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Xbox 360 team skipped quality testing of console to beat Sony to market

Last summer, amidst a flurry of reports from Xbox 360 gamers, DailyTech exposed retailers’ estimates that up to one-third of Xbox 360 consoles experience hardware failures within the first year of ownership. Just days after the report, Microsoft extended its warranty to cover the specific hardware failure for three years from purchase.

Now, six months later, a supposed Microsoft insider confirms that around 30% of Xbox 360 consoles, most based on the original ‘Xenon’ design, fail. “It's around 30 percent, and all will probably fail early,” the source told 8Bit Joystick. “This quarter they are expecting 1M failures, most of those Xenons. Some of those are repeat failures.”

Although Microsoft now covers all Xbox 360 consoles for three years against the Red Ring of Death (RROD) – the sign of a hardware failure – there is no specific time frame for the defect to appear. “Life expectancy is all over the map because the design has very little margin for most of the important parameters,” continued the insider. “That means it's not a fault tolerant design. So a good unit may last a couple of years, while a bad unit can fail in hours.”

Prior to the warranty extensions enacted by Microsoft, the Xbox 360 shipped with only a 90-day warranty. Some of those with failed hardware outside of the warranty period took matters in their own hands and almost unanimously discovered that the failure was due to inadequate cooling of entire system (particularly the GPU), leading to overstressed components.

 “RROD is caused by anything that fails in the "digital backbone" on the mother board,” said the source, confirming user findings. “The main design flaw was the excessive heat on the GPU warping the mother board around it. This would stress the solder joints on the GPU and any bad joints would then fail in early life.”

Microsoft quickly attempted to rectify the hardware flaw by incorporating a redesigned heatsink to better cool the GPU. A die-shrink to 65nm would also help solve heat issues, though the much anticipated ‘Falcon’ design only featured a 65nm CPU, while the GPU remained at 90nm. The GPU shrink to 65nm is planned later this year in the ‘Jasper’ redesign.

While the above topic points are generally known by the Xbox 360 user community, what comes more alarmingly from the supposed member of the Xbox 360 project is that Microsoft allegedly launched its console fully aware of a potential issue in quality.

“First, MS has under resourced that product unit in all engineering areas since the very beginning. Especially in engineering support functions like test, quality, manufacturing, and supplier management,” the source wrote in an email. “There just weren't enough people to do the job that needed to be done. The leadership in many of those areas was also lopsided in essential skills and experience. But I hear they are really trying to staff up now based on what has happened, and how cheap staff is compared to a couple of billion in cost of quality.”

Microsoft had to take an over $1 billion USD charge to cover the Red Ring of Death defect warranty, which last year cost the company’s Entertainment and Devices Division a $1.89 billion USD loss. Microsoft CEO Steve Ballmer termed the warranty coverage charge as “painful” to announce.

During the previous generation, Microsoft attributed much of PlayStation 2’s lead over the Xbox to its earlier arrival on the market. Microsoft was determined to beat Sony to the punch for the next generation, as the source explained, “MS was so focused on beating Sony this cycle that the 360 was rushed to market when all indications were that it had serious flaws. The design [quality] testing was insufficient and incomplete when the product was released to production. The manufacturing test equipment had major gaps in test coverage and wasn't reliable or repeatable. Manufacturing processes at [all] levels of suppliers were immature and not in control. Initial end to end yields were in the mid 30%. Low yields always indicate serious design and manufacturing defects.

“Management chose to continue to ship anyways, and keep the lines running while trying to solve problems and bring the yields up. Whenever something failed and there was a question about whether the test result was false, they would remove that test, retest and ship, or see if the unit would boot a game and run briefly and then ship. [The] 360 is too complex of a machine to get away with that.”

In hindsight, the Xbox 360 project team likely wishes that it had paid closer attention to its processes – though the fierce competition of the industry fueled their desire to take shortcuts. “In the end I think it was fear of failure, ambition to beat Sony, and the arrogance that they could figure anything out, that led to the decision to keep shipping,” the insider revealed. “Plus, they tend to make big decisions like that in terms of dollars. They would rationalize that if the first few million boxes had a high failure rate, a few 10's of millions of dollars would cover it. And contrasting that cost with a big lead on Sony, would pay it in a heartbeat.”

According to the Microsoft insider, the new ‘Falcon’ Xbox 360 hardware is far more reliable than the original ‘Xenon.’ “I've heard that the failure rates for the current design is sub 10%. Much much better, but still too high ... And those designs haven't seen much life yet, so no one knows if that failure rate will hold,” explained the source, adding that future revisions are in the cards. “They will come out with new hardware at least once a year until they retire this design. That's the console financial model. Keep the features and functionality the same, reduce cost and price, and improve quality if needed.”

With the Xbox 360 being the leading console in North America and the choice for gamers looking for a complete online service, Microsoft’s next focus should clearly be on getting consumers to trust the hardware.

Bill Gates said recently that it is now Microsoft’s goal to make the Xbox 360 the “most reliable” console on the market. “We've got incredible reliability on the new work we've done,” said the Microsoft chairman. “Our commitment is that it will be the most reliable video game box out there. People really love the Xbox because of the content, but we've got to make sure that the hardware never stands in the way of that.”



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It's a gamble to companies that size
By Bioniccrackmonk on 1/24/2008 10:15:57 AM , Rating: 5
quote:
While the above topic points are generally known by the Xbox 360 user community, what comes more alarmingly from the supposed member of the Xbox 360 project is that Microsoft allegedly launched its console fully aware of a potential issue in quality.


I said it before and I will say it again.

Sony gambled by putting the BR player in the PS3, one that is paying off for them.

MS gambled by rushing their system to be first, and even though there were a lot of dead consoles in the beginning, it still paid off as they have a much more developed game library and their online community is still ahead of the PS3, but not as much as when the PS3 launched.

In the end, consumers still take it in the rear with higher prices and faulty equipment. I guess that is what we pay to be the first on our block to have the next generation.




RE: It's a gamble to companies that size
By kelmon on 1/24/2008 11:13:33 AM , Rating: 4
quote:
Sony gambled by putting the BR player in the PS3, one that is paying off for them.


Debatable as to how important the Blu-ray player is to customers. Honestly, I'd be willing to wager that the PS3 would have arrived on the market sooner, have sold better and be in an overall better position now if it had been released without the Blu-ray player at a cheaper price. Blu-ray was only a good choice if customers are buying the system for that feature but at the moment the market is still pretty resistant to either Hi-Def format. Perhaps in future Blu-ray will see a high adoption and sales of the PS3 will accelerate due to it but at the end of the day I am sure the PS3 would have been much more established in the console market without it.


RE: It's a gamble to companies that size
By ViperROhb34 on 1/24/2008 11:36:15 AM , Rating: 2
Yeah agree'd and although Bluray could help PS3 sales (possibly) as a gaming console they are DEAD last in games per console sold. MS has a SEVEN game attachment rate per console making it #1. Wii is #2 with around 5 games.. I'm not sure PS3 has broken the 3 game per console or still at 2'ish ..

Also.. other companies can add bluray players to their future consoles ( if needed ) .. Sony has stated PS3 is meant to last.. but they will change their minds when it Nintendo, MS release their NEW Next Gen consoles in 3 more yrs and make PS3 look outdated.. especially like I said when those companies can add Bluray inexpensively to their consoles ( more cheaply - providing bluray does win ) - In effect letting SOny do all the work before they come out with Cheaper more profitable Gaming/BLuray players.. LOL


RE: It's a gamble to companies that size
By joemoedee on 1/24/2008 12:44:22 PM , Rating: 3
quote:
Yeah agree'd and although Bluray could help PS3 sales (possibly) as a gaming console they are DEAD last in games per console sold. MS has a SEVEN game attachment rate per console making it #1. Wii is #2 with around 5 games.. I'm not sure PS3 has broken the 3 game per console or still at 2'ish


A lot of that is relative to the amount of time the system has been out on the market, and we have yet to really see a blockbuster title solely out on the PS3. (Although it's looking like 08 could produce that)

I would sincerely hope the 360 is in the lead, considering the amount of time it's been on the market.

The Wii? Well, it sells so well, thats a no-brainer.

quote:
Also.. other companies can add bluray players to their future consoles ( if needed ) .. Sony has stated PS3 is meant to last.. but they will change their minds when it Nintendo, MS release their NEW Next Gen consoles in 3 more yrs and make PS3 look outdated


Sony, historically, has supported their consoles for 11 years and now 8 years, respectively. They also sold quite well late in their life cycle. Will that change? Maybe. I doubt it though.

If MS runs that short of a life cycle on the 360, they'll never be able to profit on gaming. (Considering the bath they took on the first Xbox, and still being in the red on the 360)

Nintendo's in the best position of all, they can pretty much do whatever. They're profiting on the Wii, and will only make more on it as time goes on. I do not see them pushing for another console in the near future, due to the current level of success that does not look to be fading anytime soon.


RE: It's a gamble to companies that size
By ViperROhb34 on 1/24/2008 1:44:52 PM , Rating: 2
You're Wrong.

If you look at the history of the Xbox 360 it's had a High attachment rate from the very beginning ! The PS3 also wa snoted as having a low attachgment rate since release of console. In Nov 2006 (when 360) was released it started out at 3 games per console ! The PS3 was avg 1 game per console on its release ! So your epinions which lacks facts or data don't hold alot of light.

Yes, Wii does sell alot, but its exclusively a gaming unit with a healthy price anyone can afford. So its attachment rate is high.

I know approximately 8 people ( relatives and friends ) who have 360's and all have tons of games.. NONE ave an hd-dvd player.

I have 3 relatives who have PS3's .. One of those also has the 360.. all of them say right now game choices aren't as good and all of them have some Bluray movies. This is coming from them cause I could care less.

To me is appears people are buying PS3 knowing even if games arent good yet they can play BLuray movies. Even though world wide scale PS3 is selling as many units as the 360.. its popularity is better in countries where High Def is more prevelant which again says highh def movies are helping sell this thing.
.
I've played Resistance .. I liked the graphics, but didnt like the lack for force feedback.. I played Rachet and Clank, not bad either.. but not enough to buy one yet.


RE: It's a gamble to companies that size
By BansheeX on 1/25/08, Rating: 0
By joemoedee on 1/25/2008 3:52:15 PM , Rating: 2
quote:
Stop using attachment rates, they're totally inapplicable to the PS3 because of its integrated hi-def playback. If you have many PS3s being bought just to play movies, it's going to drive the games-per-unit average down. The game "attach-rates" on the PS3 are naturally going to be lower than the 360 and Wii, which don't have integrated hi-def playback affecting their "attach-rate."


I have no idea why you got voted down, as your post makes perfect sense.


By joemoedee on 1/25/2008 4:15:53 PM , Rating: 2
quote:
If you look at the history of the Xbox 360 it's had a High attachment rate from the very beginning ! The PS3 also wa snoted as having a low attachgment rate since release of console. In Nov 2006 (when 360) was released it started out at 3 games per console ! The PS3 was avg 1 game per console on its release ! So your epinions which lacks facts or data don't hold alot of light.


<sarcasm>

Wii is at 8, it must be so much better than a 360 now.

</sarcasm>

Attachment rate isn't always a great thing. It means the people that own a console, really love their console. It doesn't mean that the console is doing really well overall.

Xbox 360 gamers, its core audience, are a different breed.

Their attention span is pretty light. Before I get flamed to a crisp, let me explain as I speak in generalities...

They love the latest and greatest. A new FPS comes out, they all go out and buy it. Play the hell out of it for a month, and when the next new FPS comes out, jump on that. (Outside of the Halo series, obviously)

Wash, rinse, repeat.

The Xbox and Xbox 360 core gamers are hardcore. They are going to buy a ton of games. (The addition of achievements was brilliant by MS, btw. I know many people that would purchase a lousy game just to improve their gamer score.)

I know I bought a bunch of games when I got my Xbox, still do buy a few at a time. I did the same when I owned a 360. (Same with Dreamcast, etc, etc.) I'm not the mainstream gamer, nor really is anyone on this thread.

What Sony was able to do with the PS1 and PS2 so well is appeal to the general gaming audience.

Much like Nintendo was able to do with the NES and SNES, and now are doing with the Wii.

The PS3 is a hardcore gaming machine at this time. The 360 is as well. Until they get into a mainstream price, it remains to be seen which will fully take off.

We're still a good bit away from this happening.


RE: It's a gamble to companies that size
By ViperROhb34 on 1/24/2008 2:01:58 PM , Rating: 3
quote:
Sony, historically, has supported their consoles for 11 years and now 8 years, respectively. They also sold quite well late in their life cycle. Will that change? Maybe. I doubt it though.


As technology gets cheaper and progresses faster I think console lifespans will be shorter. People used to get new PC's every 5yrs maybe since 1995 when it took off.. Game developers are thge ones who push the hardware envelop to get better.. which is one reason why some of the best games are still on PC only.

The pendelum of this is also coming to gaming consoles. At the 80% mark of PS2's height of power .. Sony only had Nintendo to compete with. At the time Nintendo was barely doingh it. They never expected a 3rd player. Now Nintendo is back financially and with developer support. What fueled the whole anti Nintendo with developers back then was N64 used crtridges and this mad many devs hgo to PS2 where profit margins were MUCH higher - not because of superior hardware. But now Sony has two much healthier competitors .. both of which ( Nintendo and MS ) have sold much more then their previous generation has in the same as many yrs ..

This ups the stakes and competetion. The PS1 was great.. it came out at the righgt time with a DVD player which was already an established format.. it competed against inferior N64 which had cartridges and turned off developer support for Nintendo.. there was no one else Sony had to worry about. PS2 competed against game cube - which still lacked game support as well as a hgome DVD player. Xbox1 came too late.

Now MS AND Nintndo have much more developer support and ins ome cases more then Sony.. which affects game choices. Its pretty much a give in both MS and Nintendo will come out with a better console in 4 or 5 yrs .. So maybe yeah before they (Sony) could let it ride 10 yrs.. thgey had relatively mild competition during their glory yrs.. I dont thgink its the same now.


RE: It's a gamble to companies that size
By Alexstarfire on 1/24/2008 4:06:28 PM , Rating: 2
Uhh, the PS1 didn't have DVD playback on it. It only had CDs. The first console with DVD support was the PS2.


RE: It's a gamble to companies that size
By ViperROhb34 on 1/24/2008 5:02:37 PM , Rating: 2
oops yea i did say DVD.. but it was CD I meant - that increased developers cash flow and stole Nintendo developers who were used to losing 20 dollars off the top tat was lost to cartridge electronic components cost..


RE: It's a gamble to companies that size
By Alexstarfire on 1/24/2008 10:20:39 PM , Rating: 3
I'm not sure if that's true, but I felt that they stayed with cartridges more because of piracy concerns. I'm not sure if that's true or not, but it seems plausible to me. I mean, do you know anyone who didn't pirate some PS1 games? It certainly didn't take a lot of skill to do so. Cartridges are nearly impossible to pirate. It's not that you can't, but it'd be much more expensive. A home user wouldn't pirate them in other words.

CDs certainly had more space, but the N64 had some of the best games IMO. The PS1 had tons more games in general, but the N64 had Perfect Dark, Goldeneye, Super Smash Brothers, and several others. They were both great consoles though, so don't get me wrong on that.


By HighWing on 1/25/2008 1:11:38 PM , Rating: 1
quote:
but I felt that they stayed with cartridges more because of piracy concerns.


While I won't argue that might have been part of it, I'm willing to bet it was more of a legal issue. After all it is a well known fact that the PS1 was originally going to be the N64, but at the last min Nintendo backed out and Sony decided to go ahead and launch the system anyways. So my guess is that Nintendo was probably also worried that if they went ahead and launched a CD system now, they could possibly face legal issues from Sony and the deal they backed out of.


RE: It's a gamble to companies that size
By ani4ani on 1/24/2008 5:08:49 PM , Rating: 1
If you take care to look at the sales numbers for the respective consoles you will see that within 2-3 weeks at current selling rates the PS3 will surpass 360 sales outside NA, i.e. take all sales areas outside NA and the PS3 will overtake the 360 despite being on the market for half the time.


RE: It's a gamble to companies that size
By ViperROhb34 on 1/24/2008 5:17:16 PM , Rating: 1
Ok show me your math ? YOU're WRONG .. Read my whole post..

Right now about 18 to 19 million Xbox 360's out there worldwide.. 8-9 million PS3's worldwide out there..

Both consoles selling around 300,000 unit a month worldwide. PS3 the last few weeks has sold a few more thousand.. Being there are already 8 million more 360's out there worldwide then PS3s... If TODAY RIGHT now PS3 outsold 360 by 300,000 units.. meaning 360 did 300,000 a month and PS3 did 600,000 a month every single month.. it would take Sony almost 3 yrs to break even with 360's OVERALL sales of consoles out there in consumers hands..

Its more likely it'll take PS3 about 4 yrs to break even.. and MS will have a new better console out there again by thgen to whip Sony old PS3 ass