Sources: Wired, The Verge
quote: They are protecting the developers, and providing an awesome platform for developers.
quote: Tell me how this affects YOU, or your "less tech savvy friends".
quote: So if I want to bring my game to a friends house I need to sign in to his Xbox and install the game before we can start playing. Seriously?
quote: luckily windows is windows since a long time ago and you can still play games from over 20+ years ago.
quote: MS just doesn't want to talk about it!
quote: No backward compatibility?
quote: Can't play my game at a buddy's place without fees?
quote: Have to have internet to play?
quote: I'm skipping these next generation consoles.
quote: just the title made me decide to ditch the xbox one
quote: from a user interface, controls, and hardware perspective .
quote: The bad news is that Microsoft requires all games to be installed on the hard drive of your console before being played
quote: No internet connection in such titles means fundamental gameplay code is unable to be executed, which means you can't play these titles offline.
quote: It'll be up to game developers to manage transitions between console-only and cloud assisted graphics, though, since the first few seconds of lighting in a new scene will need to be handled by the console before servers can take over. Of course, that means many titles may look better when you're online, but he added that you'll still be able to play if the internet is cut and "the game is going to have to intelligently handle that."
quote: Basically, you're 100% wrong that Microsoft is somehow pushing developers to implement this feature as a means of "Always On" DRM.
quote: since the first few seconds of lighting in a new scene will need to be handled by the console before servers can take over.
quote: He said the improved cloud architecture will speed up GPU- or CPU-heavy chores that aren't dependent on latency -- like lighting or cloth dynamics -- by pre-calculating them before applying them to a scene.
quote: ...chores that aren't dependent on latency...
quote: At worst, it punishes gamers who don't have the best broadband access.
quote: First and foremost, the people in scenario B are paying more, for a good internet connection.
quote: As a former submariner I would like to say first and foremost F*@^ you. While out on deployments on a submarine you don't have any internet connection to "refresh" your system.
quote: because you can't play the games "in full capability"
quote: It is not punishing the people who would not have a good internet connection, it only rewards those who do.
quote: Uh-huh. And slavery wasn't punishing people for being black, it was rewarding those who were white.
quote: If you're one of those that look at it as making it better for some, you're an a*shole lol. You can justify a lot of sh*tty things by breaking it down that way
quote: Some people here don't understand the principle of consoles. They are supposed to provide the same gaming experience.
quote: Those things often involve some complicated up-front calculations when you enter that world, but they don’t necessarily have to be updated every frame.
quote: Because a cattle rancher shouldn't ever want to play Call of Duty or Halo, amirite?