made it so even seasoned gamers like myself still have a few games to play on there. Although my preference is PC gaming as no console can match the wide range of power and scalability of a customizable PC.




By Gannon on 5/13/2009 5:28:35 PM , Rating: 2
Nintendo had always had good products, in fact they have a history of trying new things. I mean even with the NES they had R.O.B. and the zapper, as well as changing the way gamepads were made (traditional joysticks used analog sticks, rather then digital dpads).

But the thing was they were so anti piracy and wanted to lock down the platform they went with cartridge based consoles which cost them their #1 position. They backed out of that deal with sony for an "add on" to the SNES whenthe really should have been making a CD rom based console by itself. The history of Sega CD and 32X should have showed that consumers were not technically inclined enough or savvy enough to know what a 32X was or a Sega CD was and that it attached to their console.

The average video game player just wasn't interested in that kind of thing, they just knew they wanted to play games on whatever console and just have it do one thing: Play games.




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