Print 10 comment(s) - last by inighthawki.. on Aug 29 at 12:28 PM

Standalone sensor and console will cost you $50 more than bundle, but come with free motion game

Microsoft Corp. (MSFT) recently launched an Xbox One SKU that ditched the console's embattled "killer app" -- the voice and movement Kinect 2 sensor.  The new standalone SKU trimmed $100 off the price of the original Xbox One and Kinect sensor bundle, selling for $399.  
The move worked to reignite Microsoft's slumping sales, although it's still being outsold by archrival Sony Corp. (TYO:6758).  At the launch of the Kinect-free SKU, Microsoft said it would eventually release a standalone Kinect 2 for those who purchased the cheaper SKU, but later got a hankering for Kinect.

Kinect 2

Well, that time is almost at hand.  Microsoft posted on Xbox Wire:

When we announced the new Xbox One option, we also shared that we would deliver a standalone Kinect sensor for people that chose to purchase the sensor at a later date. We’ve always believed in the magic Kinect brings to Xbox One and today we’re excited to confirm that, beginning in October 7, fans will be able to purchase a standalone Kinect sensor for Xbox One.

The standalone Kinect sensor comes with Dance Central Spotlight, the latest in the dance series from developer Harmonix, which will be available as a digital download and features a soundtrack of 10 hot tracks. Kinect with Dance Central Spotlight will be available at retailers for $149.99.

The price is kind of interesting as Kinect-Free Xbox One plus standalone Kinect 2 pairing is $550, but bundled pair is only $500 USD.  The $50 different may be partly accounted for with the free bundled game, but not entirely.  The pricing suggests Microsoft is either looking to pad its pockets, or on the flip side may be cutting into its margin with the bundled SKU pricing.  

Xbox One Kinect

Why buy a Kinect 2?  Aside from performance and privacy concerns, the special sensor features a rich array of microphones to capture voice commands that act as a primary means of control in the console's user interface.  It also has a 1080p camera and depth sensor capable of tracking you, allowing for enhanced motion-controlled gameplay.

Source: Microsoft [Xbox Wire]

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PC version?
By Fallen Kell on 8/28/2014 11:53:47 PM , Rating: 2
Let me know if they ever release one for the PC...

RE: PC version?
By inighthawki on 8/29/2014 2:31:52 AM , Rating: 3
About a month ago...

RE: PC version?
By Da W on 8/29/2014 8:38:12 AM , Rating: 2
Really? Haven't seen that.

I want it on my HTPC with Windows 9 and Cortana. WOuld like a touch-screen TV too but that's asking too much.

F*** while we're at it, Microsoft should just integrate an Xbox mode on PCs! Just about every PC stronger than Dual-Jaguar SoC should be able to play Xbox games.

RE: PC version?
By inighthawki on 8/29/2014 12:28:55 PM , Rating: 2
That would be cool, but the problem is not really the CPU. Most PCs can more than handle the CPU requirements for the game.

The real issue is actually the GPU. Because game consoles have consistent hardware, it allows Microsoft (and Sony, Nintendo, etc) to completely control the quality of the graphics driver. They have little to no overhead of a driver specification and can make huge assumptions that can drastically improve performance, while making the performance incredibly consistent. Even high end PCs could sometimes have trouble keeping up with it just due to unexpected overhead in certain places.

But that said, I think DX12 + Universal app support are going to help remove some of the gap between how games are programmed at the high level, and hopefully we will start seeing more ports to Windows.

And as far as Kinect 2 for Windows - Yeah they launched it mid July, but it's pretty pricy IMO at $200. Hardly going to attract many people, but at the same time, Kinect on Windows is a pretty niche market already. I don't expect it to really take off - even if it was cheap.

RE: PC version?
By lexluthermiester on 8/29/2014 10:29:02 AM , Rating: 2
Why? Kinect games aren't that great.

Now if there was precision gesture capture for using your hand/fingers as a cursor[WITHOUT touching the screen] that would be cool.

How about something other than...
By degobah77 on 8/29/2014 9:56:28 AM , Rating: 3
Crappy dance and sports games to make good use of the Kinect first? Then maybe people will buy one. As of now, there are still no compelling games that use the Kinect as a primary input device.

Strange to me that the Kinect's capabilities are leagues beyond what the Wii controller did for motion gaming, but No More Heroes is still the best game I ever played that actually made it into a great experience. Where are the developers and what are they doing?

RE: How about something other than...
By HoosierEngineer5 on 8/29/2014 10:00:16 AM , Rating: 2
What can this do that you can't do without a mouse and keyboard?

Believe me, my Disco days are behind me. Never was much of a sports fan.

By degobah77 on 8/29/2014 10:08:52 AM , Rating: 2
Kick, jump, punch, duck, spin, open fist, closed fist, point, lean, etc? Actually moving your body can be more fun than a mouse and keyboard.

By StormyKnight on 8/28/2014 11:21:53 PM , Rating: 5
And the crowd goes WILD!!!

<crickets chirping>

By HoosierEngineer5 on 8/29/2014 7:26:53 AM , Rating: 2
"we also shared" ... it's nice to share.
"magic" ... magic is also nice.
"digital download" ... don't need to bother with an analog download.
"hot tracks" ... not your run-of-the-mill lukewarm tracks.

Really, this doesn't make me want to buy it at all.

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