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The Beatles: Rock Band

Project Natal  (Source: Gizmodo)
Microsoft starts off E3 with a bang

Microsoft kicked off its E3 tour with a bang and announced a slew of new additions for its Xbox 360 platform -- a platform which just recently surpassed the 30 million mark in sales. Microsoft was the first out of the gate with its keynote today while rivals Nintendo and Sony will get their chance tomorrow.

Given that the Xbox 360 is first and foremost a gaming platform, there was no shortage of new game announcements including Halo 3: ODST, Alan Wake, Forza Motorsport 3, Crackdown 2, and Metal Gear Solid Rising. In addition, Paul McCartney and Ringo Starr were on hand to promote The Beatles: Rock Band.

"Today with cultural visionaries at our side and controller-free gaming on our horizon, Xbox 360 authored a new page in home entertainment history," exclaimed Don Mattrick, Microsoft's senior vice president for the Interactive Entertainment Business. "For us, this E3 is about breaking down barriers -- between generations, between games and entertainment, and most important, between video game players and everyone else -- in a way that only Xbox 360 can."

Microsoft went on to announce updates to its popular Netflix support on the Xbox 360 platform. Users will be able to queue movies directly from the Netflix interface on the Xbox 360 without the need of a PC. Also new is the ability to share movies with up to seven friends via Xbox Live Party.

Other changes/additions include the renaming of the Xbox Video Marketplace to the Zune Marketplace to coincide with the upcoming Zune HD. All pay-per-view movies will also get a nice upgrade from 720p to 1080p with the change. These movies and TV shows will be available for viewing instantly.

For those into the social networking scene, Microsoft also announced support for Facebook and Twitter integration with the Xbox 360 UI.

Perhaps the biggest news of the event was the announcement of Project Natal which takes direct aim at the Nintendo Wii's motion controls. The Project Natal accessory includes an RGB camera, depth sensor and multi-array microphone to provide full body movement and tracking in 3D. The can recognize voice commands and identify faces (the latter which can be utilized to logon to an Xbox 360 console).

The accessory plugs into a free USB port on an Xbox 360 console and can be mounted in below your television set (think Wii sensor bar). Project Natal not only allows you to navigate through the Xbox 360 interface using hand gestures and voice commands, but it also allows you to control games and applications using your whole body as a "controller".

“The next step in interactive entertainment is to make the controller disappear,” said Steven Spielberg during the Project Natal demo. “With Project Natal, we’ll see games that bring everyone together through technology that actually recognizes us.”

It will only be a matter of time before developers start taking advantage of this new accessory to enhance upcoming games. We've already seen what Nintendo was able to do with the Wii Remote controller and the Wii Fit, so it will be interesting to see what Microsoft and developers can come up with for Project Natal.

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Who cares...
By Murst on 6/1/2009 4:39:39 PM , Rating: 2
Is anyone really that excited about full body motion capture on an Xbox? When I play video games, I generally do so later at night when I get some free time to myself. I'm generally pretty tired as well. The last thing I want to be doing is jumping around to control a video game character.

RE: Who cares...
By InternetGeek on 6/1/2009 4:40:39 PM , Rating: 4
I can understand your point, but I do like the idea of motion-sensitivity. It opens up a lot of new markets with the additional 'power' offered by the xbox (better graphics, etc, etc).

RE: Who cares...
By Murst on 6/1/2009 4:45:10 PM , Rating: 4
I suppose it can be interesting for a certain subset of games. Its just when I see stuff like "The next step in interactive entertainment is to make the controller disappear", it makes me want to laugh. Maybe if they got something that reads your mind and performs actions, I could see that happening, but certainly not w/ a control scheme like the one presented.

RE: Who cares...
By BansheeX on 6/1/2009 6:51:47 PM , Rating: 5
Same here, that was a hilarious statement. The END OF THE CONTROLLER AS WE KNOW IT. Hahahahaha. Assuming it even works as advertised, I'm not going to run in place for 20 minutes on my carpet to explore an area in Fallout 3. And how the hell am I even going to do any of the simultaneous acrobatic moves in say, Prince of Persia? I'd break my damn neck and wreck my apartment. Does MS have any idea how difficult or tiring it would be to do what any character is doing in a simple FPS game like CoD4 with full body motion sensing? Just think about all the constant crouching, strafing, jumping, boxing, running, gunning, crawling, spinning. It's impossible, you'd be 10x slower changing positions, 100x less accurate, and out of breath in 30 seconds, let alone an hour.

Here's when the controller will die and no sooner: when games can interface directly with the brain. Then we will control things without moving so much as our hands.

RE: Who cares...
By themaster08 on 6/1/2009 7:07:48 PM , Rating: 1
I'm not going to run in place for 20 minutes on my carpet to explore an area in Fallout 3.

Then don't. Nobody said you can't still use the controller.

I think this is another step in the right direction. It's motion control, but unique from that of the Wii and the PS3. It's obviously not going to be beneficial for some types of games, but there are others that this could work well with.

Here's when the controller will die and no sooner: when games can interface directly with the brain. Then we will control things without moving so much as our hands.

I agree. BCI's are the future. You can already get a neural impulse actuator for the PC, albeit they are buggy and unreliable, but yet again, just another step in the right direction.

RE: Who cares...
By BansheeX on 6/1/2009 10:01:43 PM , Rating: 2
Then don't. Nobody said you can't still use the controller.

No, but Mr. Salesman thinks it will make it obsolete. That's all we're criticizing.

I think this is another step in the right direction. It's motion control, but unique from that of the Wii and the PS3. It's obviously not going to be beneficial for some types of games, but there are others that this could work well with.

Well, you obviously can't do anything that isn't stationary since you can't run forward in a confined area to make your character do it in a game. You can't turn around to make your character do it or you lose sight of the screen. You can't get too crazy or your kids will damage themselves or the furniture flailing their whole bodies around. Definitely a dancing or aerobics game, but what else that couldn't be done better with a controller? The limitations are numerous, I'm just pointing it out so that the hype machine doesn't blow a piston.

RE: Who cares...
By themaster08 on 6/2/2009 4:22:07 AM , Rating: 3
No, but Mr. Salesman thinks it will make it obsolete. That's all we're criticizing.

Well we all know what marketing is like. You only have to look at Apple's ads.

As for the rest of your post, I agree, but let's not knock it until we try it. Who would have thought the Wii would have been so successful? When I first saw it I thought "that's it now, Nintendo might as well pack it in". I never thought it would have been so versatile, and appealed to so many people. It even appeals to myself after my first thoughts.

As for the rest of the additions, I think they are what Xbox 360 users were wanting. I especially like the sharing videos with multiple friends via Live Party.

RE: Who cares...
By BansheeX on 6/2/2009 8:59:21 AM , Rating: 3
Who would have thought the Wii would have been so successful?

Who would have thought Britney Spears would have been so successful and why should I care? I'm not going to like something depending on how many other people do. I was thoroughly unimpressed with the handmote, I cannot for the life of me figure out why it sold so many other than mass media hysteria dubbing it a must have toy like tickle-me-elmo. It's just an airmouse with 1/10 the precision, 3x the finickiness, and 500ms input lag. I'm so tall relative to my ceiling that if I tried to do a jumpshot, I'd break my hand and the handmote. Consoles are the new infomercial. Kids and parents are letting companies convince them it's going to work a certain way without being the least bit skeptical. When my Uncle got one, he thought it was going to be perfect. The wheel peripheral is total crap, I couldn't sense the severity of my turns, its responsiveness was total crap by any standards I'm used to. A wired wheel is 100x more responsive and engrossing than that POS.

RE: Who cares...
By Mitch101 on 6/2/2009 9:15:34 AM , Rating: 3
I love how many people come out to dis something before trying it or have an opinion on how good or bad it is before its release.

RE: Who cares...
By afkrotch on 6/2/2009 10:58:23 AM , Rating: 2
I dislike the Wii too. I got rid of mine a while ago. Gimmicky piece of crap console.

RE: Who cares...
By ShaolinSoccer on 6/2/2009 11:21:04 PM , Rating: 2
The Wii is perfect for people who have lost an arm. They have a lot of games that only require one controller.

RE: Who cares...
By Boze on 6/2/2009 12:11:00 PM , Rating: 4
Except he has tried the Nintendo Wii, which he stated. His uncle even tried the Nintendo Wii, which he stated. I've tried the Nintendo Wii... which I'm stating. The Wiimote and Sensor Bar leave much to be desired... I especially remember being beaten often in Wii Boxing because the control interface is nothing like you'd expect actual boxing to be... as it happens, you just jab your fists forward nonstop and you win. Pretty pathetic.

Like he said, like others have said, and like I'm saying now... motion controllers are a new gimmick that, 25 years from now, will be laughed about on a Gamespot Top 10 Most Idiotic Ideas That Seemed Good At The Time article or something of a similar nature.

Like everyone is saying... the future will be Brain-Computer Interfaces... and I can't wait for that day to come, when all the little tweeners and 20somethings get beaten down in Call of Duty 19: Post-modern Deconstructionist Warfare 3 and Unreal Tournament LXXXVI by sharp-minded 50-to-60 years old folks.

RE: Who cares...
By Mitch101 on 6/2/2009 12:46:22 PM , Rating: 3
I think the joypad is something of a gimmick. Pretty soon you will give a kid a baseball bat and he will start looking for the buttons. What button do I hit to swing?

Consider that the Wii is the first generation of the controller change and even Nintendo is coming with a more sensitive device. It has its moments and its games that do really well with the current sensitivity. Is it ready for boxing? I kind of believe the simplicity of the game itself is partially to blame and maybe the control isn't quite up to snuff yet but it will evolve. Its certainly not horrible but they even admit it can be better and its time for an upgrade. Apparently it was enough to get Microsoft to come up with something else.

With the Microsoft's device or the next gen Wii controls were looking at second generation alternative controls to the basics Joypad and Im looking forward to athletic ability being a factor in gameplay. If we get to a point where we can think about swinging a bat and it happens I dont think you will see many of them live to be 50-60.

RE: Who cares...
By afkrotch on 6/2/2009 7:14:26 AM , Rating: 2
I think this is another step in the right direction. It's motion control, but unique from that of the Wii and the PS3. It's obviously not going to be beneficial for some types of games, but there are others that this could work well with.

PS2 had the eye. Does the same crap, except tell depth. Same with the PS3 Cam. No one cares about it.

I agree. BCI's are the future. You can already get a neural impulse actuator for the PC, albeit they are buggy and unreliable, but yet again, just another step in the right direction.

Too bad OCZs little device doesn't actually read neural impulses.

RE: Who cares...
By Mitch101 on 6/2/2009 8:39:28 AM , Rating: 2
As the owner of an Eye Toy on the PS2 and many games made for the device. ITS HELLA FUN and the KIDS LOVE IT especially when they can see themselves on the screen. The only issue is you cant really play it at night without a lot of interior lighting but during daylight it works great. Cameras have since improved in low light conditions so this might be solved. Its really a specialty controller which doesn't translate well to ALL games. Just certain ones will benefit and that's fine.

With that said not every game is suited for this kind of device but when its executed well its a hell of a lot more fun flailing your arms than sitting there with a pair of thumb sticks. Hence the popularity of the Wii and how some games execute very well however some just don't because its not the right control for that game.

For games it wasn't really designed to be the primary controller I would love to see it used to enhance some games like peaking around corners on third person shooters if you prefer. One can just lean instead of using the thumb stick. I love the idea of doing that instead of hitting a button. Maybe make me jump instead of hitting a button would solve those people who jump nearly the entire time they are running around because after a while they would get fatigued.

Overall this will appeal to the people who like the idea of their kids not just sitting on the couch but actually moving around. It will have its games that truly shine.

I will line up to buy this knowing how much fun WE STILL HAVE with the PS2 Eye Toy.

RE: Who cares...
By Mitch101 on 6/2/2009 8:56:08 AM , Rating: 2
Here are a few videos of the Eye Toy in Action.

Eyetoy SEGA SuperStars - Virtua Fighters


EyeToy Party

RE: Who cares...
By afkrotch on 6/2/2009 11:03:13 AM , Rating: 2
Leaning to lean around a corner, means you'll end up with a different view of your TV. Depending on your TV this isn't an optimal solution.

Also for jumping in a game, the point is to make it hard for you to shoot them. No one is going to want to jump in real life to jump in a game. The only ones that would are the noob players, so those who are more experienced in a game or are simply better players are brought down to noob levels.

Also proper parenting can keep kids from just sitting on a couch. Here's an idea. Get them a baseball and a bat, instead of a console. You have the authority to limit them. I'm more inclined to take the kids out fishing, hunting, or playing some sports than having them play any console, regardless of the control schemes.

RE: Who cares...
By Mitch101 on 6/2/2009 12:55:53 PM , Rating: 3
How small or poor of a viewing angle is your screen? Heck will reduce it to just tilting your head the direction you want your character to lean.

The whole purpose is to have in game characters that mimic real life. Jumping in game has no fatigue and while its a tactic for games its not a relevant tactic in real life and isn't that the purpose of the games is to get more realistic?

I'm all for getting the kids out to play but on rainy days and snowy days its not always and option. Video games are no substitute for reality but if a video game can be something more than mashing buttons why not.

RE: Who cares...
By Mitch101 on 6/2/2009 1:03:48 PM , Rating: 2
I would like to add that I would love nothing more than to be able to afford Skiing/Snowboarding etc all year round. Its not always an option the time, money, child care, etc and these kind of Video games have the potential to fill a minor portion of that need even if its not reality if it challenges me physically I'm all for it.

RE: Who cares...
By consumerwhore on 6/1/2009 9:05:49 PM , Rating: 5
Does MS have any idea how difficult or tiring it would be to do what any character is doing in a simple FPS game like CoD4 with full body motion sensing?

No. They don't. In fact, absolutely no one at Microsoft thought this through. You're the very first person.

Hopefully, someone at Microsoft reads DailyTech and can take your criticism into account thus avoiding a multi-million dollar blunder. Expect a check in the mail soon!

RE: Who cares...
By BansheeX on 6/2/09, Rating: 0
RE: Who cares...
By InternetGeek on 6/1/2009 7:10:26 PM , Rating: 2
Yeah, the statement goes overboard, but that's marketing for you. For example, the original xbox microphone that comes with some games (My wife had me get Sing! and it came with the 2 mikes), promises to open additional functionality... that I have yet to use. The mike is cool to use and such but its nothing ground-breaking... For example, I can't use it to chat with other people.

One thing I wouldn't want to see is games in which motion-sensitivity is forced into the gameplay to look cool. IMO, it should complement the experience of playing the game. For example, interacting with certain objects (doors, vaults, etc), mostly in RPG games, would be cool instead of having you click on it to 'interact' with the object.

You could also integrate gestures to use certain abilities/spells in some other games. So instead of having to pause the action to scroll through a menu to select the spell/ability, to the use it you just perform the gesture and off it goes.

But hell, selling Gears of Wars with a cupboard 'object' so you can take cover is just plain dumb. Though I can already see some companies making plans to sell you the 'FPS Pack that will make Jack Thompson go nutz': A full-sized rifle & cupboard bunker so you can have it on GoW. I know, it doesn't exists, but they will make it if they see the chance.

Another good example could be interacting with the Xbox experience: Wave your hand to scroll through the menus. I can already see them selling the 'Star Wars' pack so Jedi can wave their hand and move stuff around. Would be cool for me as a Star Wars geek, and I think I would pay for such a thing. But there are good opportunities around this.

RE: Who cares...
By xti on 6/1/2009 5:00:46 PM , Rating: 2
you mean you dont want to duck and hide behind your couch then pop your head out too see your enemies (on the TV aiming at you) and take a shot at them?? only to fail and shoot one in the foot and you take one in the juggular?

really? not even on a boring sunday? no football? np, u can be the next jay cutler!

RE: Who cares...
By HostileEffect on 6/1/2009 5:23:06 PM , Rating: 3
It takes a lot more than hiding behind your couch to get even half the muscle Jay has.

RE: Who cares...
By Howard on 6/1/2009 5:45:31 PM , Rating: 2
The QB, not the bodybuilder.

RE: Who cares...
By shaw on 6/1/2009 6:27:20 PM , Rating: 3
So now Gears of War 3 collector's edition will come with the chest high wall cardboard cutout.

RE: Who cares...
By kattanna on 6/1/2009 5:01:24 PM , Rating: 1
maybe this is their first step to integrating those full body tactile feedback suits like used in some porn "games".

can you imagine the sales of the accessories and games that allowed someone to have virtual sex with characters in game? with all the action being displayed in HD on your TV.

laugh, and i do myself, but i can honestly see that day coming soon.

RE: Who cares...
By Lord 666 on 6/2/2009 7:47:22 AM , Rating: 2
With the new Facebook intergration, your virtual sex/porn encounter idea would have a much wider market.

People can have a one night fling with some random or re-live the moment with that stalker ex-girlfriend who just will not go away.

RE: Who cares...
By Boze on 6/2/2009 12:18:12 PM , Rating: 2
How this comment got rated down is beyond me... granted that most of what Lord 666 posts is on the crappy side, but you shouldn't rate the poster, you should rate the post... and this is some comedy gold.

RE: Who cares...
By sprockkets on 6/1/2009 5:33:54 PM , Rating: 2
While I'm looking forward to this too, I can't see how you can say, fire a weapon, or walk with this without running out of room on the floor. Now, if you are just boxing or kicking or being stationary, this works great.

It still is good, but this isn't a universal control scheme like the wiimote is.

RE: Who cares...
By KentState on 6/1/2009 4:46:11 PM , Rating: 2
I believe that the feel enough people care about it on the Wii that it may be another market to tap. Honestly, why else would someone like Wii Sports besides the interactive aspect. It certainly isn't because of the great graphics or high level or realism.

RE: Who cares...
By bplewis24 on 6/1/2009 4:53:02 PM , Rating: 2
You're making the mistake of assuming people buy Wii games (or the Wii, period) because of it's game quality and innovation.


RE: Who cares...
By Alexstarfire on 6/1/2009 10:49:21 PM , Rating: 1
Actually, I think it's you that are making the mistake.

RE: Who cares...
By QueBert on 6/2/2009 11:14:28 AM , Rating: 2
The 3 best console games I've played in years were all on Wii. Madworld is one of the most awesome game period, very innovative controls and probably one of the most polished games I've ever played. Boom Blox is fun as hell. And Wii Fit, while not a game in the basic sense is incredible. I'd take a Wii over either other console for Madworld alone though.

RE: Who cares...
By AlvinCool on 6/1/2009 4:51:15 PM , Rating: 3
Because that puts it one step closer to being on a PC. And on a PC that opens tons of different ways to use it from games to presentations.

RE: Who cares...
By fishbits on 6/1/2009 5:18:52 PM , Rating: 3
I'm going to have to get a whole lot fitter to control Vitua Fighter via Natal, that's for sure! Flipping spin kicks will be murder to pull off.

"Project Natal not only allows you to navigate through the Xbox 360 interface using hand gestures..." Because that's going to be somehow easier than pressing on the d-pad in your hands? And what about when other people and pets are walking around? "Nobody come in the living room, I'm playing a game!" I'd love it if the tech works well and is utilized well, but at this point I'm picturing gimmicky and needing a very controlled demo-style environment. Be delighted to be proven wrong though. MS has its strengths, but doing cool and cute well aren't among them.

Facebook? Twitter? On a console? For families to keep the neighbor kids and other guests off of household PCs? Otherwise not sure why. could be a nice addition though.

Be interested in seeing how Beatles does. Guessing that there are over-40 rythym game players, but surely not a ton of them. Beyond that, wouldn't people young and old be more interested in listening to the Beatles than playing/gaming to their music? Guitar Hero: James Taylor? Rock Band: Van Morrison?. Sabbath, Hendrix, Zep or Aerosmith, sure, but maybe that's just my perspective.

Ah well, interested in Forza 3. Wish they would do more with the avatar system. Items have been very slow to trickle in, and colors aren't even customizable in many cases. It's not everyone's cup of tea, but if the feature is going to be offered, by all means make it better. Not bad announcements, but was hoping for a bit more.

RE: Who cares...
By OblivionMage on 6/1/2009 6:23:04 PM , Rating: 2
Is anyone really that excited about full body motion capture on an Xbox? When I play video games, I generally do so later at night when I get some free time to myself. I'm generally pretty tired as well. The last thing I want to be doing is jumping around to control a video game character.

Open your mind to the possibilities - they are many.

RE: Who cares...
By Murst on 6/1/2009 6:50:28 PM , Rating: 2
Open your mind to the possibilities - they are many.

There also would be a lot of possibilities if they packaged a roll of toilet paper with each Xbox, but it doesn't make it a good idea.

RE: Who cares...
By someguy123 on 6/1/2009 6:49:47 PM , Rating: 2
you don't have to jump around and use your full body; the motion capture captures hand gestures as well. it's the same with the wii. you can play wii sports while still barely moving.

as much as I hate all microsoft's other "me too" schemes, which haven't been very good, I actually think this is a step in the right direction and an actual upgrade to the wii's motion controls. the problem may lie in how many people still want the tactile feeling of using a controller, but this could be exploited like nintendo does by making a bunch of cheap plastic controllers.

RE: Who cares...
By afkrotch on 6/2/2009 7:20:45 AM , Rating: 2
This is a stupid idea. Ever use motion control on a system/game that does a half ass implementation? Plenty of them for the Wii and pretty much all PS3 games that implemented it.

The 360 is going to go the same way as the PS3 when it comes to motion. Failing hard.

RE: Who cares...
By knutjb on 6/1/2009 6:54:20 PM , Rating: 3
I didn't read anywhere in the article that you had to use it over the traditional controller. This is an interesting use of technology. Look at all the places that are using the Wii for medical purposes. Brain injury wards in hospitals. If you don't have to have a hand held controller it can be used with patients not strong enough to hold a controller but strong enough to move.

Microsoft is looking at a much bigger picture than you playing games late at night. It remains to be seen how well it works but I expect it to be a step up from the Wii and with better graphics too.

RE: Who cares...
By Alexstarfire on 6/1/2009 10:54:03 PM , Rating: 2
Who can move but can't hold a controller? I know there is a minority in which this is true, but generally it's not. Rule of thumb would seem to say that if you can walk that you can hold a controller, especially if it only requires one hand.

RE: Who cares...
By Hiawa23 on 6/1/2009 9:15:52 PM , Rating: 2
don't really care about motion anything, but Xbox has been king in my house since 2001, I own all this gens consoles & the 360 is running away as far my system of choice, but I enjoyed MS press conference & look forward to see what Sony brings. Ms being a software company, I saw just what I epxected.

RE: Who cares...
By callmeroy on 6/2/2009 8:54:27 AM , Rating: 2
Regardless of what Speilberg said there will still be a controller, remember his genius is movies -- not games or game consoles.

I watched about 35 minutes of the G4 live coverage of E3 last night, I guess all the consoles are doing this motion capture stuff now as the "hot new tech". Wii introduced something called "Your Shape" -- which is where i think this will do well -- exercise applications.

RE: Who cares...
By koenshaku on 6/2/2009 11:08:24 AM , Rating: 2
Milo cares you will all learn to love Milo don't sexually harass him though for you perverts out there.

RE: Who cares...
By coolkev99 on 6/5/2009 8:31:36 AM , Rating: 2
Thats what a lot of people said about the Wii, but look what happened.

Peronally I think the Wii is a sub-par gaming platform. It's strength is party games, beyond that its lacking.

I think this controller-less tech will be cool for a few things but stay mostly a nich on the 360.

Lots to look forward to
By themaster08 on 6/1/2009 5:13:11 PM , Rating: 3
Just when people were claiming the Xbox 360 is dead....

Lots to look forward to for any Xbox 360 user.

RE: Lots to look forward to
By Sharpie on 6/1/2009 5:23:11 PM , Rating: 1
What if someone walks in front of you while you are playing.

RE: Lots to look forward to
By bplewis24 on 6/1/2009 6:07:34 PM , Rating: 2

RE: Lots to look forward to
By FITCamaro on 6/1/2009 8:08:25 PM , Rating: 4
You shoot them in the head.

RE: Lots to look forward to
By callmeroy on 6/2/2009 9:17:26 AM , Rating: 2
Just like what happens now --- your game gets messed up for a moment and you get what's the difference?

RE: Lots to look forward to
By afkrotch on 6/2/2009 11:07:41 AM , Rating: 2
The difference is that on a regular controller, you can simply not push any buttons. So long as you weren't in an intense firefight or something, you'll be fine. You also have a pause button.

While a person walking by on this control scheme would cause your own character to make movements and possibly screw up your game. How do you hit a pause button if the person walking by interferes in the controls?

Like you were stopped on a ledge and when they walked by, it caused your character to walk off the ledge.

1 up nintendo!
By smackababy on 6/1/2009 4:32:17 PM , Rating: 3
I am glad to see Microsoft didn't just copy Nintendo's motion controller, but 1UP'd them as of right now. Good to see they've built upon what Nintendo did. Strange as it is, companies have done this for so long.

RE: 1 up nintendo!
By DigitalFreak on 6/1/2009 4:44:55 PM , Rating: 2
Considering not everyone will have one, how many games do you think will actually support it?

RE: 1 up nintendo!
By MonkeyPaw on 6/1/2009 5:19:23 PM , Rating: 5
Not everyone has an Xbox 360 either, yet here we are.

RE: 1 up nintendo!
By Alexstarfire on 6/1/2009 11:11:46 PM , Rating: 2
That's a very crappy analogy.

Anyway, I don't think they've really 1 UPed Nintendo in the motion sensing area. While this seems to be more advanced and quite different from the WiiMotes that Nintendo uses it's also far more limited. I think it'll be quite good at certain things, provided the scheme as a whole it's buggy, but as a whole will probably be less functional than a WiiMote.

As someone else pointed out rhythm games should work very well on it. But it's also been pointed out that having anyone else in the viewing area will probably screw it up. I'm also a bit concerned about the latency/lag that one will experience from moving their body to seeing the movement on screen. I have a feeling that this will probably be its weakest point and may possibly deter most people from using it, should it be a problem of course.

effort for the lazy man
By tastyratz on 6/1/2009 4:43:36 PM , Rating: 2
They better retain the option of controllers are video games "evolve" in the future... If I'm playing a game its because I wanna veg out on the couch. If I wanted to put in the effort to jump around I would do so with the game called LIFE and get out of my damn house. Tons of potential as an OPTION... but don't want to see it evolve to the ONLY option.

RE: effort for the lazy man
By icanhascpu on 6/1/2009 4:58:38 PM , Rating: 5
Last time I checked, one cannot go slashing through hordes of pirateninjazombievampires with a swordguncross in the real world. Thus this kind of silly logic doesnt fly. Just like it didnt fly when the no-names asked why a computer needs to be made, if they want word processing they have their quill and ink just fine and dandy!

RE: effort for the lazy man
By brshoemak on 6/1/2009 8:30:17 PM , Rating: 2
so says you:

(watch 19 seconds in, it gets real......well real something at least)

Just to compete...
By roostitup on 6/2/2009 2:05:36 AM , Rating: 2
MS realizes that the Wii is killing the Xbox in sales, this is just the next logical step to compete against something that it sees as a big threat to its buisness. Sorry MS, when people think of this kind of controller they think the Wii, you can't escape the Wii's reputation. People who wants this type of interaction will buy a Wii. Simple as that. Who wants an Xbreak that will only last 6 months anyways??

RE: Just to compete...
By afkrotch on 6/2/2009 7:45:15 AM , Rating: 5
Who wants an Xbreak that will only last 6 months anyways??

About 30 million ppl.

RE: Just to compete...
By kellehair on 6/2/2009 12:01:32 PM , Rating: 2
More like 10 or 15M that were willing to buy anther console or 2 after theirs broke.

PS - I'm allowed to be angry. I've suffered through 2 RRODs and MS sent my console back physically damaged the 2nd time.

By TennesseeTony on 6/1/2009 11:32:50 PM , Rating: 2
I thought the 360 topped out at 1080i, or is that just for the games? Or perhaps that was before the HDMI models were introduced?

RE: 1080P????
By therealnickdanger on 6/1/2009 11:52:23 PM , Rating: 3
Xbox 360 can process 1080p video as well as render games at 1080p, so long as the content is programmed for it. The 360 supported 1080p over component and VGA when it was released (or shortly after) - long before the HDMI versions. And yes, component and VGA cables can display 1080p just fine, they just can't carry HDCP signals.

RE: 1080P????
By fatedtodie on 6/8/2009 7:44:55 AM , Rating: 2
Component does not have the capability of 1080p.

Regardless of programing the cabling does not support it.

Microsoft starts off E3 with a bang
By EglsFly on 6/1/2009 4:32:37 PM , Rating: 4
...and here I thought this story was going to be a headline of another XBOX 360 hardware failure issue... LOL

By Koder on 6/2/2009 2:27:39 PM , Rating: 2
Give this post a 6

better than Wii
By Danger D on 6/1/2009 5:15:47 PM , Rating: 2
This will be good. Once my kid saw how the Wii controller worked, he figured out how to perform all the actions with a flick of the wrist. Now he sits on the couch as if there was no motion needed.

RE: better than Wii
By Alexstarfire on 6/1/2009 11:15:34 PM , Rating: 2
I'm hoping most people who've used the WiiMote figured that out after 5 minutes of use. Only one I haven't gotten down is the golf/bowling swing. For some reason it just doesn't want to work with me. Might just be doing it too fast since in those cases the speed of the WiiMote actually matters. Course I don't usually go for sports games anyway. If I really wanted to play them I'd go outside, like I do now.

I can see the news blurbs now...
By Boze on 6/2/2009 12:27:29 PM , Rating: 2


Or Jason Mick's headline:



At least that's what I *think* his article would say...

By smackababy on 6/2/2009 1:35:08 PM , Rating: 2
Almost like most RRoD headlines should have read. Well, except it should have been XBOX 360 OWNERS DESTORYING THEIR CONSOLES WITH TOWELS TO HAVE THEM SENT A NEW ONE BY MS BECAUSE OF SOME ERROR OTHER THAN THE RROD . I personally know 8 people who did that. One just wanted a new HDMI compatible one and figured it was worth the risk.

By wallijonn on 6/2/2009 2:32:47 PM , Rating: 2
Yo, MS, how about adding keyboard and mouse control?

RE: controls
By coolkev99 on 6/5/2009 8:36:10 AM , Rating: 2
Not sure they wan't to kill the PC as a gaming platform. But yeah, M+K kicks ass.

Hand gestures, FULL body motion, Think about it.
By postalbob on 6/1/2009 7:59:02 PM , Rating: 2
I don't get why everyone here is making these unrealistic comparisons to how the new controller methods will translate to old games or even new ones.

First think about the wording: Hand gestures can navigate through the screen. It can recognize your image. You're not going to have to "walk" in order to walk unless they program it that way.

There was an old hand unit which recognized movement as well. You could play first person shooters by tilting you hand left you'd crouch for example. Tilting it slightly up or down would move you forward or backward. A quick movement with the finger would fire. It actually even then (2003) worked rather good in first person shooters but you had to program it a bit yourself.

I imagine the games will work similar with this and even better with full body motion as well as hand gestures recognized. I could see this working very well. There won't be any "crouch" to crouch etc. That would be dumb, and microsoft is not dumb. You're talking about a mammoth business that managed to overthrow PS3 in two generations, and in the past within 3 they tend to dominate a market.

I'm actually afraid that will happen by the time the next xbox comes out...Portable or otherwise...They are gaining speed fast.

It could just be me...
By Engine of End on 6/2/2009 12:39:31 AM , Rating: 2
When Peter Molyneux showcased his project for Natal, I kept on thinking to myself, "This is eerily similar to Fahrenheit 451."

I couldn't help but scoff as he said something to the effect of, "Not even science fiction has written about what we are doing." He must have not read the aforementioned book.

Did anyone else respond towards his demo in a similar fashion?

New game genres ?
By MarcLeFou on 6/2/2009 10:21:06 AM , Rating: 2
I keep thinking Natal will only ship with the next version of the xbox and that today was only a "tech demo" so to speak.

And considering the time it takes to make games nowadays and that no developer but Molyneux has received a kit (since they said every developer would receive their kits starting in the next few days), I can't see this BUT being for the next gen.

And considering MS's strategy with hardcore gamers, I'd be surprised if it replaces the default controller. I think the next system will ship with both the Natal camera and a standard controller.

Let's face it, some game genres (like FPS) won't lend themselves well (if at all) to such a control scheme. But this might help create new genres just as 3d games brought new genres and killed off others. Even though I doubt it would be my cup of tea, I could see social simulators taking off (like an advanced Sims). Chatting services could also be revolutionized with the an "actual" conversation taking place . I also think about possible interactions with characters in RPG games based on the demo we saw. Now that would be true roleplaying.

New control schemes mean new possibilities. As a gamer, that excites me just as the Wii did. It's now up to developers to see if they can come up with a better way to utilize this technology than what we've seen on the Wii (and eyetoy) so far.

Outside the box
By Acolade on 6/2/2009 11:24:32 AM , Rating: 2
I think the people who say that fighting games and games where you have to move alot would be impossible due to the movements needed havent considered that instead actually making these movments, the same could be achieved with a variety of inutive gestures.

For instance in street fighter to do a spining whirl kick you would rotate your hand or leg clockwise, to do a backflip you would raise your hand towards yourself in a beckoning gesture.

To begin auto running in fallout you could raise each leg alternatly for a second or two then twist your body slightly in the direction you wished to go in.

There are all sorts of ways to overcome the obsticals of games where the exact movement would be impractical to carry out, and I'm sure the clever game makers have already thought about this themselves.

congrats, microsoft!
By inperfectdarkness on 6/5/2009 2:24:46 PM , Rating: 2
your first success was in passing off DOS as your own creation....

your latest is in passing off 15 year old technology as new and groundbreaking. u-force, activator, eye-toy, and this.

not to mention i played with a similar setup at the St. Louis Science Center in 1994.

the sole shining light from all of this is that it "MIGHT" encourage 3rd party developers to get off their asses and make quality motion-control games (either this or for the wii). so the net effect is it will probably balance the playing field between xbox & wii--IF natal becomes successful.

Motion Control
By RacerX 78 on 6/8/2009 9:14:58 AM , Rating: 2
I think the motion controller will go a long way introducing NEW consumers (people who don't already play) to the Xbox camp. If the controller works as well as it looks, it will be great for a select audience and for family/friend gatherings. I do admit though that the games are gimmicky and will not provide long term game play. I would like to see if a gun accessory would work with this system so you could use it in shooter games (RE 5 and Gears please!!!). Sony appears to have the best motion controller for more hardcore games since it has buttons for shooting. I think the Wii will have some stiff competition this year unless we see a price drop.

Oh great
By chmilz on 6/1/2009 4:58:08 PM , Rating: 1
With Wii the fat chic upstairs thought she could hoola-hoop and ski, with Project Natal now her fat nerd boyfriend will think he's a ninja, and I will never sleep again.

"Folks that want porn can buy an Android phone." -- Steve Jobs

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