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Nintendo achieves record sales during Black Friday week

It may be hard to believe, but Wii hype could be greater this holiday season than during the same time last year.

Nintendo said that it sold more product during the Thanksgiving shopping week than at any other time in its history – an achievement thanks to more than 653,000 DS systems and 350,000 Wii consoles sold in the week.

Sales of the Nintendo DS hit a record high for the company, surpassing the previous mark of 600,000 Game Boy Advance systems sold during the same period in the U.S. in 2005.

Although the DS will easily be the top selling game system of the year, all the attention is still on the Wii. The 350,000 sold for the week represent the highest one-week U.S. sales total outside since launch more than one year ago.

"As shoppers look for ways to maximize their limited holiday spending money, they turn to gifts that can be used by the entire family," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Wii and Nintendo DS offer something for every member of the family. They're the most fun video game experiences at the most affordable price."

Even with the Wii being the top selling console of this generation, demand for the machine is still at an all time high. Nintendo of America President Reggie Fils-Aime reportedly spent last Friday and Saturday doing some holiday shopping at Wal-Mart, Best Buy, GameStop, Target and Toys “R” Us, unable to find stock of his company’s hot product.

"I couldn't find a single Wii system on the shelves — literally as I was walking into a Wal-Mart at 11 a.m., someone was walking out with the last one," Fils-Aime said in an AP story. "Consumers are buying every game we can put into the system."

Fils-Aime dismissed the idea that Nintendo was intentionally constraining supply of the Wii as a sales tactic. "A shortage benefits no one," he said. "We're disappointed. This was all about how we didn't accurately estimate demand. We need to be more bullish about the potential for the Wii."

Nintendo is currently producing 1.8 million Wii consoles monthly, but still expects that demand to outstrip supply throughout the holiday season.



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Demand worldwide
By intogamer on 11/28/2007 10:34:32 AM , Rating: 2
I'm sure the UK/Canada/AUS and the rest of the world can account for demand. They were last to be launched also.

Don't forget Japan too.

Wii pretty much sells its self. just-short-of-limited supplies keeps the demand steady

I don't think Ninteno wants to end up like the XBox360. Nintendo does not like the price cuts




RE: Demand worldwide
By bakerj5 on 11/28/2007 11:03:00 AM , Rating: 1
where does the Canada account into high demand?
If anything there is less demand for the Wii here. They sat on the shelves for months until around Christmas time than they started selling but for the longest time you could pick up a wii anywheres, and we aren't last to launch we get everything when the United States does... The UK is last along with Aus.


RE: Demand worldwide
By mmntech on 11/28/2007 11:54:21 AM , Rating: 2
Where are you? In the Toronto area, I've only seen them on the shelf once this past summer, at a Costco. The first week they went on sale, the Best Buy in Mississauga was picked clean.


RE: Demand worldwide
By Haven Bartton on 11/28/2007 1:25:28 PM , Rating: 2
Say what? I'm in Vancouver on the west coast and I have only ever once seen Wiis in stock. I only managed to get one by buying it off a coworker who wasn't playing it anymore.


RE: Demand worldwide
By Jasio on 11/29/2007 11:03:19 AM , Rating: 2
The EB Games by my house in South Surrey has about a dozen in stock most of the time. They've been sitting on the shelves ready to go since about March 2007. The store manager says they always restock regularly.


RE: Demand worldwide
By Hase0 on 11/29/2007 11:49:21 AM , Rating: 2
quote:
According to the 2006 census, Surrey's population was 394,976 in June, 2006.

Source: http://www12.statcan.ca/english/census06/data/prof...

That might explain the abundance of Wii's


RE: Demand worldwide
By Jasio on 11/29/2007 6:44:09 PM , Rating: 2
Hardly, since Surrey is part of the Greater Vancouver Regional District/Lower Mainland:

http://www12.statcan.ca/english/census06/data/prof...


RE: Demand worldwide
By animedude on 11/29/2007 7:04:31 PM , Rating: 2
Surrey to me is where are old people live :p.


RE: Demand worldwide
By Flunk on 11/28/2007 11:07:17 AM , Rating: 1
Wii's are perfectly easy to get in Canada. You just walk into any store that sells games and ask. The stock shortage thing only really lasted until the end of last January. I wouldn't even know about any shortages if it weren't for Daily Tech. Maybe it will get a bit worse around Christmas but I doubt it. Most kids who really wanted one already have one and adults can wait for things.


RE: Demand worldwide
By myterrybear on 11/28/2007 2:17:14 PM , Rating: 2
I'd love to know where you see them easy to get.

Took me 2 tries & over 2 months before I was able to get a Wii thru Dell Canada.

Have to say ... its been worth the efford !! Wii fitness has helped me loose a ton of weight already :)


RE: Demand worldwide
By boredg on 11/29/2007 1:11:44 PM , Rating: 2
I have to disagree with you there, I work at a Futureshop in the Greater Toronto Area, and i usually end up saying "sorry not in stock" about 5-6 times a day. when we do have them in stock, theyre gone within a matter of hours. the demand is so high, that we dont reserve the product for more than an hour even if we do have it in stock.


RE: Demand worldwide
By aos007 on 11/28/2007 11:59:17 AM , Rating: 2
Wii's were indeed easy to find in Canada in the last few months. At least they were until last week. This week I have seen all of the "we have Wii in stock" signs disappear so the situation may have changed. However, they only started showing up regularly a few months ago. Until late summer I wasn't able to see any Wii's for sale in Vancouver AT ALL - and I go to at least half a dozen electronics stores every week and check some other stores regularly. I personally swore off Wii when the first reports of Nintendo keeping supplies limited came up, and when I relized the Canadian allotment was only 8% of what US gets while most manufacturers keep it at 10%. I don't like supporting companies doing business that way.

At any rate, I seriously doubt that pitiful numbers showing up in Canadian stores are responsible for US shortages.


If Nintendo REALLY
By qdemn7 on 11/28/2007 10:19:06 AM , Rating: 1
Wanted to sell more units, they would not have been messing around this long, and have opened or hired more plants to manufacture units. They've been claiming they have "underestimated demand" ever since the Wii first premiered.

Just how long does it take for one of the biggest electronic companies on the planet to ramp up their production?

Three years, 5, 10?

I am going to buy a Wii, but I think Nintendo is engaging in marketing hype to keep sales and prices up.




RE: If Nintendo REALLY
By Screwballl on 11/28/2007 11:06:24 AM , Rating: 3
I do agree... I have been looking for one for the family since they came out and no local store within an hour of me has had any stay on the shelf for more than 4hours. This includes 5 Walmarts, 3 Targets, 2 Kmarts, 3 GameStop/Babbages, 5 local small gaming stores, and anywhere else that sells them.
Luckily I am not one of these "gotta have it" types that tracks 10 different stores supply just to get up there at 3AM when they stock it just to pick one up. If I do not get one until next year i will not be heartbroken, the Gamecube and Dreamcast are working fine for us now.


RE: If Nintendo REALLY
By tmouse on 11/28/2007 11:14:25 AM , Rating: 2
I do not think there was any "master plan" to short supplies. They probably thought their main target market was smaller but they were right on target for a price (the others WAY over estimated their name value), they also lucked into the whole physical interactive market which I think they simply did not think of. As someone pointed out it DOES take time to ramp production AND balance it so you do not have a glut if the trend takes a sharp downturn. They were ramping very slowly (I guess you can consider that a bit of market manipulation) but it also just makes good sense. $300 to 400 is the upper bracket for the sweet spot in the current market, under that you can also get impulse sales; over it and people give the purchase serious thought and the combo game DVD player idea just did not cut it. The others will do very well this year with the PS3 gaining but I still think the Wii will outsell all of the others by a significant margin in the end. Price, Price, and Price this IS the main factor whether people like it or not, the history of electronics is littered with the bodies of technically superior products that were poorly priced and marketed.


RE: If Nintendo REALLY
By clovell on 11/28/2007 12:01:15 PM , Rating: 2
So true, and let's not forget that Nintendo has been expanding their manufacturing capabilities.


RE: If Nintendo REALLY
By UNCjigga on 11/28/2007 3:21:30 PM , Rating: 2
The "intentionally shorting supplies" is BS. They're just selling that fast. If you don't believe it just ask any store manager at a GameStop/EB store or BestBuy (the WalMart/Target employees are clueless and don't bother to keep track). I was trying to find a Wii Zapper this weekend (sold out everywhere but I would've had one if I bought *before* black friday). While at GameStops I asked the managers about Wii shipments. They all said they're getting between 5-10 per week, which is much better than the 2-3 every 2 weeks they were getting this summer. Obviously BestBuy and other "big boxes" will be getting more product per shipment.


RE: If Nintendo REALLY
By Vanilla Thunder on 11/28/2007 12:15:31 PM , Rating: 2
Better call the Lone Gunmen.

V.


Lets look at the numbers
By mikefarinha on 11/28/2007 10:57:09 AM , Rating: 5
I agree with the people that say 1.8 million per month is a lot of units to be producing. If Nintendo continues to produce 1.8m a month that would be around 21.6m/year . According to Wikipedia as of November there have been 13.17m sold , that is just under one year of full production so Nintendo has been increasing capacity.

I don't think Nintendo is doing this intentionally, I think they underestimated the continuing popularity of of they system. If you consider the Wii as a contender to dethrone the PS2 in terms of total sales Nintendo will need to produce a bit more than 1.8m/month.

Looking at Wikipedia again it states that as of 2005 the PS2 sold 100m/units , which is a little over 5 years after its release (Currently PS2 has sold around 120m). If Nintendo produces 1.8m/month for the next 5 years that will give a total of 108m total units . That is barely enough to outsell the PS2 , Nintendo probably didn't count on that level of popularity considering that the GameCube has so far only sold 21.6m/units and the N64 only sold 33m/units

I figure that Nintendo is practically flying blind with their current market position. I wouldn't expect them to increase Wii production too much more than what they have now, ramping up production for just 1 year only to have demand die back down isn't a smart business decision. Besides it's much cheaper to sell units as soon as their made than to store excess unsold units... but that shouldn't be news to anyone who has read about Toyota pioneering Just-In-Time (JIT) Manufacturing.




RE: Lets look at the numbers
By CKDragon on 11/28/2007 11:57:54 AM , Rating: 4
I agree 100%.

Those that post on message boards urging Nintendo to "just open another plant!" should be the ones that get to tell all the employees of that new plant that they have to find another job when demand eventually dies down and Nintendo only needs to produce 1 million a month.


RE: Lets look at the numbers
By Doormat on 11/29/2007 1:18:17 PM , Rating: 2
Last generation was an anomaly - I don't know if we'll ever see that type of single console dominance again.

Though given that this time next year, N will have sold over 30M Wiis and that is quite an accomplishment in the first two years of a console. I think after about 35M it starts to wind down and we see demand drop, with a 3rd year forecast of 42M and 5 yr number of 60M. 60M consoles is still an incredible number. I don't expect to see the 360 or PS3 to achieve the same number of units in that time period.


think about it
By inperfectdarkness on 11/28/2007 9:46:02 AM , Rating: 5
with how the n64 performed, and how the GCN performed, how and WHY should nintendo predict that they should have millions of units in the pipeline to meet demand?

nintendo expected to be a bit player. only microsoft can afford to warehouse more units than it can sell in anticipation.

sony is learning what the bitter taste of supply 5x> demand is like. there's no way nintendo could survive that kind of blunder.

only an idiot would think otherwise.




Is this article wrong????????????????
By deeznuts on 11/28/2007 12:53:13 PM , Rating: 1
IGN states Nintendo of America is reporting that the Wii sold 650k in TWO weeks, not one.

http://wii.ign.com/articles/838/838123p1.html

quote:
November 27, 2007 - Nintendo of America revealed on Tuesday that it had sold upward of 650,000 Wii consoles in the last two weeks -- a figure that accounts for only half of November sell-through and yet still surpasses October's final tally. According to the company, it moved 350,000 systems last week and 300,000 the week prior, which makes the period the second-best performer since the console launched.




By whoda on 11/28/2007 1:26:14 PM , Rating: 3
I don't see a difference. They just don't mention the 300K from the week before. The DS is a different platform.

quote:
Nintendo said that it sold more product during the Thanksgiving shopping week than at any other time in its history – an achievement thanks to more than 653,000 DS systems and 350,000 Wii consoles sold in the week.


By Spartan Niner on 11/29/2007 5:46:37 PM , Rating: 4
Read up on JIT (Just-In-Time) Manufacturing . Nintendo surely did not anticipate such high demand for the Wii but they have slowly increased production to best match demand levels. For those that say they should build another plant, increase production, etc - NO. Doing could lead to a potentially fatal overestimation of future demand. By keeping supply just short of demand Nintendo loses very few sales, keeps the system in demand, and most importantly keeps the profit margins high .




$1000 for finding a Wii.
By techyguy on 11/28/07, Rating: 0
RE: $1000 for finding a Wii.
By BladeVenom on 11/28/2007 8:23:55 PM , Rating: 2
Ebay will give you $400 or more, and that's not a joke.


Only in America
By Zensen on 12/4/2007 11:31:19 AM , Rating: 2
well, I'm not sure about everywhere else but in Australia, it is quite surprising to here stuff like this. It's like another planet!?

There's stacks and stacks of wii's on the shelves here and as much as I like nintendo, the pricing here in australia is stupid. I would not pay the amount they are asking for one here. 400 dollars for a "gc with a wand". I don't think so.

Otherwise, I am still yearning to play SMG :) Since my last console was a snes and I thoroughly enjoyed platformers. Here's hoping Nintendo australia will give us a price drop or something new... like a dvd player :)




Nintendo's History...
By jonrem on 11/28/07, Rating: -1
RE: Nintendo's History...
By BioRebel on 11/28/2007 9:14:27 AM , Rating: 5
I didnt know opening another plant and shipping 1.8 mill a month was considered shorting supply.


RE: Nintendo's History...
By ryedizzel on 11/28/07, Rating: -1
RE: Nintendo's History...
By jskirwin on 11/28/2007 9:28:18 AM , Rating: 2
I've resisted pressure from my kid to get one - considering we have a PS2 & several PCs. However I'm happy to see Nintendo doing well with the machine, having spent waaaaay too many quarters on Donkey Kong and Super Mario Bros.

Hype away guys!


RE: Nintendo's History...
By pattycake0147 on 11/28/2007 3:11:28 PM , Rating: 1
It's not a gimmick. I've tired to find one but everywhere is sold out. The only to find one is if you spend time trying to find one before they are gone.


RE: Nintendo's History...
By FoxFour on 11/28/2007 9:29:26 AM , Rating: 3
There's a difference between constraining supply and choking it altogether. If they're really, really good, they're keeping supply just a tiny bit shy of demand. That ensures that every single system moves off the shelf as soon as it gets there, but also makes sure that they're not losing TOO many sales due to empty shelves.

Can they be good enough to walk that line for any length of time, or is this just a lucky run for them? Hard to say.


RE: Nintendo's History...
By kelmon on 11/28/2007 11:39:13 AM , Rating: 1
Indeed, any good business should be aiming to be in the position where stock flies off the shelves as soon as it is available yet people aren't turning to competitors because they can't buy your product. Holding stocks of inventory isn't a great idea but this year I don't think that Nintendo has hit that sweet-spot since I'm sure that customers will buy 360s or PS3s instead. You have great difficulty in buying a Wii on a UK high street or online and via eBay they are going for more than a PS3, supposedly the most expensive console, so I think it entirely likely that at least some potential Wii customers will buy one of the other consoles if they can't find a Wii before Christmas.

For my part I bought 5 last Friday, am keeping one, and am flogging the rest. Yes, I am a complete bastard...


RE: Nintendo's History...
By Lazarus Dark on 11/28/2007 9:36:21 AM , Rating: 4
yeah, I don't know about the op, but 1.8 million a month produced sounds like a lot to me for a console, or any relatively new electronic device. Remember, they have to split that 1.8 million worldwide, so the allotment to North America is a fraction of that.

And they don't want to make too many either. At some point, they will hit a ceiling, where most people that want one will have it, and then they'll have Wii's sitting on shelves and they'll have to drop the price (not that they couldn't afford to do it now, but why would they? I wouldn't)


RE: Nintendo's History...
By skaaman on 11/28/2007 11:23:22 AM , Rating: 2
quote:
And they don't want to make too many either.


Hmmm... I can go online at Walmart and buy one as long as I purchase the $677.00 bundle but I can only buy the standalone console in stores?

Seems like low supply is beneficial to Walmart as well...


By howtochooseausername on 11/28/2007 12:09:03 PM , Rating: 3
I think that Nintendo always plays conservative in their manufacturing. They absolutely don't want to produce more than what they can sell, not just because they'll have inventory problems, but because it'll devalue the entire product.

Also they probably can't open up additional plants because that would mean a) a lot more capital expenditure, b) a second plant can't run forever, there will come a time when demand peters off. c) They probably did the math and the additional production probably didn't make sense, either they'd produce too many or they could get the same number by increasing capacity at their existing plant.

I want a Wii. There are enough games for it now that my wife and kids would be satisfied. Finding one has been tough.


RE: Nintendo's History...
By Exodus220 on 11/28/2007 9:32:11 AM , Rating: 1
Remember how the N64 was a let down of a system? My friend had an N64 and tried to get me to buy one but the poor selection of games turned me away. I picked up my first Playstation and never looked back...in fact, I actually was able to convince my friend to sell his N64 and get a Playstation also. Weird how now I find myself scouring every store in hopes of buying a Wii. Nintendo just got it right this generation...price and fun have me sold.


RE: Nintendo's History...
By Lazarus Dark on 11/28/2007 9:43:57 AM , Rating: 3
Ummm... What?!
I disagree wholeheartedly. I enjoyed the crap out of my N64. I still break it out a couple times a year. Mario 64, Starfox 64, LoZ: Ocarina of Time, Goldeneye, SF:Rush, I could list a dozen more fantastic games. My friend had a Playstation and 50 games, but he was always coming over to play my N64. Playstation had 10,001 crap games and maybe two good ones. N64 had less selection, but quality all around. Plus N64 had four player, which really made for a good time when several friends were over.

...*fondly remembers four-player Goldeneye fragfests* Those were the days...


RE: Nintendo's History...
By clovell on 11/28/2007 11:59:23 AM , Rating: 3
Hah, don't forget those crazy all-nighters of Super Smash Bros. Ah, the good ol' days...


RE: Nintendo's History...
By Polynikes on 11/28/2007 12:22:02 PM , Rating: 2
You may recall the phrase "To each his own."

I didn't like the N64, either. Mainly because PC gaming was way better, IMO.


RE: Nintendo's History...
By Lazarus Dark on 11/29/2007 11:39:24 AM , Rating: 2
I know that, it's just he made it sound like no one liked the 64, as it was affectionately referred to. "Remember how the N64 was a let down of a system?" He just made it sound like it was a failure or something and my experience was the opposite of his.


RE: Nintendo's History...
By StevoLincolnite on 11/28/2007 12:29:33 PM , Rating: 2
I also Enjoyed Goldeneye, Perfect Dark, Super Smash Brothers, Banjo Kazooi, Donkey Kong 64, Mario Kart 64, Lylatwars 64 (Also known as StarFox), Legend of Zelda - Both Ocarina of time and Majora's mask, Harvest moon, Banjo Tooie, Bust-a-move, Tetris 64 even Command and Conquer and StarCraft (I didn't have a PC at the time, it broke).
Even F-Zero X made me loose hours of my life, Mortal Kombat and Killer Instinct made some appearances also, and were great games for the platform/fighter players out there.
Mario Party and Pokemon Stadium were also good Party pleasers! I drank many many many an alcohol beverage playing 4 way Mario Party!
Sim City 2000, was a good time waster but that was also on the snes, and PS1 as well as PC.
Super Mario 64 was addictive as crap, and has been re-released on the Nintendo DS.
The Turok games also had an excellent Single and Multi player modes, and I also lost several hours of sleep over those games.
Vigalante 8 and the WCW games were great for fans as well as Worms Armageddon - See? Those who say that the Nintendo 64 had no great games were lieing, There were plenty, just some people couldn't face the facts or be bothered finding the games.

Availability was never a problem here in South Australia, and the games were plentiful, at the time I was in a small town and all we had was 1 toyworld which only stocked the Nintendo 64 and Snes, (Later on the PS1 for a short period).
The Nintendo 64 had the bigger selection, mind you only about 400 games graced the Nintendo 64, but they WERE quality titles, they were fun playing them by yourself and MORE fun playing them with friends getting drunk.
I would have never swapped my console for the Playstation, and I still use the Nintendo 64, along side the Wii. (Gave my gamecube away to my niece, useless with the Wii's backwards computability)

I've never owned a PS2, but there has only been 1 game on the Playstation consoles I have always loved, and that was the Final Fantasy series, all others I couldn't give 2 hoots about. - Party games is where the fun is at :)
And nothing beats sitting there with a niece of a sibling trying to win against them in Smash Brothers or drunk with a bunch of mates and playing Mario party, or doing all nighters running around in perfect dark with the laptop gun, (And settings traps with it! - That and the Dragon ;))

They might be kiddy, but I couldn't care if people portray them as kids games, I find them as fun as anything and great for socializing. - Why should I play something different when I don't have to?


RE: Nintendo's History...
By Etsp on 11/28/2007 1:19:21 PM , Rating: 2
adding to that long list of great games you mentioned, I have ask, "But can it play doom?" Of course, the answer is yes =D
http://en.wikipedia.org/wiki/Doom_64


RE: Nintendo's History...
By xti on 11/28/2007 1:30:38 PM , Rating: 2
the WCW games were awesome, this is when wrestling was arguably at its peak and the games delivered to match.


RE: Nintendo's History...
By jtemplin on 11/28/2007 9:46:55 AM , Rating: 2
I don't know what alternate universe you grew up in but in mine, we had friends, usually 3 in addition to myself...

Not that you didn't actually have friends, but where I grew up Playstation was the system nobody wanted. Note that I was growing up at the time, so maybe that could explain it, but N64 was the activity at every sleepover, birthday party, can i go to kalebs house etc. So many amazing 4 player experiences flood my mind just thinking about it it...ahh nostalgia : )


RE: Nintendo's History...
By Vanilla Thunder on 11/28/2007 9:53:23 AM , Rating: 2
You can't be serious. You must have very fond memories of the slow loading, jagged edged games that were constantly pumped out for the PS. There were a few good titles, but the N64 had Sony beat in the graphics and fun dept. I bought mine on launch day, and still fire up Super Mario 64 just to remind myself how ground breaking that game was. Plus, I LOVED that controller.

Vanilla


RE: Nintendo's History...
By NEOCortex on 11/28/2007 11:02:35 AM , Rating: 2
I found the N64 controller to be ridiculous.... in a bad way. As for the graphics, most games I can remember had a diffuse, foggy, generally not sharp feeling to them.

That being said, the N64 is a great, great console and a blast to play with friends. Now excuse me while go I find an N64 to play Smash Brothers.....


RE: Nintendo's History...
By Vanilla Thunder on 11/28/2007 12:12:19 PM , Rating: 2
Well apples and oranges on the controller, but I don't think you can really contest that the N64 looked better, on average, than the PSOne. Maybe not the sharpest, but at least everything didn't look like it had a set of stairs on every edge.

Vanilla


RE: Nintendo's History...
By kelmon on 11/28/2007 11:54:05 AM , Rating: 2
Honestly, I agree. I grew up with the likes of Mario and Zelda but the jump to 3D for them wasn't an experience that I liked and I honestly never saw what the fuss was with Goldeneye even with 4-players (although proximity mines were fun). As a system I actually preferred the Gamecube and the Wii should be good for me since I can keep my games.


RE: Nintendo's History...
By therealnickdanger on 11/28/2007 12:03:10 PM , Rating: 2
Wow, I share the sentiment of others above.

The N64 was amazing IMO. Mario 64, GoldenEye, Perfect Dark, Wrestlemania 2000, WWF No Mercy, Vigilante 8, Starfox 64, Pilot Wings, Zelda OOT/MM, Paper Mario, Conker's Bad Fur Day, Banjo... Road Rash 64 (great while drinking). I got so much multiplayer fun out of that console - I still have it and all the games! Nothing compared to it again until Halo on Xbox.


RE: Nintendo's History...
By ZavyZavy on 11/28/2007 9:39:11 AM , Rating: 2
Nintendo can't afford to hold back supply. This is the best time to convince third parties to jump on the band wagon. The more systems out there, the more Nintendo can justify that the Wii is the dev platform of choice. Third parties will be convinced that they can make a profit per project (with a larger install base).

There is no doubt that the 3rd party showing is a bit weak at the moment for the Wii, but give it time and we’ll have some 3rd party gems soon.


RE: Nintendo's History...
By koenshaku on 11/28/2007 10:35:53 AM , Rating: 2
Sega saturn had the best games.. Guardian Heroes, Nights, VF, sega rally.. Timeless classics.. Lets not talk about the 2d fighters..


RE: Nintendo's History...
By UNCjigga on 11/28/2007 3:39:28 PM , Rating: 2
I really hate to say this, but I'm afraid 3rd parties will *never* fully support the Wii. In fact, their continued lack of support (in terms of invested development dollars per console sold) might relegate the Wii to "fad" status.

Xbox 360 and PS3 follow the traditional console model. Price cuts will make the consoles more affordable over time, while mature 3rd-party software that takes full advantage of the hardware will also spur increasing sales and console profitability towards the end of the product lifecycle (look at the PS2 now to see what I mean.)

Wii seems to follow a hardware-driven model rather than a software-driven model. The hardware is already profitable at a low price point. Due to the included Wii Sports, the consoles are selling despite the lack of 3rd-party software. Because of its limited "horsepower", it will be harder for quality 3rd-party software to sustain sales when 1-2 years from now the games will look dated. I think developers realize this and that's why they're so reluctant to support Wii. Furthermore, Wii won't be seeing a lot of ports for next-gen games. You're seeing the effect of this already--a publisher will have one developer make the Xbox 360, PS3 and PC version while another will do the Wii version. This model is less profitable for the publisher.


RE: Nintendo's History...
By jajig on 11/29/2007 1:44:30 AM , Rating: 2
quote:
I really hate to say this, but I'm afraid 3rd parties will *never* fully support the Wii.


This is incorrect, third parties will support anything that brings them profit. No one thought the Wii would be successful that is why there is a lack of third party title. The console has sold more than enough to prove that it is not a fad and there are many developers scrambling to make games for the system now. Except for the EA sports titles that are made from a template other games take time to make.


RE: Nintendo's History...
By jconan on 11/29/2007 4:48:25 AM , Rating: 2
Incorrect, 3rd party publishing companies do support wii and have been been ramping up development. However unlike Nintendo the gameplay controls are implemented as well as it could be. Though unlike PS3 and 360 online support is limited for wii.

Call of Duty 3, Madden NFL 07, Far Cry, and Red Steel, Tony Hawk's Downhill Jam, Manhunt 2,Mario & Sonic at the Olympic Games, Medal of Honor: Heroes 2, Resident Evil: Umbrella Chronicles, Nights: Journey of Dreams, Prince of Persia, Bleach: Shattered Blade, Naruto: Clash of Ninja Rev., Soul Calibur: Legends, Godzilla, Rayman, Mobile Suit Gundam MS Front 0079 and etc....


RE: Nintendo's History...
By bangmal on 11/29/2007 9:31:04 AM , Rating: 2
It seems you have a bit difficulty in understanding.
There are very afew 3rd party game makers develop the games with the Wii in mind, they just downsample some decent looking games into some retarded pre-2002 over-priced craps and throw them to the suckers.


RE: Nintendo's History...
By Etsp on 11/29/2007 10:04:26 AM , Rating: 2
OR they can focus on spending less money on top of the line graphics and can have the freedom to experiment with new games because it would be cheaper to develop, and with the popularity of the platform, they know they will break even if they sell to just a small percentage of Wii owners, as opposed to the PS3, which is more costly to develop for, and has less units sold by a wide margin.


RE: Nintendo's History...
By jconan on 11/29/2007 11:40:07 AM , Rating: 2
UNCJigga:"Due to the included Wii Sports, the consoles are selling despite the lack of 3rd-party software." bangmal, that was a direct rebuttal to the quote unless that was never mentioned so where's the difficulty in understanding. (Are you the same person as UNCJigga? "It seems you have a bit difficulty in understanding." sounds like a direct defense not a critique.)

You are right not a lot of 3rd party game makers develop games with wii in mind so that's why a lot of those games are awkward in terms of wiimote integration and gameplay. Majority of the games are still stuck with the traditional joypad paradigm or analogous to playing 2d in a holodeck environment (when we ever get there).


RE: Nintendo's History...
By UNCjigga on 11/29/2007 12:11:01 PM , Rating: 2
jconan, I didn't mean to say that there AREN'T 3rd-party titles. I'm just saying that the "Raving Rabbids", "Trauma Centers" and "Umbrella Chronicles"-type of quality titles are few and far between. Its been over a year, the Wii is still the hottest thing since PS2, and we STILL aren't seeing enough quality 3rd-party titles exclusive for Wii.

Most of the Wii exclusives are in the "party game" genre or another "casual" genre (i.e. "Petz"). I may be wrong but I don't think these casual games require the same amount of time, dollars or development resources as Assassin's Creed, CoD4, Ninja Gaiden 2, UT3, GTA4 etc.

Its like the executives are playing a pure numbers game--make a game for minimal cash or have another developer do a subpar port, then focus on selling volume. I don't think you're going to see any publishers stake their shirts on a Wii game though--their main focus is on next-gen. This is why I think the Wii will have a much shorter lifespan than PS3 or Xbox 360--Nintendo will have to update it for HD graphics by 2009/2010.


RE: Nintendo's History...
By AstroCreep on 11/28/2007 11:43:59 AM , Rating: 2
quote:
I'd believe him about the shortages if Nintendo hadn't deliberately constrained supply in the past. Remember trying to find an N64 around the holidays in 1996?

Source?
I didn't know about them deliberately holding supply of the N64 in it's release year.


RE: Nintendo's History...
By ToeCutter on 11/29/2007 11:47:13 AM , Rating: 1
quote:
I'd believe him about the shortages if Nintendo hadn't deliberately constrained supply in the past. Remember trying to find an N64 around the holidays in 1996?


Exactly, I remember it well as I ordered a Japanese unit during the fall of '96. I got bored with it and put the word out I was dumping it for $300 (my cost) and was laughed off base (I was in the Army then). Months after N64 hit stateside, NO ONE could find them and I had guys fighting each other to buy mine. Got $400 for it, a freaking fortune back in the day when consoles had reached the astronomical price $199. When Sony PSX came out, you could walk into the PX and buy several units on any day of the week.

Sorry folks, but I'm not buying it. It's been a YEAR. And how is it that most retailers only have Wiis available on Sundays? This holds true for Best Buy, Target and Toys R Us. I've been suggested by all three to "check for a line" on Sunday morning.

Second, 1.8M a month and they only sell a third of that during the busiest shopping month of the year? WTF are the other 1.2M? If this were a supply issue, would Nintendo push the most units to the biggest market?

Whatever. I'm sure this post will drop into the negs, but none of the rocket scientists here are gonna convince me that this is a supply & demand issue.

I call BS...


RE: Nintendo's History...
By darkpaw on 11/29/2007 9:58:28 PM , Rating: 2
They only have them on Sundays because the big chain stores are holding them to sell in their Sunday ads.

They have all pretty much been doing this since the Wii launched. Previously it was once a month, but now it seems to be in the ads every Sunday or every other Sunday.

That is store policy, has nothing to do with Nintendo.


Nintendo Wii in-stock
By v84p on 11/29/07, Rating: -1
"People Don't Respect Confidentiality in This Industry" -- Sony Computer Entertainment of America President and CEO Jack Tretton














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