Rumors of a price drop recently surfaced on the ‘Net,
perhaps fueled by consumer expectations of a reaction to competition, and by a DigiTimes story claiming that a $100
drop would be possible. DigiTimes
cites sources stating that Microsoft “has negotiated reduced production costs
for the XBOX 360 with Taiwan-based manufacturing partners” and “total
production cost can be reduced by 15-20% due to diminishing costs for most
components along with increasing production scales and decreasing defect
It’s no secret that Microsoft will be giving its chips a
die-shrink from 90nm to 65nm to reduce costs and combat heat issues. The change
in process, however, isn’t going to happen until 2007.
In the end, it’s all up to Microsoft to decide
cut-or-no-cut. At the recent X06 event in Spain, Microsoft’s Peter Moore responded to the
question of pending price drops with a succinct “Certainly not.”
Microsoft’s explanation is that it still believes that the XBOX 360 offers
great value to the consumer, which likely means that it is perfectly happy to
sit right between Wii and PlayStation 3.
While the price of XBOX 360 may remain unchanged, bundling
options are still wide-open. Some XBOX 360s currently come packed with a game
and some Live goodies at no extra cost, and bundles could improve as the
holiday season approaches.
Some have speculated that, instead of a price drop,
Microsoft will include the HD-DVD add-on in
the XBOX 360 Premium bundle to match up with PlayStation 3’s Blu-ray ability.
Seeing as how Microsoft says no to a $100 price drop, it seems unlikely that a
$200 accessory be included for free. But if it were so, wouldn’t that really
throw a wrench into Sony’s plans?
quote: Canadians can currently get the following for CDN$450
quote: But will this include the Internal HD-DVD drive?
I'm planning a 2008 purchase for the Xbox 360 which is the last out of the three next-gen consoles (with Wii as 2nd and PS3 as 1st).
Someone give me info.
quote: I'm planning a 2008 purchase for the Xbox 360 which is the last out of the three next-gen consoles ( with Wii as 2nd and PS3 as 1st ).
As you can see the following facts:
Average size for Xbox DVD-9 games:
Average for 2001: 1.81 gigs ( 21% of disc )
Average for 2002: 2.17 gigs (25% of disc)
Average for 2003: 2.47 gigs (29% of disc)
Average for 2005: 3.20 gigs ( 37% of disc )
Total size increase between 2001 and 2005 was: 77%
Over the course of its life, the size of the average Xbox title increased by 77%. If the Xbox 360 size increases at the same rate, and the four 360 titles are representative of the whole, we can expect the average Xbox 360 title in 4 or 5 years to be around 7.40 gigs, and to occupy about 87% of the disc's capacity.
quote: DVD-9 has plenty of storage for past, current, and future games. In-game rendering eliminates the need for FMV sequences (which is probably why that PS3 game is 20GB), Microsoft's XNA initiative assists developers in producing less-bloated games, and the Xbox360 hardware does amazing things with both compression and this fun little thing called procedural generation (or synthesis). Given a set of rules and minimal number of textures, an entire random forest can be created from just one tree's worth of info... basically... The same goes for buildings, cars, rocks, characters, you name it.
I will only concede one thing in the whole PS3 vs Xbox360 debate. Game audio is still one thing that can't be compressed excessively, so as games (mostly RPGs) become much more massive in terms of character interaction, I fear that the DVD9 capacity may be reached. Oblivion has something like 50 hours of speech (most of which you'll probably never hear) and it consumed roughly half the disc if I remember correctly. Seeing as how a number of high-profile PS2 RPGs came on two discs, it's not unreasonable to one day see 2-disc Xbox360 games if necessary. Given the quality of vocal synthesis in commercial applications, I suppose we may be very close to having in-game-generated voice-acting...